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The Siphoners' Company - AI-generated fantasy Faction

The Siphoners' Company

In its first years, the Company survived by leasing itself to claim-holders who wanted unusual survey work done quietly. Its first major triumph was the sale of a stable ley-crystal to a buyer operating beyond the chasm. That sale funded its first permanent rig and gave Malakor control over a crucial set of technical records. The watershed moment came eight years ago, during an extraction beside a narrow bridge. A rig began drawing far more power than the crew expected. Vex'ira ordered the line severed and led the workers back across the bridge while Malakor stayed to stabilize the crystal chamber. The chamber ruptured, blasting the bridge with violet light and leaving the rock warm for days. The crew survived, but the route became unsafe, local traders lost access, and the Company blamed a natural fault. Vex'ira's insistence on evacuating the crew made her indispensable; Malakor's success in salvaging part of the crystal made him wealthy. After that incident, the leaders built a disciplined syndicate rather than a loose team of explorers. They recruited guards, hired better engineers, and began taking contracts from buyers willing to pay for both crystals and armed escorts. Their operations now extend through the deepest chasm bridges and into unmapped ley-tunnels. The Company is still small, but its reliable deliveries and willingness to work where others refuse have attracted increasingly powerful clients. Its public story is one of careful engineering. Its workers know that risk is not eliminated, only priced.

Planar mercenary syndicate · Neutral Evil

The Siphoners' Company

To some buyers, the Siphoners' Company is an efficient contractor willing to enter places safer crews will not.
Type
Planar mercenary syndicate
Size
Small
Reach
Small and concentrated
Base
The Maw of Siss'tha

Overview

In its first years, the Company survived by leasing itself to claim-holders who wanted unusual survey work done quietly. Its first major triumph was the sale of a stable ley-crystal to a buyer operating beyond the chasm. That sale funded its first permanent rig and gave Malakor control over a crucial set of technical records. The watershed moment came eight years ago, during an extraction beside a narrow bridge. A rig began drawing far more power than the crew expected. Vex'ira ordered the line severed and led the workers back across the bridge while Malakor stayed to stabilize the crystal chamber. The chamber ruptured, blasting the bridge with violet light and leaving the rock warm for days. The crew survived, but the route became unsafe, local traders lost access, and the Company blamed a natural fault. Vex'ira's insistence on evacuating the crew made her indispensable; Malakor's success in salvaging part of the crystal made him wealthy. After that incident, the leaders built a disciplined syndicate rather than a loose team of explorers. They recruited guards, hired better engineers, and began taking contracts from buyers willing to pay for both crystals and armed escorts. Their operations now extend through the deepest chasm bridges and into unmapped ley-tunnels. The Company is still small, but its reliable deliveries and willingness to work where others refuse have attracted increasingly powerful clients. Its public story is one of careful engineering. Its workers know that risk is not eliminated, only priced.

How it began

The Company began when Malakor Void-Eye, then a hired arcane surveyor, discovered that a cracked seam in the Maw carried a steady current of elemental power. He proposed a controlled tap. The claim-holder wanted the seam mined conventionally and dismissed the proposal. Malakor returned with a handful of rogue arcanists, a portable rig assembled from scavenged workshop parts, and Vex'ira Blood-Shed, an outcast fighter hired to keep the crew alive. Their first extraction produced a fist-sized crystal that hummed like a struck glass bowl and sold for enough to fund a permanent operation. They named their enterprise for the act that made their fortune: siphoning power without owning the ground above it.

How to know them

MottoPower flows to the hand that finds the seam.
EmblemA narrow copper pipe descends into a violet cleft, its mouth sealed by a white crystal. The emblem is stamped on cargo seals and worn as a small, flat badge by senior members.
Colours

Deep violet, Dull copper, Chalk white

Signs
  • A copper pipe descending into a violet cleft
  • A white crystal with a single dark line running through it
  • Three short cuts scratched beside a route marker, indicating a Company-surveyed path
DressThe Company has no rigid uniform. Permanent crew members commonly wear dark work coats or layered travel wraps with copper fittings, pale gloves for handling crystals, and a flat stamped badge. Contract Guards supply much of their own armor and clothing. Violet cords on equipment identify Company property, while route teams often cover them when traveling near settlements.

