Coppergrin
Locals call the creature a Coppergrin because the first one known in the district left a copper button and a burnt-sugar smell after making a tax collector laugh himself into a fountain. It remembers every face it has pranked and considers a well-executed joke a binding promise.
Coppergrin
Combat
AC 16 · HP 82 · CR 5Coppergrin
Actions
Reactions
- Role
- Mobile controller and urban skirmisher
- Built for
- 5th level party of four characters
Gear
- Hooked cane (Weapon, Worth 5 gp)A hooked walking stick used to snag purses, pull foes off balance, and vault over low barriers.
- Trick-powder pouches (Tool, Enough for 6 uses)Small paper twists of flour, pepper, and powdered chalk, used for blinding tricks.
- Cackling bell (Wondrous item, No ordinary market value)A tarnished copper bell whose sound carries an enchantment.
Notes for the game master
Tactics
Opening
Begin with Cackling Bell from behind cover, ideally catching several characters while bystanders scatter. Follow with Pocket Sand against a visibly dangerous ranged attacker.
Mid-fight
Use Hooked Cane to drag a dangerous melee foe away from an ally, then blind a second target with Pocket Sand. Keep moving through doors, alleys, and market stalls.
End of the fight
If reduced below 20 hit points, it uses its reaction to Slip Between Crowds and flees toward a narrow lane, rooftop route, or busy public space. It stops fighting if offered a genuinely amusing story or a bargain it finds fair.
Retreat
The Coppergrin is not brave when outmatched. It surrenders stolen goods as a distraction, then escapes when attention shifts. It does not fight to the death.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A knee-high, broad-eared fey in a patched city coat, with bright brass eyes and a grin full of tiny square teeth. Its gloves are always mismatched, and a little copper bell hangs from its belt. Wherever it has been, a faint smell of burnt sugar lingers.
Behavior
A gleeful nuisance with a strict personal code: it steals from the pompous, pranks bullies, and repays kindness with uncanny favors. It prefers embarrassment and confusion to injury, but it will fight fiercely to protect its hidden bolt-hole.
How it lives
Coppergrins thrive where many people live close together and every day brings new faces, rumors, and overlooked corners. They eat sugared nuts, stolen pastries, and the occasional serving of gossip. They are solitary but may maintain informal pacts with street children, performers, and shopkeepers.
Lair
Its bolt-hole is usually concealed behind a false wall in a theater, under a bakery, or above a crowded shop. It is decorated with stolen signs, wind-up toys, and carefully catalogued objects taken from people who deserved to be inconvenienced.
- Habitat
- Urban neighborhoods, especially crowded markets, old tenements, clock towers, theaters, and streets with many awnings and narrow passages.
Signs that it is near
Tags
Lore
Locals call the creature a Coppergrin because the first one known in the district left a copper button and a burnt-sugar smell after making a tax collector laugh himself into a fountain. It remembers every face it has pranked and considers a well-executed joke a binding promise.
What drives it
To puncture arrogance, collect amusing secrets, and keep the streets lively enough that no powerful person can control them completely.
After the fight
When cornered, a Coppergrin often bargains with stolen keys, overheard secrets, or the location of a hidden passage. If driven off, it leaves the neighborhood in peace for a few days before returning with a new disguise.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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