Hold the Council Hall
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Council SeatsFallen StatuaryRitual Steps
Combat EncounterDND5E 2024Party L20 · 5 PCs
Hold the Council Hall
Read Aloud
Seressa Vane stands at the devotional dais, one hand on the broken sigil-stone, as her acolytes fan out through the benches. The floor shudders, radiant cracks bloom underfoot, and a shattered ward construct lurches up from the ruins. If the dais falls, the whole council hall goes with it.
Forces
6xTemple Dissident AcolytesMINION
Bound by Shared Vows · Incense Step · Consecrated Blade
CRCR 6
AC16
HP102
1xShattered Ward ConstructBRUISER
Broken but Unbowed · Spell-Reactant Core · Shard Step
CRCR 7 equivalent
AC17
HP127
1xFanatic Prelate Seressa VaneCONTROLLER
Aura of Consecrated Authority · Spellcasting · Ward of the Last Sigil · Mercy Denied
CR10 (5,900 XP)
AC18
HP157
Battlefield Zones
1
Council Seats
Rows of intact council seats, half-broken benches, and good cover at knee height.
2
Fallen Statuary
A pile of fallen saints, shattered pedestals, and slick stone underfoot.
3
Ritual Steps
Two broken steps up to the devotional dais, with glowing seams in the floor and thin sacred haze.
Terrain Levers
- Cracked pillar: shove or topple to block a lane or pin a gap.
- Fallen statuary: climb for cover, or tip it to break a charge.
- Radiant rift: force a creature through it to burn, blind, or ward off a line.
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