The Ninth Cut Host
The Host began as a survival compact among dragonborn warbands with different customs and long memories of grievance. Its origin story places their first oath at the Ninth Cut, a cleared strip on an old survey map, though some historians suspect that the gathering happened elsewhere and the name was adopted later for its usefulness as a symbol. Azakeil Crimzahn turned the compact into a disciplined military force by making captured supplies common property and allowing warbands to keep their banners and internal rites. In its early years the Host fought for food, defensible ground, and recognition. After the watershed siege at the granary, it began campaigning farther afield. Victories brought recruits, weapons, and leverage; occupation brought resentment and repeated uprisings. Twenty years after "a lock," the Host is no longer simply a refuge for displaced dragonborn. It is an imperial project whose commanders disagree over whether conquest is a means to safety or has become the purpose itself. The official history praises unity and battlefield success. The Ash Speakers also preserve less convenient memories: abandoned allies, burned stores, and captains who were punished for refusing orders.
The Ninth Cut Host
- Type
- Military Order
- Size
- 1,300 members
- Reach
- Global
- Base
- The Ninth Cut, a fortified staging ground whose location shifts with the Host's campaigns. Its current command camp stands near a major overland trade artery.
Overview
The Host began as a survival compact among dragonborn warbands with different customs and long memories of grievance. Its origin story places their first oath at the Ninth Cut, a cleared strip on an old survey map, though some historians suspect that the gathering happened elsewhere and the name was adopted later for its usefulness as a symbol. Azakeil Crimzahn turned the compact into a disciplined military force by making captured supplies common property and allowing warbands to keep their banners and internal rites. In its early years the Host fought for food, defensible ground, and recognition. After the watershed siege at the granary, it began campaigning farther afield. Victories brought recruits, weapons, and leverage; occupation brought resentment and repeated uprisings. Twenty years after "a lock," the Host is no longer simply a refuge for displaced dragonborn. It is an imperial project whose commanders disagree over whether conquest is a means to safety or has become the purpose itself. The official history praises unity and battlefield success. The Ash Speakers also preserve less convenient memories: abandoned allies, burned stores, and captains who were punished for refusing orders.
How it began
The Host's own account says it began when scattered dragonborn bands were driven from their old territories by war, famine, and the collapse of local rule. Twenty years ago, after the events remembered in their records as "a lock," Azakeil Crimzahn gathered rival survivors at a cleared military survey line called the Ninth Cut. The name referred to a strip of ground bulldozed of brush and rubble for an abandoned fortification project. Azakeil offered a hard bargain: stop fighting one another, march under one command, and take territory before enemies could take them. The first captains swore their oaths over a map scored through the Ninth Cut. The Host has since grown from a coalition of refugees into a world-spanning force. Its triumphs include defeating several armies that had expected the dragonborn to remain divided, and its setbacks include costly sieges, local revolts, and supply lines stretched beyond what its commanders can reliably defend. The watershed moment came when Azakeil ordered the Host to hold a captured granary through a winter siege rather than abandon it to save the surrounding countryside. The garrison survived, and the Host's rise became undeniable. The countryside did not recover for years. Some call that the moment the Host became a power; others call it the moment it chose conquest over kinship.
How to know them
Oxide red, Bone white, Charcoal
- A scored map line, representing the Ninth Cut and the Host's first oath
- Notched victory marks cut into shield rims
- A white dragon skull painted over a charcoal field
Standing
What they say they want
What they are doing now
Where it leads
A worldwide order governed by the Host, with dragonborn holding the decisive military and political authority. Azakeil describes it as a guarantee of safety and an end to wars of extermination. Opponents within the Host fear that it will simply make subordination permanent, while its most ambitious commanders hope to replace local rulers with Host-appointed governors.
How others see them
Among dragonborn facing discrimination, the Host is often seen as proof that they can defend themselves and command respect. In territories it has conquered, people may praise its patrols and condemn its levies in the same breath. Foreign rulers describe it as an invasion disguised as protection. Merchants value its reliable roads where it has established control, but fear its habit of revising agreements after victory.
People
6 ranks
High Fang
Commanding, controlled, and intensely attentive to public loyalty. He can reward courage with lavish generosity, but treats dissent as a danger that must be contained. He is sincere in his fear of dragonborn subjugation and blind to how his methods reproduce it.
- High Fang1 member
Azakeil Crimzahn holds final command in war and sets the Host's strategic direction. Custom practice, not a universal legal code, allows a gathering of captains to challenge a command after a disastrous defeat.
- War Captains12 members
Each commands a major warband, usually several dozen to a few hundred dragonborn, and controls local recruitment, discipline, and tactical decisions. They bargain collectively with the High Fang during the Moot of Cuts.
- Ash Speakers60 members
Veterans who carry orders, settle disputes, preserve each warband's oral history, and speak for rank-and-file members at councils. The title is customary, not a spellcasting role.
- Scale Sergeants180 members
Experienced squad and troop leaders responsible for drills, watches, and the enforcement of camp rules.
