Forest Gorgon, Scarred Bull
Tales call this creature a stone-breather or green-eyed bull that makes statues for trophies. Hunters tell of trees shattered in the wake of its charge and of lonely glades littered with statues that once were hunters, lovers, or trespassers.
Forest Gorgon, Scarred Bull
Combat
AC 19 · HP 114 · CR 5Forest Gorgon, Scarred Bull
Actions
- Role
- Brute
- Built for
- 4
Notes for the game master
Tactics
Opening
Charge 20 feet to trigger Trampling Charge, attempt to knock a prime target prone, then follow up with hooves bonus attack. If multiple foes are clustered, attempt Petrifying Breath when recharged.
Mid-fight
Trample and gore the most dangerous foe while using terrain to funnel opponents into the breath cone. If forced into melee without breath available it uses hooves and gore and charges again when possible.
End of the fight
If reduced below half its hit points it focuses on using Petrifying Breath to immobilize the party and delivers finishing gore attacks to isolated targets.
Retreat
The gorgon rarely retreats. If heavily wounded and unable to breathe, it will attempt to withdraw into dense forest and ambush later. If cornered, it fights to the death.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A hulking, bull like beast the color of stormclouds. Its hide is dappled with pale scars that run like lightning across flanks. Black, spiraled horns curve from its brow. Its eyes glow an uneasy green that seems to flicker with inner venom. Steam of faint green mist eddies from its nostrils when it snorts.
Behavior
Territorial and relentless. This gorgon hunts like a siege predator: it plows through undergrowth, chasing prey until breath catches them or they fall to its horns. It avoids large bodies of water and steep cliffs.
How it lives
These gorgons favor older, deep woods with mixed hardwood and clearing edges. They graze little; they are ambush stalkers that prefer living prey. Carcasses petrified by their breath are left as silent markers, and smaller predators may scavenge around them. Gorgons seem solitary except during rare mating seasons.
Lair
A reedy hollow or ring of broken trees where petrified statues form a grim sentinel circle. The lair is often half-hidden and littered with stone relics and bones. Vines and mushrooms grow on statues, and the gorgon uses the statues as camouflage.
- Habitat
- Forest
Signs that it is near
Tags
Lore
Tales call this creature a stone-breather or green-eyed bull that makes statues for trophies. Hunters tell of trees shattered in the wake of its charge and of lonely glades littered with statues that once were hunters, lovers, or trespassers.
What drives it
Hunger and territory. It seeks to drive off intruders and to secure hunting grounds. It also seems to mark territory with petrified statues.
After the fight
Fallen victims turned to stone remain as eerie statues in the forest. Their petrified bodies can be looted but are brittle and worth only base coinage unless a clever NPC or spell extracts trapped valuables. Over months, vines and lichen crawl over statues; some become local landmarks or omens. If the gorgon is slain, rival predators may move into the territory and cultists, collectors, or alchemists may arrive to harvest petrified remains for study or profit.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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