The Liberty League
The League's first winter was remembered as the Empty Granary Winter. After the initial grain rescue, the founders made smaller raids, forged receipts for families facing eviction, and escorted debtors away from armed collectors. Their most successful operation, the Lantern Road, moved a dozen families past a night cordon using decoy lamps and a guide who knew the old charcoal paths. Their worst setback came when a forged order was traced to a sympathetic clerk. The clerk was imprisoned, and the League stopped using written orders for nearly a year. The watershed moment came when the reeve's guards beat an elderly farmer during a search for stolen grain. Rather than retaliate against the guards, the League distributed testimony from witnesses and records of the reeve's private sales. The revelation forced a temporary inquiry and persuaded several villagers that the League was more than a band of robbers. Since then, it has tried to pair every illegal act with evidence, restitution, or both. The inquiry ended without removing the reeve, and the League remains small by choice and necessity.
The Liberty League
- Type
- Small resistance cell and…
- Size
- Tiny
- Reach
- Small locally
- Base
- A farming village under the reeve's authority
Overview
The League's first winter was remembered as the Empty Granary Winter. After the initial grain rescue, the founders made smaller raids, forged receipts for families facing eviction, and escorted debtors away from armed collectors. Their most successful operation, the Lantern Road, moved a dozen families past a night cordon using decoy lamps and a guide who knew the old charcoal paths. Their worst setback came when a forged order was traced to a sympathetic clerk. The clerk was imprisoned, and the League stopped using written orders for nearly a year. The watershed moment came when the reeve's guards beat an elderly farmer during a search for stolen grain. Rather than retaliate against the guards, the League distributed testimony from witnesses and records of the reeve's private sales. The revelation forced a temporary inquiry and persuaded several villagers that the League was more than a band of robbers. Since then, it has tried to pair every illegal act with evidence, restitution, or both. The inquiry ended without removing the reeve, and the League remains small by choice and necessity.
How it began
The League began when six neighbors found a winter grain store sealed by order of the reeve while families nearby went hungry. The first break-in was meant to recover only what had been taken from those families. The founders left an itemized account and a promise to repay the storehouse when the levy was made fair. The reeve called them thieves; the villagers called them the first people who had dared to act. Their present name was chosen at a meeting beneath their refuge tree, after one founder argued that a league should mean shared obligation, not command.
How to know them
- Leaf green
- Undyed linen
- A narrow red thread, worn only by members who have broken a law in someone's defense
- A split green leaf marked with a red thread
- A loop of plain cord tied once around the wrist during dangerous work
- A blank space left on copied notices to signify that the names of helpers will not be recorded
Standing
What they say they want
What they are doing now
Where it leads
A community where people can challenge unjust orders, share emergency supplies, and choose local representatives without needing masked rescuers to act in their name. The League hopes to make itself unnecessary, though not all its members agree on what should replace it.
How others see them
To some villagers, the League is a brave band of rescuers who take from the powerful and give to those in need. To others, it is a dangerous group of thieves whose actions invite punishment upon everyone. Officials describe it as an organized criminal threat.
People
4 ranks
First Listener
Warm, patient, and difficult to hurry. She will risk her own safety before asking a neighbor to risk theirs, which can make her plans frustratingly cautious.
- First Listener1 member
Coordinates urgent decisions, hears concerns before plans are made, and speaks for the League when negotiations cannot be avoided. The role rotates every season and carries no right to command members outside an agreed operation.
- Keepers2 members
Maintain the refuge, supplies, coded messages, and records of what has been taken or returned. They can delay an operation if the refuge is compromised.
- Runners3 members
Carry messages, guide people through back roads, and scout patrols. They may propose and lead small actions but must report their consequences to the whole cell.
- Neighbor1 member
A trusted non-operational supporter who offers food, shelter, or information. This role is deliberately limited; the League does not treat every sympathetic villager as a member.
Other key members
- Kett Keeper of supplies and records
- Brin Runner and guide
- Tavi of the Charcoal Track Scout and courier
- Ysol Keeper of testimony and healer
- Grom Runner and carpenter
- Nella Neighbor and discreet source of food
How they are organised
- Demonstrate a willingness to protect others without demanding a reward or public credit.
- Accept that no member may endanger a neighbor merely to preserve the League.
- Agree to record stolen goods, intended recipients, and any promise of repayment.
- Keep the refuge and supporters' identities confidential.
- Serve a trial period as a messenger or helper before taking part in dangerous operations.
Relations
6 factionsA loose network of tenant farmers and charcoal burners hides fugitives, shares food, and passes warnings. They support the League's aims but fear reprisals if their names become known.
Operations
What they do
How they do it
Services for hire
- Emergency hidingA promise to repay when able, useful information, or help with another person's safetyThe League can arrange short-term shelter, though it cannot guarantee the refuge will remain undiscovered.
- Quiet passageA favor or a share of needed suppliesMembers can guide a person or small group through known rural routes, provided the route is not under active watch.
- Witness and record checkA truthful account and permission to verify itThe League can help compare a claim of seizure or debt against its records and other witnesses.
What they can do
What they have
Where they are weak
Territory
Headquarters
A farming village under the reeve's authorityA weathered treehouse stands high in a broad-limbed ash tree beyond the village's worked fields. It has a platform concealed by woven screens, a dry loft for documents and medicine, and a second exit down a concealed rope ladder. It is cramped, creaky, and never entirely safe. The members avoid cutting living branches and consider the tree a neighbor, not property.
Lands they hold
Outposts
- The charcoal shelterA disused charcoal-burner's lean-to on a wooded trackA short-term hiding place for messengers and people being moved out of the village
- The root cellarAn unmarked root cellar beneath a supporter family's storehouseA dry cache for food, spare clothes, and copied records
Secrets
Plot hooks
5 hooks- 1The Notice That Wasn't OursPersonal, low to moderateReward: Trust, local contacts, and a safe place to restA character receives a forged eviction notice in the League's distinctive hand. Kett insists it is a forgery made by someone trying to expose the cell. The threatened family has until sundown to leave.
- 2A Fair TradeLocal, moderateReward: Evidence, allies, or a rescued memberA captured runner can be exchanged for evidence of the reeve's grain sales, but the proposed exchange would also free a guard who abused several villagers. The League asks the party to help find a third option.
- 3The Next VillageRegional, moderate to highReward: Regional influence and new alliesA neighboring community asks the League to help resist a new levy. The request is genuine, but the route passes through territory where a peaceful protest is being planned. The party must choose whether to support, redirect, or refuse the League's proposed raid.
- 4The Missing PageCampaign-scale, high social stakesReward: Restored credibility, political leverage, or a serious new enemyThe League's withheld testimony about the deceased clerk is discovered. The clerk's family asks the party to protect them while Oru decides whether to tell the truth before an enemy does.
- 5Branches in the RainImmediate, adaptable to the party's levelReward: The League's continued survival and access to its recordsA patrol is approaching the treehouse during a storm. The party must evacuate the members and their evidence without letting the guards identify the villagers who have helped them.
Work they offer
What gets in the way
Rumours
Media
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