Skip to content
CreatePricing
The Latchcount - AI-generated fantasy Faction

The Latchcount

In its first decades, the Latchcount was a loose circle of locksmiths, copyists, and people who knew how to move through a city without attracting notice. It grew by selling access and useful facts rather than trying to control whole streets. During the Three Winter Audit, a royal inquiry began arresting clerks and tradespeople whose names appeared in stolen tax ledgers. The guild's founders scattered their records among independent keepers, a practice that became its defining structure. A generation later, the guild helped expose a grain official who had falsified storehouse tallies during a famine. The evidence forced a public inquiry and won the guild a reputation among ordinary people as thieves with a conscience. It also taught them how effectively a truthful accusation could be used to hide a self-serving one. The watershed moment came thirty-one years ago, during the Brass Registry Fire. A fire destroyed part of the capital's official registry, including records that could have revealed the guild's network. The guild arranged the theft of several documents before the blaze, but the fire itself was not theirs. In the aftermath, they sold selected copies to competing nobles, preventing any single faction from controlling the surviving evidence. The kingdom avoided a purge, and the Latchcount gained national influence. It also quietly profited from the chaos and helped one guilty official escape justice. Today the guild remains small, scattered, and difficult to map. It does not rule a criminal district or command a host of cutpurses. Its power comes from knowing which door is unlatched, which clerk is desperate, and which version of a story will survive a hearing. Recent royal efforts to centralize records threaten that advantage, while the discovery of a missing page from the First Tally has reopened old arguments about what the guild was founded to do.

Thieves' Guild · True Neutral

The Latchcount

Among common people, the Latchcount is an occasional source of help when law and wealth are stacked against them, though few would say so openly.
Type
Thieves' Guild
Size
32 members
Reach
National
Base
The kingdom's capital, with the exact district changed every few years.

Overview

In its first decades, the Latchcount was a loose circle of locksmiths, copyists, and people who knew how to move through a city without attracting notice. It grew by selling access and useful facts rather than trying to control whole streets. During the Three Winter Audit, a royal inquiry began arresting clerks and tradespeople whose names appeared in stolen tax ledgers. The guild's founders scattered their records among independent keepers, a practice that became its defining structure. A generation later, the guild helped expose a grain official who had falsified storehouse tallies during a famine. The evidence forced a public inquiry and won the guild a reputation among ordinary people as thieves with a conscience. It also taught them how effectively a truthful accusation could be used to hide a self-serving one. The watershed moment came thirty-one years ago, during the Brass Registry Fire. A fire destroyed part of the capital's official registry, including records that could have revealed the guild's network. The guild arranged the theft of several documents before the blaze, but the fire itself was not theirs. In the aftermath, they sold selected copies to competing nobles, preventing any single faction from controlling the surviving evidence. The kingdom avoided a purge, and the Latchcount gained national influence. It also quietly profited from the chaos and helped one guilty official escape justice. Today the guild remains small, scattered, and difficult to map. It does not rule a criminal district or command a host of cutpurses. Its power comes from knowing which door is unlatched, which clerk is desperate, and which version of a story will survive a hearing. Recent royal efforts to centralize records threaten that advantage, while the discovery of a missing page from the First Tally has reopened old arguments about what the guild was founded to do.

How it began

The Latchcount takes its name from the locksmith's trade that first paid its members. During the winter of the Salt Levy, the Crown's collectors seized the tools and homes of locksmiths who could not pay a new tax on metalwork. One locksmith, Oru, began keeping duplicate keys to the seized workshops and a tally of which officials had ordered each seizure. A dismissed toll clerk named Baret helped Oru copy the records; a laundress called Zuri hid the keys in bundles of mended uniforms. Their first theft was not coin but the original tax roll, which they used to prove that collectors had charged the same households twice. The Crown quietly cancelled the levy rather than admit the fraud. Oru's circle learned that a key was useful, but a record of who needed it was more valuable.

