Skip to content
CreatePricing
Ubume, Lamenting Mother - AI-generated fantasy Monster

Ubume, Lamenting Mother

Whispers in port towns tell of a woman who comes with a baby bundle asking for help. If you refuse she curses you with endless remorse; if you help her she may offer a blessing or a terrible burden. Folklore warns midwives to wrap newborns in a mother's cloth to keep Ubume from mistaking them for her child.

Medium fey · CR 2 · Uncommon

Ubume, Lamenting Mother

A restless yokai mother who appears as a pleading ghostly woman carrying a phantom infant. She uses grief and compassion as tools to manipulate and disarm urban travelers, then slips through walls to vanish when threatened.
AC13
HP45/45
CR2
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 13 · HP 45 · CR 2

Ubume, Lamenting Mother

Medium fey (yokai), neutral
Armor Class13 (natural armor)
Hit Points45 (6d8 + 18)
Speed
Walking 30 ft,
Ethereal glide 30 ft (can move through solid objects while invisible)
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsPersuasionStealthInsight
Damage Resistances
necrotic resistance,
psychic resistance
Immunities
poisoned,
petrified
Weaknesses
Bright light and running water cause her emotional effects to have disadvantage.
Consecrated ground weakens her Vanish ability, preventing passage through solid structures while on sacred soil.
Senses
darkvision 60 ft,
passive Perception 12
Languages
Common,
Yokai Tongue
Challenge2
Proficiency Bonus+2
Incorporeal Passage. The Ubume can move through solid objects and occupied space when she is invisible or uses Ethereal Glide. She treats difficult terrain as normal when moving through walls or other solid matter.
Vanish. As a bonus action, the Ubume can become invisible until the end of her next turn or until she attacks or casts a spell. While invisible in this way she can move through solid objects using Ethereal Glide. She can use this feature twice, regaining all uses after a short or long rest.
Emotion Warp. A creature that starts its turn within 10 feet of the Ubume or that ends its turn there must succeed on a Wisdom saving throw or feel a surge of intense empathy. On a failed save the creature has disadvantage on saving throws against the Ubume's emotion effects and is slightly more likely to help. Creatures immune to being charmed are unaffected.
Spirit Sustenance. The Ubume does not require air, food, or sleep and cannot be put to sleep by magic.

Spells

Innate Magic (cantrip, enchantment/illusion). The Ubume can cast these spells innately, requiring no components. Charisma is its spellcasting ability (spell save , to hit with spell attacks). At will: minor illusion. 1/day each: charm person, silent image.

Actions

Spectral Touch. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () psychic damage and the target must succeed on a Wisdom saving throw or be affected by the Ubume's Compassionate Bind until the end of its next turn. While bound the target is charmed and compelled to spend its action on the simplest helpful task possible toward the Ubume or a nearby infant (examples: set down a weapon, offer a cloak, open a door). A creature that succeeds on the saving throw is immune to this Ubume's Compassionate Bind for 24 hours.
Wail of Lament (1/short rest). Each creature of the Ubume's choice within 15 feet that can hear it must succeed on a Wisdom saving throw or be overwhelmed by a surge of sadness and sympathy. On a failure a creature is charmed for 1 minute and has disadvantage on attack rolls against the Ubume. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once the Ubume uses this trait, it cannot use it again until it finishes a short or long rest.
Phantasmal Cry. The Ubume reaches into the material world. Ranged Spell Attack: to hit, range 30 ft., one target. Hit: 10 () psychic damage, and the target must make a Wisdom save or be confused as the confusion spell for 1 round. Creature can repeat the save at the end of its turns, ending the effect on a success. The Ubume can use this attack as a bonus action instead of an action by spending one use of Vanish (see Traits).

Reactions

Drawn Compassion. When a creature within 30 feet attempts to attack an ally, the Ubume can attempt to sway them. The attacker must succeed on a Wisdom saving throw or have disadvantage on that attack as the memory of a crying child distracts them. Once used this way, the Ubume cannot use this reaction again until the end of its next turn.
Role
Controller
Built for
1-3

Notes for the game master

Challenge rating calibrated for an average party of four 1st to 3rd level characters.
Wisdom and Charisma saves reflect the Ubume's strong emotional influence.

Tactics

  1. Opening

    Appear on a road or near water carrying the bundle and ask for help in a plaintive voice. If given aid without suspicion it will seek only to be comforted; if met with hostility it will shift to hostile emotional manipulation and use Vanish to move through obstacles.

  2. Mid-fight

    Maintain distance where possible, use Wail of Lament to charm or give allies disadvantage, then punish anyone who approaches with Spectral Touch to tie them up. Use Phantasmal Cry to confuse spellcasters or the party's leader.

  3. End of the fight

    If reduced to low hit points it will attempt to escape by slipping through walls or into the ethereal plane, using Vanish to become invisible and glide away; if cornered it will wail loudly to sow confusion and then concentrate its emotional control on the most compassionate foe to break the party's cohesion.

