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The White Faces - AI-generated fantasy Faction

The White Faces

The White Faces began as a neighborhood defense band after the Hunger Week Riots, then learned that a loaded pistol could protect a trader as effectively as it could defend a family. Their first profitable contracts were escorts for night barges and market carts. They soon found themselves deciding which cargoes could pass safely and which were too dangerous to tolerate. Their watershed moment came twenty-one years ago during the Lantern Quay Massacre. The Red Ledger had begun trafficking altered people through the kingdom's capital. When a shipment of captives was discovered in a company safehouse, three captains argued that the contract had already been paid for and should be honored. The company's then-leader ordered the doors opened and the captives freed. In the fighting that followed, the company destroyed the Ledger's riverside depot, but a fire killed dozens of bystanders and two company members. The survivors rewrote the rules: no person could be treated as cargo, and no captain could accept a contract involving unwilling subjects. The massacre made the company beloved in some neighborhoods and feared by the kingdom's authorities. It also made the company rich. Night traders who could no longer rely on the Red Ledger turned to the White Faces for safe passage and dispute resolution. Over the next two decades, the company spread from the capital to border towns, ports, and mining settlements. It now has enough members and leverage to interrupt trade across the kingdom, yet still claims to be a neighborhood defense band with better guns. Today, the company is caught between its own founding myth and its practical power. It protects people from exploitation, controls much of the trade that makes exploitation profitable, and cannot agree whether its dislike of mutation is a humane refusal to alter people or a superstition that has become an excuse for exclusion.

Faction · Chaotic Good

The White Faces

To residents of poor districts, the White Faces are dangerous protectors who sometimes arrive when no lawful help will.
Type
Mercenary company with a…
Size
715 members
Reach
National
Base
Kestrel's Drain, the market ward built over a filled-in canal

Overview

The White Faces began as a neighborhood defense band after the Hunger Week Riots, then learned that a loaded pistol could protect a trader as effectively as it could defend a family. Their first profitable contracts were escorts for night barges and market carts. They soon found themselves deciding which cargoes could pass safely and which were too dangerous to tolerate. Their watershed moment came twenty-one years ago during the Lantern Quay Massacre. The Red Ledger had begun trafficking altered people through the kingdom's capital. When a shipment of captives was discovered in a company safehouse, three captains argued that the contract had already been paid for and should be honored. The company's then-leader ordered the doors opened and the captives freed. In the fighting that followed, the company destroyed the Ledger's riverside depot, but a fire killed dozens of bystanders and two company members. The survivors rewrote the rules: no person could be treated as cargo, and no captain could accept a contract involving unwilling subjects. The massacre made the company beloved in some neighborhoods and feared by the kingdom's authorities. It also made the company rich. Night traders who could no longer rely on the Red Ledger turned to the White Faces for safe passage and dispute resolution. Over the next two decades, the company spread from the capital to border towns, ports, and mining settlements. It now has enough members and leverage to interrupt trade across the kingdom, yet still claims to be a neighborhood defense band with better guns. Today, the company is caught between its own founding myth and its practical power. It protects people from exploitation, controls much of the trade that makes exploitation profitable, and cannot agree whether its dislike of mutation is a humane refusal to alter people or a superstition that has become an excuse for exclusion.

How it began

The company says its founders were six gunmen and a clown who defended the residents of an old riverside quarter during the Hunger Week Riots. The clown, a former fairground performer called Vaska, used painted masks and false processions to get children and wounded people past the soldiers. The gunmen held a bridge long enough for the neighborhood to flee. The survivors called their little band the White Faces, after the mask Vaska left hanging from the bridge. In time, they sold armed protection to night traders, but wrote a rule into their first ledger: no payment could buy the right to sell a person.

How to know them

MottoNo one is cargo. No road belongs to a tyrant.
EmblemA white clown's half-mask crossed by a black powder pistol, with a red tear painted beneath one eye. The mask's grin is deliberately uneven, a reminder that no one is required to smile for their betters.
Colours

Chalk white, Ox-blood red, Gunmetal gray

Signs
  • A chalk-white half-mask
  • A single ox-blood tear beneath one eye
  • A crossed pistol and powder horn
  • Three short chalk bars on a safe door, meaning the household requests passage rather than protection
DressMembers wear practical dark coats with a white half-mask or a strip of chalk-white cloth when conducting company business. Red details indicate rank or crew, but there is no standardized uniform beyond the emblem. Many carry pistols where permitted by the setting, though the company does not require any particular weapon. Masks are often painted with cheerful faces that look unsettling in lamplight.

Standing

AlignmentChaotic Good
AgeForty-three years
WealthHigh, with substantial hidden reserves, valuable connections, and a constant need to spend money maintaining its network

What they say they want

Protect ordinary people from traffickers, violent gangs, and predatory officials.
Keep night markets open and prevent any one criminal power from controlling them.
Honor the rule that no person may be bought, sold, or altered against their will.

What they are doing now

Keep rival syndicates from taking control of the kingdom's night trade.
Find and destroy a clinic secretly altering poor residents without consent.
Prevent the royal government from using a new census to identify and register people with mutations.
Decide whether to accept a lucrative contract to guard a border district whose governor has been targeting altered families.