How to know them

MottoCount the doors. Forget the hand.
EmblemA brass key laid across a narrow black tally mark, stamped so the key's teeth resemble notches in a counting stick. Members recognize a tiny deliberate gap in the second notch.
Colours

Soot black, Old brass, Unbleached linen

Signs
  • A key crossed over a single tally mark
  • Two close notches with a deliberate gap, used as a subtle sign on work orders
  • A strip of unbleached linen tied around a brass key blank
DressThere is no uniform. Members may wear an ordinary brass key on a belt or keep a small linen strip inside a cuff, but both are common objects and neither proves membership. For formal meetings, some use soot-black gloves to avoid leaving easy fingerprints, a practical custom rather than a magical safeguard.

Standing

AlignmentTrue Neutral
AgeEighty-three years, by the guild's own disputed reckoning.
WealthComfortable but deliberately dispersed. The Latchcount has few obvious reserves and cannot fund a large operation without calling in debts, selling information, or liquidating goods.

What they say they want

Recover stolen property for clients who cannot safely appeal to the law.
Expose dishonest officials when a client can prove an abuse.
Keep trade and travel moving by resolving disputes without public violence.

What they are doing now

Find who has been selling the location of safe rooms to royal investigators.
Keep a disputed succession charter from reaching the court before the guild can verify its authenticity.
Recover a missing page from the First Tally, the guild's founding ledger.
Decide whether to protect a clerk who has exposed a local magistrate's crimes or silence them before the scandal draws attention to the guild.

Where it leads

Remain a small network that can preserve its independence through change of ruler, law, and fashion. Sela's private version of this vision includes a kingdom where no official can make a person disappear into an unchallenged record, though she has not decided whether the guild should help bring that about or merely retain the power to interfere.

How others see them

Among common people, the Latchcount is an occasional source of help when law and wealth are stacked against them, though few would say so openly. To merchants, it is an irritating but sometimes useful criminal concern. To the Crown, it is a persistent rumor that becomes real whenever an important document goes missing.

People

4 ranks

First Seat of the Brass Measure

Sela

Measured, observant, and protective in practical ways rather than sentimental ones. She will save a member from a cell, but not necessarily from the consequences of a bad choice.

  1. The Brass Measure3 members

    Three senior members decide major policy, approve national jobs, and settle disputes that could expose the network. Decisions require two votes, but unanimity is expected for actions that risk public bloodshed.

  2. Tallykeepers6 members

    Maintain separate pieces of the guild's accounts, contacts, and coded records. Each keeper knows only a portion of the whole. They can veto a job if its risk threatens the network.

  3. Keyhands8 members

    Experienced operators who plan entries, train recruits, manage fences, and carry messages between distant cells. They can propose jobs but cannot authorize a national operation alone.

  4. Runners15 members

    Full members who specialize in scouting, forgery, surveillance, concealment, and discreet theft. They maintain the day-to-day relationships that make the guild's reach possible.

Other key members

  • Baret Vell Senior Tallykeeper and keeper of court records
  • Zgum Keyhand responsible for recruitment and field operations
  • Nandi Runner and principal contact among the royal clerks

How they are organised

How it is runDecentralized criminal network built around information, access, and divided records
Who comes nextWhen a seat on the Brass Measure becomes vacant, the remaining members nominate candidates from among the Tallykeepers. Each candidate must submit a plan for a real current problem without being told which part of the plan will be tested. The remaining seats choose by majority. If the Measure loses a majority at once, the Tallykeepers convene a temporary count, but no candidate can claim authority until at least two-thirds of them agree. This process favors caution and can leave the guild rudderless during a crisis.
How they recruitA candidate is usually noticed through reliable work rather than an open invitation. A Keyhand offers a small job with an obvious shortcut that would endanger someone else. Candidates who refuse the shortcut, or find a better way to finish without exposing anyone, may be invited to a second task. The final test is a season of probation in which the candidate works under a false name and is told only what they need to know. D&D 5E class, background, and ability checks are not required; any tests used are custom and system-agnostic.
To join
  • Show patience, discretion, and a useful skill. Quick hands alone are not enough.
  • Complete a low-risk task that demonstrates judgment, not merely obedience.
  • Accept that the guild may refuse to explain a decision if explaining it would expose another member.
  • Never sell a member's identity, even if that member has been expelled. The rule is enforced more consistently than any other.