Standing

AlignmentNeutral Evil
AgeFounded 17 years ago, the Siphoners' Company is young by the standards of the Maw, but its reach has grown sharply in the last three years.
WealthComfortable but highly concentrated. The Company can pay for specialist labor, guards, equipment, and bribes, but much of its wealth is tied up in rigs, unsold crystals, and unsettled contracts.

What they say they want

Provide reliable, professionally guarded survey and engineering services.
Recover valuable materials from dangerous and poorly charted locations.
Trade stabilized crystals and specialized technical knowledge.
Offer paid work to capable arcanists, trackers, engineers, and guards.

What they are doing now

Install a new tapping rig near an unmapped ley-tunnel before rival prospectors can chart the route.
Secure exclusive access to a deep chasm bridge used by traders and survey crews.
Identify which recent crystal shipments have developed dangerous instabilities, without alerting buyers or workers.
Find the source of a repeating pulse beneath the Company's oldest rig and determine whether it is a leyline fluctuation or an intelligent response.
Expand the Company's recruitment among local trackers and engineers without provoking a united response from Maw settlements.

Where it leads

Malakor wants the Company to become the foremost broker of ley-energy and planar essence in the Maw, with a network of secure extraction sites, buyers, and armed routes. Vex'ira's quieter vision is for the Company to control its own access without becoming dependent on any single buyer, site, or leader. Neither vision includes local consent as a requirement, which ensures future conflict with the people whose lands and routes sustain them.

How others see them

To some buyers, the Siphoners' Company is an efficient contractor willing to enter places safer crews will not. To many Maw residents, it is a secretive outfit whose rigs threaten routes and resources that communities rely upon. Its guards are known for discipline, while its engineers are known for keeping their best methods and their worst accidents private.

People

5 ranks

Overseer

Malakor Void-Eye

Patient, controlled, and intellectually acquisitive. He treats a negotiation like an experiment, watching which truths make people change their minds.

  1. The Overseer and the Captain2 members

    Malakor directs contracts, research, and sales. Vex'ira commands security, escorts, and field operations. Major expansions require both signatures, though each can authorize urgent action in their own sphere.

    • Vex'ira Blood-Shed Captain and field commander. Female Serpent-Kin outcast, adult, custom level 11 Eldritch Knight Fighter.
  2. Rig-Masters18 members

    Senior ley-engineers and arcanists who design, maintain, and diagnose tapping rigs. They oversee dangerous extractions and control the technical records.

  3. Route Factors56 members

    Planar trackers, negotiators, cargo brokers, and survey leaders. They locate opportunities, arrange buyers, and keep track of access routes, debts, and local opposition.

  4. Line Hands94 members

    Engineers, crystal handlers, apprentices, quartermasters, and rig crews. They perform most extraction and processing work.

  5. Contract Guards280 members

    Mercenary guards, escorts, scouts, and temporary retainers. They protect sites and cargo. Many are not sworn members and may leave when a contract ends.

Other key members

  • Shirin Senior Rig-Master responsible for maintenance standards and extraction safety.
  • Brask Route Factor and veteran planar tracker.
  • Oluvani Contract Guard sergeant and potential witness against the Company.

How they are organised

How it is runPrivately controlled extraction and mercenary syndicate
Who comes nextThe Company has no formal hereditary succession. If Malakor is incapacitated, the Rig-Masters can appoint an interim technical director, while Vex'ira retains command of the guards. A permanent Overseer must be accepted by both the senior technical staff and the field command, then confirmed by a majority of the Route Factors. If Vex'ira is lost, the guard captains elect an acting commander, but the Company charter gives the Overseer final authority over contracts. This arrangement is deliberately ambiguous and could split the Company during a crisis.
How they recruitCandidates are referred by a current member or hired for a short contract. A Route Factor checks their practical skills, debts, and knowledge of local routes. Probationers then work under an experienced crew on a limited assignment. Guards may be retained by contract rather than sworn in, while technical specialists usually receive access to restricted records only after proving discretion. The Company does not demand a single creed or origin, but it expects confidentiality and obedience during active operations.
To join
  • Demonstrate a useful skill in arcane work, tracking, engineering, negotiation, security, or survival.
  • Accept that Company contracts, cargo, and route information are confidential.
  • Agree to follow field-command orders during an active extraction or escort, with the right to refuse an order that would knowingly endanger the crew without necessity.
  • Complete a probationary contract and repay any training or equipment advance if departing before its agreed term.
  • Understand that membership does not guarantee safety, permanent employment, or a share in every sale.