  4. Retreat

    The Ubume values escape over killing. If the initiative turns decisively against it it will vanish and phase through solid objects to get away. It will not fight to the death unless its infant is physically harmed or desecrated.

How it fights

Use alleys and crowds to separate members and then charm the most empathetic targets.
Avoid frontline fighters and force spellcasters or healers to waste actions breaking charms.
Phase through barriers to disappear and reappear behind party lines for flanking or escape.

Who it attacks first

Spellcasters and healers
Compassionate or morally driven characters
Solitary travelers or stragglers

Works well with

Works well with stealthy minions that herd victims into the Ubume's favored zones.
Pairs with illusionists who can create diversions and isolate party members.

How to beat it

Protect the bundle instead of attacking the Ubume; it will sometimes stop hostility when the infant seems soothed.
Use divination or detect thoughts to see through her emotional illusions.
Area of effect spells with high saves to break mass charms; magic that forces concentration breaks her longer effects quicker.
Forcing the Ubume into bright daylight or running water can weaken her resolve and make Vanish riskier.
Nonlethal subdual can end the encounter without desecrating the infant, avoiding further haunting consequences.

Ways to avoid a fight

Offer genuine comfort: a successful DC 13 Charisma (Persuasion) check or giving a small child's blanket or a piece of the party's own clothing calms her and may end the encounter peacefully.
Rebinding the infant: a ritual performed by a cleric or druid (10 minutes) can pacify the Ubume and free the infant.
Sacred offerings: leaving flowers, rice, or a wrapped toy for three nights in a row reduces her hostility toward the settlement.

Ecology

A woman in the clothing of a grieving mother, pale as moonlight and damp with river grime. Her hair hangs wet and clings to her face. She cradles a wrapped bundle that sometimes moves; when angered the bundle's shape twists into a pale, translucent infant face. Her lower body wavers between solid and vapor, and her eyes are glossy, endlessly mournful.

Behavior

The Ubume is theatrical and deeply melancholic. It prefers to avoid open violence if compassion can be exploited; it seeks sympathy and uses sorrow as a weapon. It can be helpful to truly kind people but remains dangerous if provoked. It is patient and cunning in urban environments where narrow alleys and rivers allow easy escape.

How it lives

Ubume are formed where a mother's life ended at childbirth with grief unresolved. In cities they linger near bridges, alleys, and riverbanks where children are often lost or where grief is concentrated. They feed on attention and empathy more than flesh. Over generations they can create local superstitions and small cults that leave offerings for placation.

Lair

A place where childbirth went tragically wrong: an abandoned riverside birthing house, a shuttered midwife's shop, or an alley where offerings have accumulated. In its lair the air feels colder and the cries of an infant echo faintly. Walls occasionally show handprints of dampness where the Ubume passed through.

Habitat
Urban

Signs that it is near

Faint, hollow infant cries at night.
Damp handprints on walls where there should be none.
Small bundles of offerings hung from railings or left on bridges.
The smell of warm milk that fades when approached.

Tags

yokai,
ghost,
controller,
urban

Lore

Whispers in port towns tell of a woman who comes with a baby bundle asking for help. If you refuse she curses you with endless remorse; if you help her she may offer a blessing or a terrible burden. Folklore warns midwives to wrap newborns in a mother's cloth to keep Ubume from mistaking them for her child.

What drives it

The Ubume seeks to soothe the phantom infant she carries and to draw back the maternal comfort she was denied. She craves acknowledgment and will manipulate the living to recreate the act of care she was denied in life.

After the fight

If the Ubume is destroyed its form flickers sadly and the phantom infant it carried dissolves into pale petals that blow away. Survivors who witnessed its death may gain the Dream of the Mourning, a haunting vision that causes nightmares for a week but sometimes grants a single moment of clarity about a lost loved one. Local townsfolk may treat the place of death as sacred or cursed for years.

“If you refuse she curses you with endless remorse; if you help her she may offer a blessing or a terrible burden.”
From its lore

Variants

River Ubume: stronger affinity to water that allows her to draw victims into currents; gains swim speed and can drown influenced targets.
Urban Matron: less ethereal and more physically present, trades some Vanish uses for a more powerful Wail of Lament.

Hooks

Plot hooks

Children have been missing near the old midwife's house; the townsfolk report a wailing at night.
A grieving parent begs the party to bring peace to the spirit that took their ancestor's life.
An influential merchant's son has been lured by a pale woman. The merchant hires the party to retrieve him.

How to use it

Roadside encounter at night with the Ubume pleading for help; a social challenge that may turn hostile.
Investigation near a river where several travelers vanished, leading to an ambush when rescuers arrive.
Haunted house investigation where the Ubume uses the building's walls to stalk and confuse the party.

Treasure

A small bundle of keepsakes found with the Ubume that can be used in rituals or sold for minor value (10 gp), or returned to the grieving family for a reward.
Occasional coin or trinket left by superstitious locals (2d6 copper, occasionally a silver coin).

Media

0 images

No images yet.

Visual sheet

Turn Ubume, Lamenting Mother into a sheet

A high-res, share-ready sheet you can post or print.