Relations

7 factions
The Lantern CourtTRANSACTIONALThe Morrow Road…PRAGMATIC ALLIESThe Crown Excise…SECRET COLLABORATORSThe LampmenRIVALS WHO SOMETIMES…The Open Roll SocietyIDEOLOGICAL RIVALS…The Crown Excise…OFFICIAL ADVERSARIESThe LampmenBITTER RIVALS
Ally · Pragmatic allies
The Morrow Road Couriers

The guild supplies discreet information about road tolls and patrol changes. In return, the couriers sometimes carry sealed messages without asking what is inside. Neither side trusts the other with names.

Operations

What they do

Burglary and discreet recovery of objects or documents
Forgery and alteration of commercial records
Information brokerage and quiet surveillance
Fencing stolen property through independent intermediaries
Selective blackmail and introductions to corrupt officials

How they do it

Gather small, verifiable facts from ordinary work: invoices, schedules, repair requests, and overheard disputes.
Use stolen goods, false paperwork, and discreet introductions to create leverage without claiming public territory.
Break a large job into separate tasks so no member except the assigned Keyhand understands the whole plan.
Prefer distraction, bribery, and forgery to violence. If violence occurs, the guild's custom rule is to stop once escape is possible.
Maintain several ordinary businesses and household connections as cover. No single business is essential to the network.

Services for hire

  • Quiet MeasureA modest fee, a useful fact, or a reciprocal favor
    A discreet assessment of a lock, route, document, or security weakness. This is a custom service, not a rules-defined D&D feature.
  • A Counted FactPayment in coin plus a verifiable piece of information
    A narrow answer about a person's movements, a shipment's timing, or a public record's recent changes. They do not promise complete dossiers.
  • Borrowed DoorA significant favor, or a share of recovered goods
    An introduction to a fence, courier, or discreet clerk. The contact is not guaranteed to accept the client or remain available.

What they can do

Custom, non-canonical capability: Divided Memory. Important information is split among several Tallykeepers, making a single arrest unlikely to expose the entire network.
Custom, non-canonical capability: Ordinary Cover. Members use plausible day jobs and routine records to hide their movements rather than relying on magical concealment.
They can compare rumors and documents across distant settlements faster than most small criminal groups, but they cannot guarantee accuracy or immediate action.

What they have

Independent caches of coded records spread across the kingdom.
A national web of clerks, messengers, locksmiths, porters, and inn workers who do not all know they serve the same organization.
Forged seals and molds for common commercial marks. These are custom campaign elements, not official D&D 5E rules.
A modest reserve of coin, mostly held as debts, trade goods, and favors rather than a single treasury.

Where they are weak

The guild's small membership limits how many jobs it can handle at once.
Its influence depends on trust in records that are deliberately incomplete.
A determined investigator can exploit rivalries among the Tallykeepers or pressure the ordinary people who serve as unwitting contacts.
Members are vulnerable to public scandal because their reputation rests on being discreet, not formidable.
The guild's habit of withholding information can turn loyal members into suspicious ones.

Territory

Headquarters

The kingdom's capital, with the exact district changed every few years.
KindRotating counting room above a disused brass-repair shop

The guild has no single fortress. Its central meeting place is a cramped counting room above a shuttered brass-repair shop, entered through a false panel behind a rack of broken locks. The room contains no master archive. Ledgers are split into small sections and stored in ordinary homes, workshops, and rented rooms across the capital. A visitor who expects a treasure vault finds stools, a cold brazier, and a wall of carefully labeled key blanks.

