Old Man Killahead
Old Man Killahead is the name villagers give the courteous stranger who appears before a sudden death. Some claim he was once an executioner who took pride in never making a mistake. Others say he is simply the shape fear takes when a community has agreed to forget its crimes. His brass nameplates bear names that cannot be found in any living record.
Old Man Killahead
Combat
AC 20 · HP 285 · CR 20Old Man Killahead
Actions
Reactions
Legendary Actions
- Role
- Solo legendary executioner and control-focused boss
- Built for
- A party of four or five characters of 17th to 20th level
Gear
- Cleaver (Weapon, Priceless to collectors; unsettling to handle)A broad, unnaturally sharp cleaver. It counts as a magical weapon.
- Butcher's Hook (Weapon, Priceless to collectors; each nameplate bears a victim's name)A long butcher's hook with a ring of brass nameplates tied beneath its grip. It counts as a magical weapon.
Notes for the game master
Tactics
Opening
He appears as a harmless old man and lets the party approach. Once they are within reach, he uses The Headcount, then closes on the most isolated or visibly injured target.
Mid-fight
He uses the Hook to restrain a dangerous melee combatant, then punishes the grappled target. He uses The Headcount when several enemies are clustered or when spellcasters are concentrating.
End of the fight
If badly wounded, he uses The Headcount to break the party's formation, then hooks a vulnerable target and attempts Make an Example. He fights to the death if cornered, but may offer to let the rest go if one character gives him a name.
Retreat
Old Man Killahead does not flee while he has a path to a victim. If reduced below 50 hit points with no escape route, he bargains for a name, a head, or a promise that someone will remember him.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A stooped, white-bearded man in a blood-dark apron, with a butcher's hook in one hand and a cleaver broad enough to serve as a door. His face is ordinary until he turns toward someone: then the skin seems stretched too tightly over a skull with no visible eyes. A string of little brass nameplates hangs from his belt.
Behavior
Patient, courteous, and unnervingly attentive. He calls every stranger by a name they have not yet given him. He never raises his voice, even while fighting, and treats violence as a chore that must be finished properly.
How it lives
He needs neither food nor sleep, but he collects the names and heads of those he kills. In places where he lingers, people begin forgetting the faces of the dead while remembering the sound of a cleaver being sharpened.
Lair
His lair is an empty execution chamber where every blade is clean and every chair faces the chopping block. While there, he can manipulate doors, hanging chains, and the room's echoes, but these effects do not deal damage unless stated by the DM.
- Habitat
- Abandoned villages, old gallows, slaughterhouses, ruined courts, and roads where travelers vanish without a struggle.
Signs that it is near
Tags
Lore
Old Man Killahead is the name villagers give the courteous stranger who appears before a sudden death. Some claim he was once an executioner who took pride in never making a mistake. Others say he is simply the shape fear takes when a community has agreed to forget its crimes. His brass nameplates bear names that cannot be found in any living record.
What drives it
To make every death feel inevitable and every forgotten victim remembered, if only by him.
After the fight
When Old Man Killahead dies, his tools fall silent and the heads he has kept begin whispering their owners' names. The heads can be laid to rest by returning them to their families or burying them beneath a tree planted in their memory.
“Some claim he was once an executioner who took pride in never making a mistake.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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