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Mammon's Titheward - AI-generated fantasy Monster

Mammon's Titheward

Mammon's Tithewards are the soldiers he entrusts with his own safety when he leaves his domain. Their title is a euphemism used by infernal clerks and courtiers: no one calls them guards in the hearing of the Lord of Minauros. Each carries a shield marked with a running account of its service, and every enemy it fells is entered as a debt collected. Their armor is not merely protective finery; it is a badge of rank, a mobile barricade, and a warning that Mammon expects his property returned intact.

Medium fiend · CR 9 (5,000 XP) · Rare

Mammon's Titheward

An elite infernal shock trooper and personal field guard who accompanies Mammon beyond his domain, combining heavy armor, an oversized shield, and a furnace-hot sword.
AC20
HP153/153
CR9 (5,000 XP)
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 20 · HP 153 · CR 9 (5,000 XP)

Mammon's Titheward

Medium fiend (devil), lawful evil
Armor Class20 (plate armor, shield)
Hit Points153 (18d8 + 72)
Speed
30 ft.
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitutionWisdom
SkillsAthleticsIntimidationPerception
Damage Resistances
cold,
bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Immunities
fire,
poison,
poisoned
Weaknesses
Its heavy armor and shield make it poor at pursuing nimble foes through difficult terrain.
It is designed to protect a principal, so drawing it away from Mammon can create a tactical opening.
Its loyalty is absolute but hierarchical: a credible order from Mammon can force it to change targets or withdraw.
Senses
darkvision 120 ft.,
passive Perception 13
Languages
Infernal,
Common
Challenge9 (5,000 XP)
Proficiency Bonus+4
Initiative+1
Unshaken Retainer. The Titheward has advantage on saving throws against being frightened. It cannot be compelled to abandon Mammon by ordinary threats or bribes.
Magic Resistance. The Titheward has advantage on saving throws against spells and other magical effects.
Shield Line. The Titheward understands the value of holding a line. While it is within 5 feet of Mammon or an ally wielding a shield, it has advantage on ability checks and saving throws made to resist being shoved or knocked prone.

Actions

Multiattack. The Titheward makes two Infernal Sword attacks.
Infernal Sword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () slashing damage plus 7 () fire damage. The sword and its fire damage are magical.
Shield Ram. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () bludgeoning damage, and the target must succeed on a Strength saving throw or be pushed up to 10 feet away and knocked prone. The Titheward can use this attack in place of one Infernal Sword attack when it takes the Multiattack action.

Reactions

Shield Interposition. When a creature the Titheward can see hits Mammon or an allied creature within 5 feet of it with an attack, the Titheward imposes disadvantage on the attack roll, provided it is wielding its shield and can see the attacker. The attacker rerolls the attack roll and uses the lower result.
Role
Soldier and elite bodyguard
Built for
Designed as a CR 9 opponent. A single Titheward is a substantial threat to a level 9 party, especially while defending Mammon or fighting alongside other devils.

Gear

  • Infernal plate (Armor, Included in AC)Heavy blackened plate, maintained with infernal precision.
  • Ledger shield (Shield, Included in AC)A broad shield stamped with Mammon's accounting mark.
  • Infernal sword (Weapon, Included in attack)A magical blade with furnace-red seams.

Notes for the game master

Custom D&D 5E (2014) monster. The Titheward is not presented as a canonical creature.
Shield Interposition is a custom reaction. It uses the conventional disadvantage mechanic and does not grant a bonus to AC.
The Titheward's magical sword counts as magical for overcoming resistance and immunity to nonmagical attacks.

Tactics

  1. Opening

    Advance in a disciplined line, shields locked, while a leader identifies the party's front line. Close on the nearest threat to Mammon and use Shield Ram to disrupt its position.

  2. Mid-fight

    Use Shield Ram to break formations and knock enemies away from Mammon, then focus sword attacks on prone or isolated targets. Keep the shield facing the greatest concentration of attackers.

  3. End of the fight

    If Mammon is threatened, the Titheward interposes itself between him and the most dangerous attacker, using its reaction to blunt a hit. It fights to the last unless Mammon orders withdrawal.

  4. Retreat

    A Titheward does not rout from ordinary fear. It withdraws only on Mammon's command, or if Mammon is already safely away and its own survival is needed to carry his orders.

How it fights

Stay within 5 feet of Mammon or the assigned VIP whenever possible.
Use the shield to control access rather than chasing distant enemies.
Ram enemies away from the protected target and focus sword attacks on anyone who gets past the line.
Keep its reaction available for Shield Interposition when Mammon or a nearby ally is attacked.

Who it attacks first

Creatures threatening Mammon or the assigned VIP.
Enemies who have crossed the shield line.
Prone or isolated enemies that can be finished without abandoning its post.
Spellcasters whose control effects could break the formation.

