Do Not Wake the Forge
In its first years, the cult mostly warned workers about unstable boilers, unsafe lifts, and spells that had not been tested outside a private workshop. A warning before a pressure-vessel rupture saved several lives, earning the group a grudging reputation among laborers. Their watershed moment came during the Sootfall Compact: a district-wide test of magically heated furnaces went wrong, filling three streets with choking smoke. Kett led an evacuation through the foundry drains, while members cut power to the furnaces using improvised wedges and ropes. The city survived the night, but an artisan died when a sabotaged safety latch snapped under strain. The cult was blamed for the death and praised for the rescue, sometimes by the same people. Since then, its members have been divided between public reformers and those convinced that only direct interference can stop the next catastrophe. They now number fewer than thirty, relying on sympathy among workers and a few quiet contacts in the council. They have never agreed whether the Sootfall Compact proved their methods work or proved that their methods can kill.
Do Not Wake the Forge
- Type
- Small insectoid…
- Size
- 28 members
- Reach
- Local
- Base
- The foundry ward of a large city
Overview
In its first years, the cult mostly warned workers about unstable boilers, unsafe lifts, and spells that had not been tested outside a private workshop. A warning before a pressure-vessel rupture saved several lives, earning the group a grudging reputation among laborers. Their watershed moment came during the Sootfall Compact: a district-wide test of magically heated furnaces went wrong, filling three streets with choking smoke. Kett led an evacuation through the foundry drains, while members cut power to the furnaces using improvised wedges and ropes. The city survived the night, but an artisan died when a sabotaged safety latch snapped under strain. The cult was blamed for the death and praised for the rescue, sometimes by the same people. Since then, its members have been divided between public reformers and those convinced that only direct interference can stop the next catastrophe. They now number fewer than thirty, relying on sympathy among workers and a few quiet contacts in the council. They have never agreed whether the Sootfall Compact proved their methods work or proved that their methods can kill.
How it began
The faction began when a dozen insectoid refugees made shelter in a shuttered dye cellar beneath a foundry district. Their first speaker, a grasshopper named Kett, had once carried messages for a team of artificers. He watched a prototype lift-frame fail during a test, killing one worker and scattering burning metal through a crowded lane. The makers called it an unforeseeable accident. Kett called it a warning. He gathered scavenged brass plates from the wreckage and scratched a simple rule into them: no cleverness is worth a neighbor's life. The plates became the group's first altar and its first argument, since some members believed the disaster was caused by magic, others by metal, and still others by pride.
How to know them
Moss green, Dull brass, Charcoal black
- A split gear crossed with a grasshopper silhouette
- A small charcoal stroke beside a workshop door, meaning a warning has been left
- A scratched brass plate carried by members who have completed their first patrol
Standing
What they say they want
What they are doing now
Where it leads
A city where no person is forced to risk life and limb for an inventor's ambition, where dangerous craft is tested openly, and where communities can refuse a machine or spell imposed upon them. The cult has no agreed answer for who should judge what counts as dangerous.
How others see them
To some laborers, they are vigilant rescuers who notice dangers wealthy makers ignore. To inventors and officials, they are meddlesome zealots who confuse unfamiliar craft with unsafe craft. Most ordinary residents know them as odd insectoid protesters who leave warnings on workshop doors.
People
4 ranks
The First Warning
Bright, disarming, and attentive. Kett remembers names, offers a sincere compliment before making a difficult request, and can make an apology sound like an invitation. He is charming without being wholly honest, especially when a lie might avert panic.
- The First Warning1 member
Kett leads public appeals, mediates disputes, and decides which dangers deserve immediate attention. He can call a vote but cannot overrule a unanimous gathering.
- The Listening Ring4 members
Senior members inspect reports, arrange shelter and food, and propose actions. Each member speaks for a different tendency within the cult, though no seat is formally reserved for a faction.
- The Scuttle8 members
Trusted organizers who carry messages, watch workshops, escort threatened workers, and guide new members through the cult's customs.
- The Unsettled15 members
Ordinary adherents, helpers, and recent converts. They may speak and vote at open gatherings, but are not trusted with the location of every refuge.
Other key members
- Tikka Keeper of the refuge and advocate for injured workers
- Sesh of the Drain Scout and keeper of escape routes
- Garruk Organizer of protests and advocate for direct action
- Orsai Investigator of magical and mechanical accidents
How they are organised
- Accept that protecting people matters more than winning an argument about whether magic or metal is inherently wrong.
- Attend an open gathering and explain one machine, spell, or craft practice that worries you.
- Agree not to endanger workers or bystanders as a form of protest.
- New members are not asked to abandon useful tools, but are expected to disclose when they rely on them.
Relations
6 factionsThe hospice accepts the faction's herbal remedies and lets its members shelter in the old infirmary. The arrangement is fragile: the hospice will turn them out if their experiments endanger patients.
Operations
What they do
How they do it
Services for hire
- Cellar shelterA meal, a useful warning, or help with a refuge choreA discreet place to sleep for a night, subject to space and a basic check that the visitor is not pursuing another member.
- Hazard listeningA fair exchange of information, or a promise to protect the sourceA preliminary assessment of a machine or magical device. The cult can identify obvious hazards but does not provide a certified technical inspection.
- Witness circleVolunteer time and agreement not to retaliate against workersAn introduction to local workers, survivors, or witnesses who may share what they know about a dangerous practice.
What they can do
What they have
Where they are weak
Territory
Headquarters
The foundry ward of a large cityA disused dye cellar under a row of shuttered workshops. Its brick walls are stained blue-black, and its floor is threaded with narrow tunnels made by the faction's smaller members. A low chamber holds the scratched brass plates, a kettle of medicinal tea, and a strict no-tools meeting circle. The cellar is cramped, damp, and easy to overlook, but a hidden drain provides an escape route.
Lands they hold
Outposts
- The Borrowed LoftA cramped loft above a cooper's storehouse near the river docksA temporary refuge for members traveling through the city and a place to pass messages to dockworkers.
- The Cold MouthA culvert beneath the eastern furnace lanesA discreet meeting point and emergency route out of the foundry ward.
Secrets
Plot hooks
4 hooks- 1The Note Under the DoorPersonal to local; social investigation, with danger if the project is genuinely unstableReward: A rescued worker, a useful workshop contact, or access to the cult's accident archiveA character who works with machines or magic receives a warning that their newest project will kill someone. The evidence is vague but includes a detail only an insider could know. The cult wants the characters to delay the unveiling while it investigates.
- 2A Broken LatchLocal; investigation and a consequential choice about public trustReward: Evidence, political influence, or the loyalty of a faction memberA machine is sabotaged before an official safety hearing, injuring a worker and making the cult look guilty. Kett asks the party to find the saboteur quietly. Garruk wants the faction to claim responsibility and use the outrage to force reform.
- 3The Voice in the BrassRegional; moral negotiation, infiltration, and possible magical dangerReward: A spirit's aid, proof of misconduct, or a dangerous prototypeA workshop has built a device that appears to trap a spirit inside a metal frame. Its makers insist the being is only a harmless echo. The cult wants the demonstration stopped, while the spirit may be willing to bargain with the party.
- 4The First CrackCampaign-scale; an ethical investigation with consequences for the cult, the city, and its reform movementReward: A major ally, public vindication, or the chance to reshape the faction's futureSomeone finds the original brace fragment from the Sootfall disaster and plans to present it at a public gathering. Kett asks the party to retrieve it before the event, but Orsai argues that the truth belongs to the injured families.
Work they offer
What gets in the way
Rumours
Media
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