The Couriers
Travelers call them the Couriers because the gang insists that it is only transporting goods. The stolen goods are meant for Glokta, a man who pays for valuable equipment and keeps the bandits supplied with information about likely targets.
The Couriers
Combat
AC 13 · HP 11 · CR 5 requested; mechanically adjusted to a low-threat encounter for an easy challenge at party level 3The Couriers
Actions
Reactions
- Role
- Low-threat skirmishers and extortionists
- Built for
- 3rd-level party; Easy difficulty prioritized
Gear
- Leather armor (Armor, 10 gp)Worn leather armor, patched and stained with mineral dust.
- Shortsword (Weapon, 10 gp)A practical sidearm with a nicked blade.
- Light crossbow and 10 bolts (Weapon, 25 gp)A compact crossbow, usually carried by the drow and one dwarf.
- Parcel token (Other, No intrinsic value)A copper token stamped with a simple parcel mark, used to identify the gang's deliveries.
Notes for the game master
Tactics
Opening
They demand the party's valuables and try to make the threat sound more serious than it is. If negotiations fail, they begin from cover with crossbow shots, avoiding a surprise attack unless the party is careless.
Mid-fight
The orc tries to pin down a front-line combatant while the drow and dwarves shoot from cover. They use Dirty Opening only when an ally has already engaged the target.
End of the fight
If badly outnumbered or if two members are down, the survivors drop whatever they can and run for a narrow passage.
Retreat
They are hired thieves, not fanatics. They flee or surrender when the fight turns against them, especially if offered a way to blame the job on Glokta.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A mismatched crew: an orc with a chipped cleaver, a drow with a hooded crossbow, and two squat dwarves in patched mining leathers. Their gear is practical and worn, with no shared uniform beyond a small copper token stamped with a parcel mark.
Behavior
The Couriers prefer intimidation, distraction, and a quick snatch over a fair fight. They do not risk their lives for the loot and are willing to bargain if cornered.
How it lives
They maintain a temporary camp near a route used by caravans and travelers. Their mixed backgrounds are less important to them than the steady pay and the chance to keep a little of what they steal.
Lair
They occupy a temporary hideout in a disused mine niche, usually with a narrow escape route and a lookout positioned near the approach.
- Habitat
- Underdark passages, abandoned mines, and cavern routes used by merchants or explorers.
Signs that it is near
Tags
Lore
Travelers call them the Couriers because the gang insists that it is only transporting goods. The stolen goods are meant for Glokta, a man who pays for valuable equipment and keeps the bandits supplied with information about likely targets.
What drives it
Get paid by Glokta, keep a share of the loot, and avoid dying over someone else's property.
After the fight
Captured bandits bargain, claiming they were hired only to take the party's belongings to Glokta. Their orders, payment, or a marked scrap of paper can point toward their employer.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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