Barricade Sentry
Sootwatch Tower's outlaws use the corridor as a simple checkpoint. The old warning marks were left by whoever occupied the tower before them, but the sentries do not know whether they mark structural danger, a lurking creature, or something worse. Their newer scratches identify safe routes and outlaw signals.
Barricade Sentry
Combat
AC 12 · HP 9 · CR 1/8 (25 XP), very low threatBarricade Sentry
Actions
Reactions
- Role
- Choke-point guard and alarm raiser
- Built for
- Designed for a level 1 party as a minor obstacle, ideally alongside terrain or other weak foes.
Gear
- Leather armor (Armor, 12 gp)Scuffed, patched leather armor.
- Shortsword (Weapon, 10 gp)A serviceable blade carried at the belt.
- Hand crossbow and bolts (Weapon and ammunition, 75 gp)A battered weapon for firing from behind the barricade, with 10 bolts.
- Warning rope (Adventuring gear, 1 sp)A length of cord tied above loose rubble as an alarm and tripline.
Notes for the game master
Tactics
Opening
The sentry waits behind the rubble and uses Tripline Rattle when a pursuer crosses the rope, then attacks from cover with a hand crossbow.
Mid-fight
Use the rubble for cover and shoot at creatures that have fallen or are trying to cross the choke point. Draw the shortsword if enemies reach the barricade.
End of the fight
If badly wounded, the sentry retreats down the corridor, calling for help and trying to leave the tripline intact behind them.
Retreat
The sentry surrenders or flees if reduced to 3 hit points or fewer and no allies remain nearby.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A lean, soot-streaked guard in patched leather stands behind a waist-high jumble of stone. A hand crossbow rests across one arm; the other keeps hold of a taut rope strung overhead. Their hood and face are marked with the same hasty charcoal scratches as the corridor walls.
Behavior
Alert and wary, the sentry listens for footfalls and watches the corridor through gaps in the rubble. They prefer to warn nearby outlaws rather than fight to the death.
How it lives
The sentry is a mortal outlaw, sustained by stolen provisions and the promise of a share of the tower's loot. The barricade is a practical defense, not a permanent lair.
Lair
The sentry's post is a long stone corridor in Sootwatch Tower. Scattered rubble forms a waist-high barricade, with a rope stretched overhead and faded warning marks nearly obscured by newer outlaw scratches.
- Habitat
- Dungeon
Signs that it is near
Tags
Lore
Sootwatch Tower's outlaws use the corridor as a simple checkpoint. The old warning marks were left by whoever occupied the tower before them, but the sentries do not know whether they mark structural danger, a lurking creature, or something worse. Their newer scratches identify safe routes and outlaw signals.
What drives it
Keep intruders from surprising the outlaw gang and earn enough coin to leave the tower alive.
After the fight
If captured, the sentry can explain which scratches mark outlaw territory and which faded marks warn of older hazards. If slain, the rope still hangs over the rubble and can be reused or triggered.
“Their newer scratches identify safe routes and outlaw signals.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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