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Keep the Last Shackle Closed - AI-generated fantasy Encounter

Keep the Last Shackle Closed

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The Shackle RingThe Emperor's DaisThe Gate Trench
Combat EncounterDND5E 2024Party L16 · 6 PCs

Keep the Last Shackle Closed

Read Aloud

The gate tears open above the dais as Emperor Krynn raises both hands and the four broken shackles blaze red. Four fresh runes answer from the walls, holding the darkness back, while the ninth shackle shakes hard enough to crack the floor. The Emperor smiles, releases a Star Spawn Hulk into the trench, and begins the final word.

Forces

1xEmperor Krynn, ArchmageCONTROLLER

Spellcasting · Counterspell · Globe of Invulnerability · Cone of Cold

1xStar Spawn SeerARTILLERY

Psychic Orb · Collapse Distance · Mind Blast · Incorporeal Movement

1xStar Spawn HulkBRUISER

Psychic Mirror · Thunderous Slam · Multiattack · Psychic Damage

Battlefield Zones

1
The Shackle Ring

Nine iron shackles ring the black stone gate. Four glow red with broken links, four burn white with fresh runes, and one hangs between them, shaking.

2
The Emperor's Dais

A raised stone dais holds Emperor Krynn inside a cage of violet light. The ritual lines feed from the dais into the gate.

3
The Gate Trench

A sunken floor surrounds the gate. Cracks open onto starless dark, and the Star Spawn climb through when the ritual surges.

Terrain Levers

  • A reforged shackle can be touched as an action: one creature makes a DC 20 Arcana or Religion check; on a success, remove one Broken Shackle charge from Emperor Krynn.
  • The central gate cuts off a 10-foot-wide strip of floor until a reforged shackle is activated; creatures crossing it take 14 (4d6) force damage.
  • A broken shackle can be struck: AC 20, 30 hit points, immune to psychic and poison; destroying one removes one Broken Shackle charge, but releases a 20-foot-radius burst for 18 (4d8) force damage.
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