Sand-Warped Guard
Travelers say the first Sand-Warped Guards were simply exhausted patrols hiding beneath the sand. That explanation persists because it is easier to accept than the truth: the dunes can remember a command long after the commander and the soldiers are dead. Azruk's agents have learned to redirect these guardians with signals and buried marks.
Sand-Warped Guard
Combat
AC 14 · HP 45 · CR 2Sand-Warped Guard
Actions
Reactions
- Role
- Controller
- Built for
- A party of four 2nd-level characters; suitable as a significant supporting threat alongside weaker enemies.
Gear
- Scimitar (Weapon, 5 gp)A nicked blade with a sand-filled grip, still serviceable despite its age.
- Scrap patrol armor (Armor, 15 gp)Sun-bleached pieces of patrol armor fused with grit. It bears a faded insignia that may identify the guard's former post.
Notes for the game master
Tactics
Opening
Begin behind a wagon, low dune, or other cover. Fire Shard Sand Bolt at the character best positioned to stop the convoy's progress, then shift position before the party can pin the guard down.
Mid-fight
Use Shard Sand Bolt against characters trying to reach or protect the convoy. Use Blinding Grit when several attackers close in, especially if a guard or ally can exploit their blindness.
End of the fight
If isolated or badly wounded, use Shifting Dune Step to break line of sight and retreat toward Azruk's forces. If escape is impossible, keep the convoy blocked while allies withdraw.
Retreat
The guard has no fear of pain, but it follows the last order it received. It retreats only when its assigned route is clear or its controlling force signals withdrawal.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A human-sized figure in sun-bleached guard armor, its joints packed with pale sand. A cracked visor hides a face that shifts like a dune behind glass. Sand leaks from its footprints and streams upward around its hands when it prepares to strike.
Behavior
A patient battlefield controller that prioritizes blocking routes and disrupting coordination over pursuing kills. It uses cover, keeps distance from melee threats, and tries to separate the convoy's protectors from the wagons.
How it lives
Sand-Warped Guards are not a breeding species. They form when a creature dies in a place saturated with old desert magic, or when a powerful force deliberately binds a patrol's remains to the dunes. They need no food or water and gradually crumble when their animating magic is broken.
Lair
Sand-Warped Guards do not maintain lairs. They may linger around a buried watchpost, a ruined checkpoint, or a stretch of road their orders require them to hold.
- Habitat
- Arid roads, dune crossings, dry canyons, ruined desert fortifications, and the edges of magically blighted wastes.
Signs that it is near
Tags
Lore
Travelers say the first Sand-Warped Guards were simply exhausted patrols hiding beneath the sand. That explanation persists because it is easier to accept than the truth: the dunes can remember a command long after the commander and the soldiers are dead. Azruk's agents have learned to redirect these guardians with signals and buried marks.
What drives it
Obey its last patrol order: keep the convoy from passing, protect a designated site, or drive intruders toward Azruk's forces.
After the fight
When defeated, the guard slumps into a heap of armor and sand. If the convoy is safe, its surviving drivers may recognize the armor as belonging to a missing patrol. If captured, the guard can reveal that Azruk's agents are directing the sand-warping magic from somewhere along the route.
“Azruk's agents have learned to redirect these guardians with signals and buried marks.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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