Relations

9 factions
Independent…WARY NEUTRALITYIndependent traders…TRANSACTIONALIndependent…CONDITIONAL PARTNERSIndependent dwarf…COMMERCIAL PARTNERSIndependent dwarf…COMPETITIVEObsidian Claim OfficePOTENTIAL LEGAL AND…Ashen Road FellowshipHOSTILEIndependent saurian…UNEASY OPPOSITIONIndependent…COMMERCIAL RIVALS
Ally · Conditional partners
Independent Serpent-Kin shrine stewards

Certain Serpent-Kin shrine stewards sell the Company maps, access, and warnings in exchange for medicine and protection. The arrangement is local and transactional, not an alliance with the Serpent-Kin as a whole.

Operations

What they do

Extracting and stabilizing ley-energy and planar essence
Surveying hazardous routes and unmapped ley-tunnels
Selling crystals and technical services to high-bidding buyers
Providing mercenary escorts for extraction crews and cargo
Gathering intelligence on local claims, aquifers, and rival operations

How they do it

Surveying remote ledges and ley-tunnels with trackers before moving heavy equipment
Installing concealed tapping rigs that draw power from deep elemental leyline currents
Stabilizing raw ley-energy and volatile planar essence into transportable crystals
Using guards and route escorts to protect extraction crews and valuable cargo
Negotiating in multiple stages, keeping the most important terms and buyers hidden until trust or leverage is established
Discrediting rival claims, obscuring rig locations, and recovering or falsifying survey markers
Paying settlements for access or repairs when a contract makes open confrontation too costly

Services for hire

  • Route SurveyNegotiated fee, normally including an advance and a risk surcharge
    A guarded survey of a ledge, chasm bridge, or ley-tunnel, with route notes supplied to the client.
  • Sealed CrystalHigh and dependent on purity, stability, and delivery risk
    Sale of a sealed, stabilized ley-crystal. Properties are described individually; no universal magical effect is promised.
  • Chasm EscortPer escort, plus additional pay for hazardous terrain or hostile claimants
    An armed escort for people, equipment, or cargo moving through routes the Company knows.
  • Rigwright's InspectionA substantial deposit, with no guarantee of success
    Inspection and limited repair of a damaged tapping rig or crystal press. The Company may refuse work if it would expose restricted records or threaten one of its own sites.

What they can do

The Company can build and operate custom tapping rigs for extracting ley-energy and planar essence from deep currents. This is a custom setting capability, not a standard spell or equipment feature.
Its trackers can chart hazardous chasm routes and identify signs of planar or leyline disturbance, though readings become unreliable near unstable currents.
Its engineers can stabilize some extracted energy into transportable crystals, but stability varies by source and handling.
Its mercenary arm can provide disciplined escorts and secure a worksite for a limited time.
Its records combine field routes, extraction observations, buyer contacts, and technical notes unavailable to most independent prospectors.

What they have

A concealed workshop and storage compound beside a deep chasm bridge
Several portable tapping rigs, including one experimental rig under repair
A stock of stabilized ley-crystals and sealed samples of volatile planar essence
Detailed route notes covering select bridges, ledges, and unmapped tunnels
A trained security force supplemented by short-term mercenary contracts
Technical records held separately by Malakor, Vex'ira, and the Rig-Masters

Where they are weak

The Company depends on a limited number of specialized Rig-Masters. Losing or alienating them can halt its most valuable operations.
Its rigs need maintenance, prepared sites, and transportable components, making them vulnerable to sabotage and supply disruption.
The Company's expanding operations create enemies among settlements, claim-holders, and people whose water or travel routes may be affected.
Its buyers are powerful but unreliable, and a single dispute over unstable cargo could destroy a lucrative relationship.
The leaders' divided priorities could become an open schism if a major extraction forces a choice between profit and worker safety.
The Company does not understand the pulse beneath its oldest rig, and its attempts to investigate may intensify the danger.

Territory

Headquarters

The Maw of Siss'tha
KindCliffside compound and concealed ley-engineering workshop

The Company's main compound occupies a narrow ledge beside a deep chasm bridge, with its rooms cut into the cliff and joined by iron walkways. A screened workshop houses crystal presses, rig components, and sealed storage cabinets. The air smells of hot metal, damp mineral, and sharp ozone. Workers sleep above the machinery so they can respond quickly when a rig begins to pulse, crack, or draw more current than its gauges predict.

