Outlaw Lookouts
The outlaws call their entry sentries lookouts, though the post is less a position of honor than a test of loyalty. At Sootwatch Tower, the sentries watch the rubble beneath the missing stairwell and listen for footsteps above. Their soot-dark bootprints cross older marks in the ash, revealing how recently the tower was occupied.
Outlaw Lookouts
Combat
AC 12 · HP 9 · CR 1/8 (25 XP)Outlaw Lookouts
Actions
- Role
- Sentry and ranged skirmisher
- Built for
- Designed for use in low-level D&D 5e encounters; CR 1/8 is a minor threat to a typical adventuring party.
Gear
- Shortsword (Weapon, 10 gp)A practical sidearm with a worn leather grip.
- Light crossbow (Weapon, 25 gp)A compact crossbow kept ready for a quick shot from cover.
- Leather armor (Armor, 10 gp)A patched, ash-stained leather coat.
- Signal whistle (Adventuring gear, 5 cp)A small whistle used to signal nearby allies.
Notes for the game master
Tactics
Opening
Keep watch from a doorway or rubble-choked angle. If intruders are spotted, fire once from cover and use Warning Whistle to alert the rest of the gang.
Mid-fight
Move between surviving doorways and broken shields to gain cover. Use the crossbow against exposed targets and call out enemy positions to allies.
End of the fight
If cornered, the lookout fights with a shortsword while seeking a doorway or piece of cover. They avoid trading blows with a stronger foe.
Retreat
The lookout retreats if isolated and reduced to 3 hit points or fewer, unless escape would abandon a trapped ally. They surrender if surrounded and offered a way to live.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A lean, travel-worn outlaw in patched leather and a soot-dark scarf. Their crossbow is kept close, and their boots are wrapped in rags to soften their tread. Ash clings to their cuffs and gathers in the creases of their gloves.
Behavior
Cautious and opportunistic. The lookout watches entrances, counts intruders, and prefers to warn the gang rather than hold ground. They use cover, keep a retreat route open, and avoid fair fights.
How it lives
These sentries are hired, coerced, or indebted members of the outlaw band. They rely on their companions for food and shelter and are usually posted where a warning can reach the tower's inner rooms.
Lair
Sootwatch Tower's entry hall lies beneath a jagged hole where the stairwell once stood. Ash-stained stone, broken shields, and fresh outlaw bootprints mingle beneath the surviving doorways. Lookouts favor the doorways for cover and can retreat into the tower's side passages.
- Habitat
- Dungeon, especially ruined towers and occupied fortifications.
Signs that it is near
Tags
Lore
The outlaws call their entry sentries lookouts, though the post is less a position of honor than a test of loyalty. At Sootwatch Tower, the sentries watch the rubble beneath the missing stairwell and listen for footsteps above. Their soot-dark bootprints cross older marks in the ash, revealing how recently the tower was occupied.
What drives it
Stay alive, warn the gang of intruders, and earn enough trust to leave the exposed post.
After the fight
A captured lookout may know the tower's patrol routes, hidden caches, and which outlaw is currently in charge. If the lookout escapes, the next group of outlaws is ready for intruders.
“At Sootwatch Tower, the sentries watch the rubble beneath the missing stairwell and listen for footsteps above.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
0 imagesNo images yet.
Turn Outlaw Lookouts into a sheet
A high-res, share-ready sheet you can post or print.