Works well with

Lesser devils can use the space created by Shield Ram to attack isolated targets.
A spellcaster who can restrain or slow intruders helps the Titheward preserve a protective line around Mammon.
A second armored guard can protect the Titheward's flanks while it uses its reaction to defend Mammon.

How to beat it

Force movement, difficult terrain, and effects that separate a Titheward from its allies can break its disciplined formation.
Its AC is high but its Dexterity saving throw is modest, making area effects that call for Dexterity saves useful.
Cold damage is not resisted, and control effects that prevent it from reaching or guarding Mammon can blunt its role.
Attacking around its shield with ranged attacks from multiple angles can force it to spend its reaction defensively.

Ways to avoid a fight

A Titheward can serve as a stern escort or silent witness during infernal negotiations, communicating Mammon's displeasure through posture rather than threats.
Its shield ledger can identify a debtor, contract witness, or target, offering a clue to a larger infernal plot.
If offered a command bearing Mammon's seal, it may pause to verify its authority rather than immediately attacking.

Ecology

A broad-shouldered fiend in blackened plate, its face hidden behind a narrow, copper-gold visor. Its shield is as tall as its torso and bears a stamped ledger-mark that glows like a banked coal. The infernal sword has a straight, dark blade with molten seams that brighten when it strikes.

Behavior

Silent, formal, and rigidly obedient. Tithewards treat every battle as an enforcement action: they protect Mammon first, seize advantageous ground, and punish anyone who breaks ranks or reaches their charge.

How it lives

Tithewards are forged into service in Mammon's infernal hierarchy rather than born through ordinary reproduction. Their ranks are replenished by infernal contracts, promotions, and the reshaping of lesser fiends into disciplined soldiers.

Lair

Tithewards have no lair of their own. When Mammon travels, they establish a temporary perimeter around his pavilion, carriage, or diplomatic chambers, arranging shields to create a mobile fortress.

Habitat
The Nine Hells, infernal fortresses, contract halls, and any battlefield or embassy where Mammon travels.

Signs that it is near

Parallel bootprints with no gaps, as if the march never paused.
A faint smell of hot iron and old coins.
Small copper-gold tally marks stamped into doors or paving stones.
A low, rhythmic clank heard before the patrol comes into view.

Tags

fiend,
devil,
elite guard,
shock troop,
Mammon

Lore

Mammon's Tithewards are the soldiers he entrusts with his own safety when he leaves his domain. Their title is a euphemism used by infernal clerks and courtiers: no one calls them guards in the hearing of the Lord of Minauros. Each carries a shield marked with a running account of its service, and every enemy it fells is entered as a debt collected. Their armor is not merely protective finery; it is a badge of rank, a mobile barricade, and a warning that Mammon expects his property returned intact.

What drives it

Protect Mammon, preserve his authority, and collect the price of any threat that reaches him.

After the fight

When a Titheward falls, its armor and sword cool to ordinary iron, but the shield retains a faint impression of Mammon's mark. Infernal agents may seek to recover the gear, while its accounting marks can expose the names and debts of people Mammon has targeted.

“Their title is a euphemism used by infernal clerks and courtiers: no one calls them guards in the hearing of the Lord of Minauros.”
From its lore

Variants

A Gate Titheward carries a hooked spear instead of a sword and specializes in preventing escape.
A Black Ledger Titheward bears a command seal and can coordinate a squad, but remains the same CR unless its allies are also strengthened.
A Furnace Titheward's sword deals fire damage in a broader arc, replacing some single-target damage with a modest area attack.

Hooks

Plot hooks

A Titheward has been separated from Mammon's retinue and is searching for a stolen ledger-shield that records a mortal noble's hidden debt.
Mammon's envoy arrives under a peace banner, but the Tithewards' formation suggests they expect an ambush. Someone in the host has already sold the route.
A fallen Titheward's shield lists a living person's name as a debt collected, though that person has never knowingly made a pact.
The party must keep Mammon occupied while an ally steals a contract from his traveling pavilion, with a Titheward guarding the entrance.

How to use it

Use one as Mammon's bodyguard during a visit to the Material Plane, with the objective of buying time for his escape or negotiation.
Place two Tithewards at a narrow bridge or gate to make their shield control and high AC matter.
For a hard encounter, pair one with lesser devils who exploit the space it creates rather than simply adding more high-AC enemies.
Give the party an objective beyond defeating it, such as rescuing a captive or breaking a contract seal, so the Titheward's protective behavior creates choices.

Treasure

Infernal plate and sword are valuable but difficult to sell openly, and may attract the attention of Mammon's agents.
The ledger-shield bears a list of names and marks that may reveal debts, contracts, or secret allies.
A stamped copper-gold service chit can be presented to certain infernal clerks as proof of passage or authority.

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