Lands they hold

The capital's courts, markets, repair trades, and freight offices
Major toll roads and river crossings across the kingdom
No openly claimed streets, districts, or settlements

Outposts

  • The Keywright's BenchA market district in the capitalA repair stall that provides introductions to locksmiths and a place to leave coded messages in ordinary work orders. The name comes from the old key-making trade practiced there.
  • The Ferry TallyA busy river crossing in the northA counting shed where members compare freight schedules and quietly learn which passengers are avoiding official notice. It is named for the ferry toll clerks who first used it.
  • The Certain PassageA provincial court townA modest lodging house used for temporary shelter and document exchanges. Its boastful name was chosen by a former owner who promised every traveler a safe crossing; the guild now uses it as an unremarkable meeting point.

Secrets

The big secret · GM only
What they really want · GM only
Hidden plans · GM only
Smaller secrets · GM only
What insiders say · GM only
Trouble inside · GM only
Crimes · GM only

Plot hooks

5 hooks
  • 1
    The Name in the Margin
    Low to moderateReward: A personal debt cleared, useful information, or a contact in the capital
    A character's family name appears in a stolen tax roll, and a Latchcount Runner offers to remove it in exchange for one discreet favor. The character can discover that the entry is evidence of a real injustice, not merely a mistake.
  • 2
    A Seal That Should Not Exist
    ModerateReward: Coin, legal documents, or the support of a community
    A clerk asks the party to recover a sealed charter before it reaches the Lantern Court. The Latchcount claims the charter is forged, but Baret Vell believes it may prove that a village was unlawfully stripped of its land.
  • 3
    The Open Door
    Moderate to highReward: Faction favor, a safehouse, or access to the guild's information network
    A safe room has been exposed, and the guild blames an informant who insists that Nandi sold the route. The party must determine whether this is a genuine betrayal, an attempt to remove a rival, or a trap arranged by the Lampmen.
  • 4
    The Kingdom in One Book
    HighReward: A major political contact, valuable leverage, or a chance to shape a regional law
    The Crown is preparing to centralize land and tax records. The Latchcount hires the party to steal a registry key, while a reform-minded Tallykeeper separately asks them to preserve evidence that could protect tenants from fraudulent claims. These goals may not be compatible.
  • 5
    The First Tally
    Campaign-scaleReward: A lasting alliance, a reformed guild, or powerful enemies among its elders
    A missing page from the First Tally has surfaced in the hands of a provincial magistrate. It names informants abandoned after the Brass Registry Fire. The party must choose whether to return it to Sela, reveal it to the named families, or use it to force the guild to change.

Work they offer

1Find a missing courier who unknowingly carries a list of compromised royal clerks.
2Replace a falsified debt ledger before a family loses its workshop.
3Plant evidence that makes a corrupt toll collector investigate his own partners, without implicating the guild.
4Locate the person selling the Lampmen information about the guild's safe rooms.

What gets in the way

Their national reach rests on a handful of local informants, some of whom believe they work for separate, harmless patrons.
The ledger system that protects members also makes the guild vulnerable to anyone who can reconstruct its coded entries.
A growing faction of younger members wants to rob wealthy institutions openly, while the elders insist that spectacle is just another form of evidence.
The Crown Excise Office has begun asking questions that suggest it knows more about the guild's founding than it should.

Rumours

1True: The guild has no complete membership list, and even its leader cannot identify every person who carries a message for it.
2True: The Latchcount has let guilty officials escape punishment when exposing them would endanger a larger part of its network.
3False: Every member carries a brass key that opens the royal treasury.
4False: The guild murdered the king's previous spymaster. The spymaster was dismissed after a failed investigation and now works as a private tutor.
5Uncertain: The missing page from the First Tally contains the original names of the guild's founders, not merely a coded account of its first jobs.

Media

0 images

No images yet.

Visual sheet

Turn The Latchcount into a sheet

A high-res, share-ready sheet you can post or print.