Where it leads

A kingdom where no ruler, merchant, or criminal cartel can make a person helpless by controlling the roads, markets, or means of self-defense. The company has never agreed on whether that means ending its own monopoly over the night.

How others see them

To residents of poor districts, the White Faces are dangerous protectors who sometimes arrive when no lawful help will. To merchants, they are an expensive nuisance whose rules are more predictable than a rival gang's. To the crown, they are an armed criminal power hiding behind a sentimental founding story.

People

5 ranks

First Mask

Zoraya

Empathetic, tactically patient, and willing to carry a terrible reputation if it keeps violence away from civilians. She dislikes being seen as a saint and worries that her secret work will cause a split.

  1. The Round Table7 members

    Seven elected captains who set company policy, approve major contracts, and settle disputes between crews. Each has one vote. The leader can call a vote but cannot overrule it.

  2. Night Captains36 members

    Leaders of local companies, safehouses, and market districts. They negotiate protection, organize armed work, and answer to the Round Table.

  3. Licensed Hands164 members

    Experienced gunmen, scouts, couriers, negotiators, healers, and quartermasters trusted to work without direct supervision.

  4. Powder Faces301 members

    Full members who have sworn the company's rules. They serve as guards, escorts, and night patrols, and may be assigned to a captain's crew.

  5. Borrowed Coats207 members

    Probationers, informants, mechanics, and temporary contractors. They receive limited protection but cannot vote or handle the common ledger.

Other key members

  • Brask Voj Night Captain of the capital's market district and chief rival to Zoraya
  • Omi Keeper of safehouses and quiet successor candidate
  • Sethra Keeper of the common ledger and internal investigator

How they are organised

How it is runDecentralized armed company governed by elected captains and bound by a common code
Who comes nextThe Round Table elects the First Mask from among its seven captains. A leader may be removed by a five-vote decision or challenged after a public failure to uphold the company's code. If the leader dies or disappears, the remaining captains appoint an interim First Mask and hold a new vote within one month. There is no hereditary claim, though a popular leader's protégés often inherit influence.
How they recruitA local captain sponsors applicants for a probationary season. They are given a borrowed coat and assigned to a crew, but cannot carry the company's emblem or handle protected cargo. At the end of the season, they tell the Round Table whom they would protect when a contract and a person's safety come into conflict. There is no formal test of marksmanship. A member who cannot follow a boundary is considered more dangerous than one who cannot shoot.
To join
  • Applicants must name a person or community they are willing to protect at real personal cost.
  • They must submit to a probationary season under a local crew and accept that refusal of a contract is permitted, but betrayal of a protected client is not.
  • They must swear that no person is property, whether the claim is made by a trader, official, employer, or the company itself.
  • Applicants with visible mutations are not formally barred, but local captains may reject them under the company's anti-mutation tradition, a contradiction Zoraya is trying to change.

Relations

8 factions
The Royal Customs…UNEASY NEUTRALITYThe Quiet WardRESPECTFUL DISTANCEThe Lantern KitchensPRACTICAL ALLIESThe Night PortersTRANSACTIONAL ALLIESThe Iron WritCOMMERCIAL RIVALSThe Marshal's Quiet…SECRETThe Office of MeasuresOPEN ENEMIESThe Red LedgerBLOOD FEUD
Ally · Practical allies
The Lantern Kitchens

The Lantern Kitchens distribute food in districts where the company breaks up predatory lending rings. Their volunteers provide safe beds and information, though they object to the company's use of armed intimidation.

Operations

What they do

Mercenary escort and protection work
Control and regulation of black-market routes
Night patrols and raids against traffickers
Smuggling of fugitives, medicine, weapons, and other prohibited goods
Mediation of disputes among illicit traders

How they do it

Armed escort of people and goods through dangerous districts.
Night raids against traffickers, abusive debt collectors, and rival crews that violate company rules.
Negotiation backed by credible force, including setting public prices for protection and safe passage.
Use of clown disguises, false processions, decoy caravans, and coded market signs.
Selective disruption of trade to force a powerful client to negotiate.

Services for hire

  • Night PassageNegotiated fee, usually paid in coin, ammunition, information, or a favor
    A small armed escort through a district where the company has influence. Protection is not guaranteed against government forces or a direct challenge by a rival company.
  • Broker's IntroductionA substantial fee or a favor of equal risk
    A discreet meeting with a trusted black-market broker, provided the requested trade does not involve people as property.
  • Borrowed CoatNo set fee, but applicants must accept a review by a local captain
    Temporary shelter and a concealed route for someone fleeing a violent employer, trafficker, or abusive official.
  • Market SettlementA percentage of recovered goods, or a promise to settle the matter without harming bystanders
    Mediation of a dispute between traders, crews, or local power brokers. The company expects both sides to respect its decision.