- The Red Tally1 member
A quartermaster's office staffed by clerks, scouts, cooks, armorers, and interpreters. It tracks supplies, obligations, and the population of tributary territories. Its influence is formidable because armies march on its records.
- Warband Members1,100 members
The fighting core of the Host, including warriors, scouts, handlers, engineers, and field medics. All are dragonborn; non-dragonborn residents may support the Host but cannot become members.
Other key members
- Olyssara Vey First Ash Speaker and mediator at the Moot of Cuts
- Krag Torv War Captain and leading voice of the Boundless
- Svetlana of the Ninth Cut Keeper of the Red Tally
- Dren War Captain and potential successor
- Ilyevra Commander of scouts and covert envoys
How they are organised
- Must be dragonborn. The Host's charter reserves full membership and command to dragonborn.
- Must swear the Host's oath before an Ash Speaker and a representative of the member's chosen warband.
- Must accept that captured supplies are divided by agreed rules rather than kept solely by the first band to seize them.
- Must serve an initial period of shared duty, which may include patrols, construction, scouting, or camp work rather than combat.
- Must acknowledge the Host's right to call members to war, while retaining the right to challenge an order at a Moot of Cuts.
Relations
7 factionsA transactional alliance: the League sells grain, ships, and intelligence in exchange for protection from pirates and rival powers. Its merchants fear the Host's ambitions and keep escape plans ready.
Operations
What they do
How they do it
Services for hire
- Road EscortA signed supply agreement, payment in goods, or a promise of future serviceCan provide guarded passage through territory the Host controls. The protection is reliable while the agreement remains in force.
- Moot MediationAn introduction, useful information, and often an obligation owed laterAsh Speakers can carry messages between warbands, arrange a meeting with a captain, and mediate disputes. They do not guarantee the decision will favor the requester.
- Field ProvisioningCoin, supplies, or political favorThe Red Tally can arrange food, basic equipment, maps of known roads, and temporary access to a camp. Sensitive military information is never sold openly.
- Route SurveyA credible offer of cooperation or intelligenceHost scouts may investigate a route, missing caravan, or suspected hostile force. Their findings are shared with the Host and may influence its next campaign.
What they can do
What they have
Where they are weak
Territory
Headquarters
The Ninth Cut, a fortified staging ground whose location shifts with the Host's campaigns. Its current command camp stands near a major overland trade artery.A fortified command encampment built around a captured stone citadel, whose original name the Host has deliberately removed from its maps. Its outer yards hold smithies, animal pens, barracks, and an immense map hall. No single building is considered the seat of power: Azakeil's command tent can be moved, and the captains meet wherever the army is strongest. The citadel's old foundations are respected as useful, not sacred.
Lands they hold
Outposts
- Third Mile StoreA crossroads settlement near a major caravan routeStores grain and spare weapons, hosts envoys, and monitors the movement of supplies through the region.
- Cleared Crown RedoubtA former border fort overlooking a mountain passControls a strategic pass and offers shelter to scouts returning from distant campaigns.
- Fourth Quay CampA river port taken during a recent campaignCoordinates river transport, collects agreed tribute, and watches for enemy agents.
Secrets
Plot hooks
5 hooks- 1The Unclaimed ScalePersonal, low to moderateReward: A grateful contact, safe passage, or an introduction to a disaffected warbandA young dragonborn scout asks the characters to recover a family token from a Host camp before their warband discovers they have been secretly arranging their own departure. Helping them could put the characters between the scout and a commander who considers desertion contagious.
- 2Names on the TallyLocal, moderateReward: Local support, evidence against an influential officer, or a temporary ceasefireA village accused of hiding resistance fighters is scheduled for collective punishment. The characters can find out whether the accusation is true, expose the informant who made it, or persuade the Ash Speaker assigned to the case to force a public hearing.
- 3The Ninth LineRegional investigation, moderate to highReward: A dangerous secret, leverage over the Red Tally, or a chance to reshape the Host's historySvetlana has found two incompatible accounts of the Host's oath after "a lock." She hires the party to retrieve a sealed map from a ruined archive before Ilyevra's scouts arrive. The map could be genuine evidence, an enemy forgery, or both.
- 4A Road That Feeds an ArmyRegional, highReward: A military alliance, a truce, or influence over an approaching campaignKrag Torv's warband has been ordered to advance despite a failing supply route. The characters are asked by local merchants to reopen the route, but doing so could strengthen the Host's campaign. They may instead negotiate a supply truce or help Dren prove that the campaign is unsustainable.
- 5The Vote Before the MarchCampaign-scale, highReward: A change in the Host's direction, powerful allies, or a new enemy among its captainsThe Moot of Cuts is about to decide whether to accept a foreign ruler's surrender or demand complete annexation. The characters carry evidence that could tip the vote, but each faction wants a different part of the truth released. Their choice may redirect an army or trigger a succession crisis.
Work they offer
What gets in the way
Rumours
Media
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