The Iron Anchor Cartel
Founded forty years ago during the Great Blockade of Marrow-Port, the Cartel began as a desperate alliance of shipwrights and alchemists who realized that whoever controlled the repairs and the powder controlled the sea. While the pirate lords bickered over dwindling spoils, the founders of the Iron Anchor began seizing dry-docks and sulfur warehouses. Their defining moment, known as the 'Damp Match Betrayal', occurred when they deliberately provided faulty powder to the Dread Captain Valerius during an Imperial raid. The subsequent power vacuum allowed the Cartel to purchase half the port city with the very gold the pirates had failed to defend. Since then, they have evolved from a simple guild into a corporate juggernaut that views piracy as an inefficient business model.
The Iron Anchor Cartel
- Type
- Mercantile Paramilitary…
- Size
- Large
- Reach
- High
- Base
- Marrow-Port
Overview
Founded forty years ago during the Great Blockade of Marrow-Port, the Cartel began as a desperate alliance of shipwrights and alchemists who realized that whoever controlled the repairs and the powder controlled the sea. While the pirate lords bickered over dwindling spoils, the founders of the Iron Anchor began seizing dry-docks and sulfur warehouses. Their defining moment, known as the 'Damp Match Betrayal', occurred when they deliberately provided faulty powder to the Dread Captain Valerius during an Imperial raid. The subsequent power vacuum allowed the Cartel to purchase half the port city with the very gold the pirates had failed to defend. Since then, they have evolved from a simple guild into a corporate juggernaut that views piracy as an inefficient business model.
How it began
The Cartel was formed by a trio known as the 'Silent Partners': a disgraced naval engineer, a black market apothecary, and a master mason. They realized that pirates were excellent at taking wealth but terrible at maintaining it. By offering credit for repairs in exchange for land deeds, they slowly consumed the city's infrastructure from the bottom up.
How to know them
Slate Grey, Burnt Orange, Coal Black
The Clamped Gear, The Single Iron Rivet, The Smokestack and Cutlass
Standing
What they say they want
What they are doing now
Where it leads
To transform the chaotic anarchy of Marrow-Port into a sterilized, highly profitable corporate freeport where the Cartel functions as both the government and the sole provider of essential goods.
How others see them
Efficient, reliable, and necessary. The Cartel has brought order to a chaotic port, even if their services are expensive and their enforcers are cold.
People
4 ranks
High Director of the Iron Oversight
Cold, meticulously organized, and utterly devoid of sentimentality. He views the world as a series of spreadsheets and believes that everyone has a price.
- The Board of Directors5 members
Grand strategy, political lobbying, and final executive decisions.
- The High Overseers12 members
Management of major city sectors, including the Dry Docks and the Powder Works.
- The Foremen50 members
Leading field operations, enforcing quotas, and managing artisan squads.
- Iron Associates1,200 members
The rank and file engineers, alchemists, and corporate enforcers.
Other key members
- Mistress Althea Crane Chief Powder-Mistress
- Thomm 'The Rivet' Brack Head Enforcer
- Lyra Glass Chief Diplomat
How they are organised
- Proof of technical skill in engineering or alchemy
- A blood-oath of non-disclosure regarding Cartel formulas
- A three-year indentured apprenticeship for non-specialists
- Renunciation of any prior pirate crew affiliations
Relations
4 factionsThe Alliance provides legitimacy and investment capital in exchange for priority repair services.
Operations
What they do
How they do it
Services for hire
- The Steel-Clad Overhaul15,000 Gold SovereignsReinforcing a ship's hull with Cartel-patented iron plating.
- Cartel Grade Powder500 Gold Sovereigns per barrelStandardized, high-reliability black powder barrels.
- Port InsuranceMonthly 10% of cargo valueGuaranteed berth and immunity from 'random' inspection delays.
What they can do
What they have
Where they are weak
Territory
Headquarters
Marrow-PortA massive, soot-stained fortress built directly over the port's deepest dry-docks. It is reinforced with iron plating and bristles with enough heavy cannons to sink any fleet that tries to reclaim the harbor. The air here smells of sulfur and ozone.
Lands they hold
Outposts
- Station 4The Obsidian CalderaMining and refining raw sulfur and saltpeter.
- Gate-Way WharfSouthern Trade RouteCustoms collection and clandestine ship monitoring.
Secrets
Plot hooks
3 hooks- 1The Powder PloyModerateReward: Bounty/GoldThe players are hired by a pirate lord to steal the 'Red Powder' formula, only to find the formula is a trap designed to explode in the barrels after forty-eight hours.
- 2The Ghost of the DockyardHardReward: Advanced WeaponryCartel engineers are being murdered by a silent assassin using 'primitive' weapons. The Cartel hires the party to find the killer, who turns out to be a founder seeking revenge.
- 3The Hostile TakeoverHighReward: Political InfluenceThe Cartel frames a rival merchant for high treason. The players are asked to deliver the 'evidence' but realize it will cause a city-wide civil war.
Work they offer
What gets in the way
Rumours
Connections
Media
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