Lands they hold

The Company's cliffside compound beside a deep chasm bridge
Several concealed tapping sites near abyssal rifts and unmapped ley-tunnels
Temporary work camps and supply caches scattered along routes through the Maw of Siss'tha

Outposts

  • Copperdrop RigA narrow ledge overlooking a deep chasm bridgeA small extraction platform built around a counterweighted tapping rig. Its name comes from the copper fittings that descend over the ledge.
  • The White ShelfA sheltered shelf near an unmapped ley-tunnelA concealed supply cache and temporary camp, named for the pale mineral deposit that marks its cliff face.
  • Crystal CutA disused section of an old mineral passageA sorting and storage site where raw material is graded before shipment. Its name preserves the passage's former use as a crystal-working route.

Secrets

The big secret · GM only
What they really want · GM only
Hidden plans · GM only
Smaller secrets · GM only
What insiders say · GM only
Trouble inside · GM only
Crimes · GM only

Plot hooks

4 hooks
  • 1
    The Crystal That Keeps Time
    Personal to localReward: Payment, information, or access to Company routes
    A Line Hand asks the characters to escort a sealed sample to a buyer, then admits that the crystal has begun to pulse in time with nearby leyline activity. The Company offers extra pay for discretion; a local guide insists it must not be taken through a water-bearing tunnel.
  • 2
    Silence at Copperdrop
    Local expeditionReward: Coin, salvage rights, or a favor from Vex'ira
    A tapping rig goes silent near a busy chasm bridge. Vex'ira hires the party to recover the crew and determine whether the rig failed, was sabotaged, or is still drawing power somewhere out of sight. Malakor wants the crystal chamber retrieved intact.
  • 3
    Ledgers on the Ashen Road
    Regional intrigueReward: Faction favor, evidence, or negotiated safe passage
    The Ashen Road Fellowship has obtained records that suggest the Company concealed a dangerous extraction. Its agents ask the characters to verify the evidence, while the Company offers to pay them to recover the records first.
  • 4
    The Deep Current Answers
    Campaign investigationReward: Rare materials, technical knowledge, or leverage over the Company
    Several shipments reach their buyers with crystals that hum in an unfamiliar rhythm. Malakor wants a discreet investigation into the source. Shirin believes the pattern leads back to the Company's oldest rig, where the pulse beneath the Maw has grown stronger.

Work they offer

1Recover a missing survey case from a ledge where the Company's tracker team vanished.
2Escort an extraction crew through a route contested by local claim-holders.
3Identify whether a rival has stolen rig components or whether a malfunction has been deliberately concealed.
4Deliver a sealed crystal to a buyer without allowing it to be opened in transit.
5Find a missing engineer who left with technical notes and may be trying to warn a settlement.

What gets in the way

Every tapping rig makes the surrounding ley-current less predictable. The Company can earn a fortune from a site while making it more dangerous to work there.
Malakor and Vex'ira agree that the Company must expand, but disagree over whether its most valuable workers are expendable tools or members whose loyalty deserves investment.
Crystal stock is difficult to distinguish from naturally formed mineral deposits after it has been moved, making the syndicate hard to prove guilty and easy to blame.
Some buyers send agents to inspect cargo, while others demand that the Company conceal the origin and contents of each shipment.
The Company's small size forces it to rely on local guides and hired muscle. Those workers may have kin, debts, or loyalties beyond the syndicate.
A damaged rig can release volatile planar essence, injure nearby settlements, and draw dangerous attention from forces the Company cannot control.

Rumours

1True: The Company has concealed the full number of injuries caused by its rigs.
2True: Vex'ira maintains fallback routes and supplies that Malakor does not control.
3True: The Company has sold crystals to buyers whose identities its own members do not know.
4False: Every crystal the Company sells contains a trapped creature. Most are processed energy; some samples remain dangerously unstable, but there is no evidence of living captives in the stock.
5False: Malakor can open a planar passage anywhere in the Maw at will. His work depends on prepared sites, specialized equipment, and conditions he cannot fully control.
6Unconfirmed: Something beneath the oldest rig has begun responding to the Company's extraction.

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