Chain Patrol
The miners died when The Split Seam collapsed. Something in the mine raised their bones and set them walking the routes they once worked. The skeletons do not remember their names, but still respond to the clank of chain and the rhythm of a shift bell.
Chain Patrol
Combat
AC 13 · HP 13 · CR 1/4 per skeleton; a pair is 100 XP before encounter multipliers.Chain Patrol
Actions
- Role
- Patrolling melee minion
- Built for
- Any level; two Chain Patrol skeletons are a low-threat encounter for a typical 1st-level party.
Gear
- Mining pick (Weapon, 1 sp)A chipped miner's pick used as a thrusting weapon. It is treated as a light thrown pick with a 20/60-foot range.
- Mining clothes (Clothing, No resale value)Torn, dust-stained remnants of a miner's work clothes, too ruined to offer protection.
- Patrol chain (Other, Negligible)Rusted links wound around the skeleton's ribs and belt. They rattle but do not restrain it.
Notes for the game master
Tactics
Opening
The pair march in step along their route. They attack intruders they can see, trying to block the passage before their targets can move deeper into the mine.
Mid-fight
The skeletons use their reach of position rather than weapon reach, holding a narrow passage and taking turns attacking anyone who tries to push through.
End of the fight
If one skeleton is destroyed, the other keeps fighting until destroyed or its patrol route draws it out of sight.
Retreat
The skeletons do not retreat, bargain, or surrender. If targets flee, they pursue only as far as their assigned patrol route.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A gaunt human skeleton in torn, dust-gray mining clothes. Rusted chain links loop around its ribs and belt. It carries a narrow mining pick in both hands, leveled like a spear, and its jaw clicks in time with its steps.
Behavior
They march back and forth along a fixed route, scraping their picks against stone at each turn. They react to nearby movement or noise, and attack anyone who enters their patrol space.
How it lives
The skeletons are animated remains, not living workers. They need no food, air, or rest, and continue their route until destroyed or magically released.
Lair
The Split Seam's abandoned mine tunnels, where the patrol follows a repetitive route between a collapsed worksite and a blocked passage.
- Habitat
- Dungeon, especially abandoned mines and cramped underground passages.
Signs that it is near
Tags
Lore
The miners died when The Split Seam collapsed. Something in the mine raised their bones and set them walking the routes they once worked. The skeletons do not remember their names, but still respond to the clank of chain and the rhythm of a shift bell.
What drives it
Continue its patrol and drive intruders out of its assigned stretch of the mine.
After the fight
When destroyed, each skeleton collapses into a heap of bones and torn work clothes. Its pick falls with a sharp clang, and the patrol chain goes slack.
“Something in the mine raised their bones and set them walking the routes they once worked.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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