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The Quartermaster's Welcome - AI-generated fantasy Hazard

The Quartermaster's Welcome

This rigged supply cache is designed to punish anyone who rushes in to seize provisions. A decoy crate releases a cargo net, while the winch reels a weighted pack line across the battlefield. The trap is painful but deliberately avoids crushing the supplies it was built to protect.

Complex · Mechanical · Level 4

The Quartermaster's Welcome

This rigged supply cache is designed to punish anyone who rushes in to seize provisions.
Spot
19
Disable
21
AC
20

At a glance

Level
4
Complex
Spot DC
19

Defences

AC
20
Fort
+12
Ref
+10
Will
+10
Hardness
8
HP
48
BT
24

Disable Thievery DC 21

Initiative +12

The hazard

This rigged supply cache is designed to punish anyone who rushes in to seize provisions. A decoy crate releases a cargo net, while the winch reels a weighted pack line across the battlefield. The trap is painful but deliberately avoids crushing the supplies it was built to protect.

  • Mechanical
  • Complex
Stealth
(expert) to notice the concealed cords and winch; the marked crate is visible once the cache is examined closely
Trigger
A creature touches or moves the marked decoy crate, or enters the cache's 10-foot burst without disabling the release. The hazard rolls initiative and immediately uses Cargo Net Drop.
Disable
Thievery (expert) to jam the winch, or Survival (trained) to safely remove the marked decoy crate from adjacent to the cache. The hazard is disabled after two successes with either skill. Cutting the release cords with a slashing weapon also ends the hazard's routine, but does not free creatures already caught.
Initiative
+12
Routine
The hazard uses its Weighted Pack Line once per round, targeting a creature within 20 feet of the cache. If no creature is in range, it reels the net and rattles the decoy crates, making the hazard's position obvious. The net remains on the ground until lifted, creating difficult terrain in its 10-foot burst; creatures immobilized beneath it can Escape against .
Reset
The hazard resets after 10 minutes if the net is lifted back into place and the winch is rewound. Resetting it requires 2 minutes of work and a Thievery check. The supplies remain in place unless creatures move them.

Damage

Immunities

Critical hits, Object immunities

Weaknesses
  • A slashing weapon can sever the exposed release cords with a successful DC 19 attack roll.
  • The mechanism is vulnerable to being jammed with a sturdy wedge or similar object.

Effects

2
  • Cargo Net Drop

    DC 21

    The falling net catches creatures in a 10-foot burst centered on the cache. Each creature in the area attempts a Reflex save. On a failure, it takes bludgeoning damage and is immobilized beneath the net. On a critical failure, it takes double damage and is immobilized. On a success, it takes half damage and is not immobilized; on a critical success, it takes no damage.

  • Weighted Pack Line

    The hazard makes a +13 attack roll against the AC of one creature within 20 feet of the cache. On a hit, the target takes bludgeoning damage. On a critical hit, the target also falls prone. The hazard prefers creatures carrying supplies or attempting to free a trapped ally.

Special rules

Decoy Provision.The hazard is triggered when a creature touches or moves the marked decoy crate, or enters the 10-foot burst around the cache without first disabling the release. It can trigger only once before resetting.

Pinned Under Canvas.A creature beneath the net can use the Escape action against . An adjacent ally can use an Interact action to lift the net enough to free that creature.

Spotting it

Discovery

A creature that Searches the cache can attempt a Perception check to notice the fine release cords, the suspiciously uniform crate stack, or scuffs around the anchor.

Perception

+12

Stop it

Signs of dangerA faint metallic click comes from the supply stack when the wind shifts. · The canvas awning has several narrow cuts that do not match ordinary wear. · A shallow groove crosses the dirt between the cache and a sturdy nearby anchor. · One crate bears a small painted mark that looks like a tally but is repeated nowhere else.

Countermeasures

In short

Spot the rigging before approaching, cut or jam the release cords, or safely remove the marked decoy crate.

Its story

What it looks like

A neat stack of travel packs and provision crates sits beneath a canvas awning.

Why it is here

To protect a cache of travel supplies by injuring and delaying anyone who grabs them carelessly

Who made it

An unknown quartermaster who expected raiders to steal the party's provisions

Lore

The rig uses a weighted net and a spring-loaded pack line, both concealed among ordinary-looking provisions.

Where it is found

Roadside camps, supply depots, forest trails, or a battlefield where adventurers must secure travel provisions

Variants

For a wintry battlefield, replace the net with a canvas sheet dusted in slick ice; creatures that fail the Reflex save also fall prone.
A military version uses empty ration tins tied to the cords, making the mechanism noisier but easier to spot, reducing its Stealth DC to 17.
A cruel version releases a decoy pack filled with clattering stones, drawing nearby guards when the hazard triggers.

Plot hooks

The supplies belong to a missing expedition, and the hazard was set by someone who may still be nearby.
A captured rival claims the provisions contain a map or sealed letter, but the trap is designed to keep curious hands away.
The party can salvage the winch and rig it to protect its own camp, provided they first learn who built it.

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