What they can do

They know hidden routes, unofficial market signals, and the loyalties of many local brokers across the kingdom.
Their crews are trained in coordinated night movement and the use of disguises, decoys, and staged distractions.
Their influence can make a shipment pass safely or leave it stranded by shutting down several connected routes.
Savage Worlds note: These are setting-specific story capabilities, not claims about official rules or universal game mechanics. Translate their effects into the chosen system's social, logistical, or combat procedures.

What they have

A network of hidden depots, night markets, and safehouses in major settlements.
Reliable access to weapons, ammunition, forged papers, and hard-to-find medicine through a web of brokers.
Crews with experience in escort work, reconnaissance, intimidation, and urban night fighting.
A common fund large enough to buy political favors or pay for a long campaign.
A reputation among ordinary residents for punishing slavers and predatory dealers.

Where they are weak

Its rules depend on reputation and personal loyalty, leaving it vulnerable when captains disagree.
It cannot control every black-market route without becoming the very monopoly it opposes.
The company's anti-mutation doctrine alienates potential allies and puts some members at risk.
Its large network is difficult to conceal from patient investigators.
The truth about Lantern Quay could divide the company or destroy public trust in its founding story.

Territory

Headquarters

Kestrel's Drain, the market ward built over a filled-in canal
KindConverted freight depot and hidden market quarter

A sprawling fortified warehouse district concealed behind a legitimate powder-and-carriage depot. Its walls are layered with old posters, painted faces, and marks showing which doors are safe after dark. The central meeting room has no throne or raised chair. Captains sit in a rough circle around a scarred table, while a white mask hangs above the only exit.

Lands they hold

The capital's night markets and old canal approaches
Major river ports and caravan roads throughout the kingdom
Informal influence in mining settlements and border towns where official patrols are thin

Outposts

  • The Silt StepsThe capital's old canal wardA hidden market entrance and emergency shelter for couriers and fleeing residents.
  • The Cut OrchardA mountain pass on the western trade roadA fortified rest stop built on land cleared for a road that was never completed, used to escort caravans and watch the border.
  • The Drowned BellThe kingdom's southern river portA meeting place for barge crews, smugglers, and company negotiators, with a concealed boat landing.

Secrets

The big secret · GM only
What they really want · GM only
Hidden plans · GM only
Smaller secrets · GM only
What insiders say · GM only
Trouble inside · GM only
Crimes · GM only

Plot hooks

5 hooks
  • 1
    The List Under the Mask
    Personal, low to moderateReward: Safe passage, a company favor, or evidence useful against a government official
    A Powder Face asks a player character to escort a frightened courier carrying a list of altered people marked for arrest. The courier insists the list must reach Zoraya, but a company patrol has orders to seize it.
  • 2
    A Fair Price for Safety
    Local, moderateReward: Community support, a negotiated truce, or an enemy among the captains
    A neighborhood asks the characters to stop a company crew from collecting protection dues. The crew claims the payments fund a shelter and says a rival gang will take the district if they are driven out. Both claims are true.
  • 3
    The Broker's Other Book
    Local to regional, moderate to highReward: Black-market access, leverage over a captain, or the gratitude of trafficking victims
    The Red Ledger offers the party a fortune to recover a captured broker. The broker knows the location of a trafficking operation, but also holds records proving that a respected White Faces captain once took contracts from the Ledger.
  • 4
    The Order Beneath the Ash
    Regional campaign, highReward: A decision that can reform, fracture, or radicalize the company
    Sethra asks the characters to find the original Lantern Quay order before Brask does. Brask wants to expose it to force Zoraya from leadership. Zoraya wants to bury it until she can prove who authorized the fire.
  • 5
    The Contract at the Border
    Regional campaign, highReward: A refuge network, an armed ally, or a major enemy in the government
    A border governor hires the company to guard a district while secretly planning to register and remove its altered residents. Zoraya wants the contract rejected, Brask sees a chance to secure the frontier, and the residents ask the characters to help them escape.

Work they offer

1Escort a witness through a district controlled by the Red Ledger.
2Recover stolen medicine before a black-market auction.
3Find out which company member is selling patrol schedules to the Office of Measures.
4Protect a night market while its traders negotiate new rules for dealing with altered people.

What gets in the way

The company's protection of the black market gives dangerous traders room to operate, even when the company insists it is keeping worse predators out.
Its public hatred of mutation makes it a refuge for people altered by magic, disease, or technology only when those people can pass as ordinary or prove useful.
The founder's old promise to defend a neighborhood has become a national-scale claim to decide who may trade, travel, or remain unmolested.
Some members believe refusing change means preserving human dignity. Others use the phrase to justify cruelty toward anyone who looks different.
Its members can be relied upon to resist tyrants, but not to obey anyone who claims the authority to command them.

Rumours

1True: The company keeps a list of merchants forbidden to buy or sell people, and it enforces the list across the kingdom.
2True: Some company members shelter altered people, despite the faction's public hostility toward mutation.
3True: A company captain once arranged a truce with the Office of Measures to evacuate a district before a raid.
4False: Every White Face wears a real clown mask because the founding clown's ghost curses anyone who removes one.
5False: The company plans to overthrow the crown and rule the kingdom openly.
6Uncertain: The company secretly manufactures the mutations it publicly condemns.

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