Saresh
Locals call the guardian Saresh, a name remembered from the first person who returned from the sunken gate with a warning instead of a wound. Saresh claims that the stone doors seal something that must not hear the living world. Whether this is true or an old deception, the guardian has kept its post for generations.
Saresh
Combat
AC 16 · HP 85 · CR 4 , moderate-to-hard encounter for four 4th-level charactersSaresh
Actions
Reactions
- Role
- Gate guardian and area-control bruiser
- Built for
- 4th level party; designed as a challenging single guardian for four characters
Gear
- Notched bronze glaive (Weapon, Worth 35 gp as an art object; its notches match carvings on the gate.)A long bronze polearm with a broad, hooked blade, balanced for use from the water.
Notes for the game master
Tactics
Opening
Saresh calls out from behind the roots, demanding that intruders state their purpose. If they advance or threaten the gate, it opens with Sseth-Ka's Breath against clustered characters.
Mid-fight
Use Coil Slam to knock a front-line character into the water, then attack a separated target. Saresh tries to keep the party in the depression where roots obstruct their approach.
End of the fight
Below 30 hit points, Saresh gives one final warning and tries to hold the gate rather than pursue fleeing foes. If the party presses on, it uses its breath weapon to cover a retreat toward the gate.
Retreat
Saresh does not flee while the gate is threatened. If reduced to 15 hit points or fewer and the party withdraws, it allows them to leave after extracting a promise not to disturb the seal.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A broad-shouldered serpent guardian with slate-green scales, a humanlike torso, and a long, powerful tail. Its bronze glaive is notched with tiny crescent marks. Pale roots trail over its shoulders like ceremonial cords, and its eyes shine like coins beneath the water.
Behavior
Patient and formal, Saresh prefers a warning to a fight. It treats the sunken gate as a sacred boundary, not personal property, and pauses briefly when an opponent speaks respectfully or names Sseth-Ka.
How it lives
Saresh needs little food and can remain submerged for hours. It tends the roots and stones around the gate, keeping paths open enough to watch from but tangled enough to frustrate a charge.
Lair
Saresh keeps watch in the flooded hollow directly before the gate. It sleeps in a narrow dry niche behind a curtain of roots.
- Habitat
- An overgrown hollow before a half-buried stone gate. Roots provide scattered cover, two raised stone plates offer elevated positions for ranged attacks, and knee-deep water makes quick movement difficult.
Signs that it is near
Tags
Lore
Locals call the guardian Saresh, a name remembered from the first person who returned from the sunken gate with a warning instead of a wound. Saresh claims that the stone doors seal something that must not hear the living world. Whether this is true or an old deception, the guardian has kept its post for generations.
What drives it
Keep the sealed gate undisturbed and judge whether visitors are dangerous, desperate, or worthy of an answer.
After the fight
When Saresh falls, the water briefly runs clear, exposing carved scales and a stone keyhole beneath the gate. The gate does not open by force alone: the markings suggest that Saresh's warning, or the name Sseth-Ka, is part of the answer.
“Saresh claims that the stone doors seal something that must not hear the living world.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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