The Clerk Who Copied the Bribes
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The Copper CupMain FloorBack Alley
Roleplay EncounterPF2EParty L1 · 1 PCs
The Clerk Who Copied the Bribes
Read Aloud
A woman in a rain-dark clerk's coat slides into your booth and places one finger over her lips. Outside, boots pass through the street mud. She whispers, "You have one minute to decide whether you want the truth, or whether you want to leave this city alive."
The Scene
NEUTRALUrgent information exchangeBase DC 16Stakes If Mara is caught, the corrupt ward officials learn that their records are exposed and tighten control over passage through the city.
15 to 25 minutes
NPC Goal
Get the copied payment notes to someone who can act on them, then escape Ranara's Spear before the ward captain learns she made copies.
Leverage
Mara knows the PCs are outsiders and assumes they need a local guide; the PCs can protect her, expose the corrupt officials, or offer a safe route out of the ward.
Player Approaches
- Promise Mara a way out of the city.
- Name a corrupt official already known to the PCs.
- Offer the tavern keeper payment for a private room.
- Point out that the patrol is searching for Mara, not the PCs.
- Threaten to hand Mara's copied notes to the watch.
NPC Gambits
- Ask precise questions about dates, routes, and names.
- Separate Mara from the tavern crowd.
- Offer a false story that gives Mara cover.
- Read Mara's hands and breathing to catch a lie.
- Use the back alley to move her before the patrol arrives.
NPC Reactions
- A calm, specific question earns a clipped answer and one success.
- A promise backed by an immediate action shifts Mara toward FRIENDLY.
- Vague heroics make Mara fold the notes and prepare to leave.
- Mentioning the ward captain makes her check every window.
- Drawing steel shifts her to HOSTILE and starts the patrol complication.
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