Keep the Last Shackle Closed
Keep the Last Shackle Closed
Read Aloud
The gate tears open above the dais as Emperor Krynn raises both hands and the four broken shackles blaze red. Four fresh runes answer from the walls, holding the darkness back, while the ninth shackle shakes hard enough to crack the floor. The Emperor smiles, releases a Star Spawn Hulk into the trench, and begins the final word.
Forces
Spellcasting · Counterspell · Globe of Invulnerability · Cone of Cold
Psychic Orb · Collapse Distance · Mind Blast · Incorporeal Movement
Psychic Mirror · Thunderous Slam · Multiattack · Psychic Damage
Battlefield Zones
Nine iron shackles ring the black stone gate. Four glow red with broken links, four burn white with fresh runes, and one hangs between them, shaking.
A raised stone dais holds Emperor Krynn inside a cage of violet light. The ritual lines feed from the dais into the gate.
A sunken floor surrounds the gate. Cracks open onto starless dark, and the Star Spawn climb through when the ritual surges.
Terrain Levers
- A reforged shackle can be touched as an action: one creature makes a DC 20 Arcana or Religion check; on a success, remove one Broken Shackle charge from Emperor Krynn.
- The central gate cuts off a 10-foot-wide strip of floor until a reforged shackle is activated; creatures crossing it take 14 (4d6) force damage.
- A broken shackle can be struck: AC 20, 30 hit points, immune to psychic and poison; destroying one removes one Broken Shackle charge, but releases a 20-foot-radius burst for 18 (4d8) force damage.