Merek's End
Merek's End is one of twelve primordial gods that existed before the ordering of the planes. The name is not its own. It comes from Merek, a mortal explorer recorded as the first person to encounter the god and die in its presence. After its siblings departed, fell silent, or were sealed away, Merek's End endured millennia without answer. Its first possessions were attempts at conversation. Its later commands became an army, and eventually its only purpose.
Merek's End
Combat
AC 22 · HP 615 · CR 30 , Deadly for a level 20 partyMerek's End
Spells
Actions
Reactions
Legendary Actions
- Role
- Elite
- Built for
- 20
Augmentations
Notes for the game master
Tactics
Opening
Begin with Extinction Pulse if multiple characters are in its cone. Otherwise, use Unmake Command on the most threatening visible enemy and Multiattack a second target.
Mid-fight
Use Unmake Command on a dangerous melee combatant or construct, forcing the party to spend actions breaking the possession. Use legendary movement to escape grapples and reach isolated targets.
End of the fight
Below 150 hit points, Merek's End uses Extinction Pulse whenever it can catch several foes, then focuses Eclipse Fist attacks on whoever has dealt it the most radiant damage. It does not bargain, but may spend a turn trying to seize a powerful foe rather than finish off a weakened one.
Retreat
Merek's End does not retreat out of fear. If reduced to 0 hit points, it collapses and is destroyed unless its death occurs within its lair, where the DM may instead have its essence flee through a planar breach.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A Gargantuan silhouette of starless darkness, as if a hole has been cut through reality. Thin white fractures glow across its surface like distant constellations. Its many long arms end in delicate, almost pleading hands, while stolen masks and pieces of possessed bodies drift inside its translucent torso. Its voice is a chorus of the dead speaking from far away.
Behavior
It treats all life as a problem to be erased, but its actions retain the shape of a lonely god's longing. It commandeers bodies and machines as company, tools, and a silent audience. It rarely speaks unless addressed, and may keep a possessed victim alive simply to hear them answer.
How it lives
Merek's End has no natural ecology. It persists in hostile planar regions, sustaining itself on divine residue and the energy released when life is destroyed. It cannot reproduce, and its influence usually spreads through the machines and creatures it possesses.
Lair
Merek's End lairs in a deserted divine realm or inside a dead star. Its presence turns the surroundings into a silent expanse of floating ruins and motionless machines. In its lair, initiative count 20 (losing initiative ties), it can choose one lair effect: a 20-foot-radius area it can see becomes difficult terrain until the next round; one unattended construct within 120 feet animates and moves up to its speed; or a 30-foot-radius sphere becomes lightly obscured by drifting motes until initiative count 20 on the next round.
- Habitat
- Planar, especially dead divine realms, the Astral Plane, and abandoned worlds.
Signs that it is near
Tags
Lore
Merek's End is one of twelve primordial gods that existed before the ordering of the planes. The name is not its own. It comes from Merek, a mortal explorer recorded as the first person to encounter the god and die in its presence. After its siblings departed, fell silent, or were sealed away, Merek's End endured millennia without answer. Its first possessions were attempts at conversation. Its later commands became an army, and eventually its only purpose.
What drives it
Destroy all life so that nothing remains to abandon it. It also seeks to possess enough beings to recreate the sensation of being surrounded by its fellow gods.
After the fight
When Merek's End is defeated, its dark mass collapses into a silent point of light, then vanishes. For a year, the site experiences no natural decay and no new life. If the being's core was not destroyed by a specific act of severance, its loneliness may eventually draw its scattered essence back together.
“It comes from Merek, a mortal explorer recorded as the first person to encounter the god and die in its presence.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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