Headman's Lot
The creature called the Headman's Lot is believed to have been born during Thentria's golden age, when the civilization's engineers shaped rivers and built cities that glowed beneath the earth. Its bronze collars may once have restrained or studied it. The swamp swallowed the ruins, but the hydra survived, growing immense and accumulating heads over thousands of years. Locals say its oldest heads remember the names of the engineers who first bound it.
Headman's Lot
Combat
AC 18 · HP 310 · CR 16 , DeadlyHeadman's Lot
Actions
Reactions
Legendary Actions
- Role
- Elite
- Built for
- Party of four characters, approximately level 15–17; intended as a deadly set-piece encounter
Gear
- Thentrian bronze collars (Relic, Several are intact enough to be studied or reforged)Fused into its neck scales; likely remnants of an ancient Thentrian containment device.
Notes for the game master
Tactics
Opening
It begins submerged among reeds, then rises to unleash Elemental Spit on the largest visible cluster. It targets those who appear to control the battlefield or threaten its lair.
Mid-fight
It uses Multiattack against nearby threats and saves Elemental Spit for clustered enemies or foes threatening its flanks. It uses legendary movement to reposition among cover and shallow channels.
End of the fight
When badly injured, it uses Fin-Sweep to knock foes down, then retreats into deep water while its heads cover the escape with Bites and any recharged Elemental Spit.
Retreat
It fights fiercely while protecting its lair, but withdraws if reduced below 75 hit points and unable to reach deep water. It does not pursue prey far from the swamp.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A colossal, slate-green hydra with forty-five thick, muscular necks fanning from a body the size of a ruined watchtower. Six broad fins rise from its shoulders and flanks like ragged wings, their translucent membranes veined with blue sparks, orange embers, and yellow-green acid. Its heads bear mismatched crowns of mineralized scales, and old bronze collars from Thentrian machinery are fused into several necks.
Behavior
Patient and territorial, it watches intruders through overlapping fields of vision before striking. Its heads often argue in distinct hisses and clicks, but coordinate instantly when food or danger appears. It treats the Thentrian ruins as part of its territory and attacks anyone disturbing the old machinery.
How it lives
It is a solitary apex predator that can survive on enormous swamp beasts, but it also consumes mineral-rich mud and scavenges metal from ancient ruins. Its unnatural longevity comes from a slow, persistent regeneration that has endured for millennia.
Lair
It nests in a flooded Thentrian observatory sunk beneath the swamp. Its lair includes a submerged central chamber, collapsed causeways, and corroded devices that intermittently discharge heat or electricity.
- Habitat
- Swamp
Signs that it is near
Tags
Lore
The creature called the Headman's Lot is believed to have been born during Thentria's golden age, when the civilization's engineers shaped rivers and built cities that glowed beneath the earth. Its bronze collars may once have restrained or studied it. The swamp swallowed the ruins, but the hydra survived, growing immense and accumulating heads over thousands of years. Locals say its oldest heads remember the names of the engineers who first bound it.
What drives it
Protect its territory, feed, and keep intruders away from the submerged Thentrian observatory.
After the fight
When the hydra dies, its six fins collapse like torn sails and its remaining necks writhe for several minutes. The marsh water around its corpse may stay caustic, superheated, or electrically charged for a day, depending on which heads were active at death.
“Its bronze collars may once have restrained or studied it.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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