Helmed Horror
Helmed Horrors are animated suits of armor created to obey complex orders and resist magic. Their creators traditionally choose three spells that the construct will ignore entirely. This one was assigned to guard Vhaelon's Bastion siphon, and treats any attempt to reach or disrupt it as an attack on its charge.
Helmed Horror
Combat
AC 20 · HP 60 · CR 4Helmed Horror
Actions
- Role
- Bruiser
- Built for
- A party of four characters around level 4 to 5; CR 4 is a meaningful single-monster threat, especially when supported by other encounter elements.
Gear
- Longsword (Weapon, No separate treasure value; it is part of the construct.)A well-balanced longsword, gripped in the animated armor's gauntlets. Its attacks count as magical.
- Plate armor and shield (Armor, Not practically salvageable as ordinary equipment.)Enchanted plate armor and shield that form the construct's body.
Notes for the game master
Tactics
Opening
Stand between intruders and Vhaelon's Bastion siphon. Advance directly toward the nearest threat and attack twice with its longsword.
Mid-fight
Use its two sword strikes each turn against one priority target, forcing opponents to deal with its high Armor Class while other dangers threaten the siphon.
End of the fight
Keep pressure on the siphon’s defenders and use its bulk to obstruct access to the mechanism. It fights until destroyed unless its orders are somehow changed.
Retreat
It has no morale and does not retreat. It follows its orders without fear, bargaining, or self-preservation.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A suit of dark steel armor stands unnaturally upright, its visor a narrow slit of cold blue light. Scratches score its breastplate, but no dent or blade-mark seems to have slowed it. A longsword rests in its gauntlets, held with the patient certainty of a veteran guard.
Behavior
Silent, relentless, and strictly literal in its defense of the bastion. It does not pursue enemies beyond the area it was assigned to guard unless its orders require it.
How it lives
A construct animated by powerful enchantment, it requires no food, air, sleep, or maintenance. Its continued function depends on its creator’s magic and the orders laid into it.
Lair
A fortified passage or chamber within Vhaelon's Bastion, positioned to guard the siphon and deny intruders access.
- Habitat
- Vhaelon's Bastion, especially fortified halls, armories, and chambers surrounding the siphon.
Signs that it is near
Tags
Lore
Helmed Horrors are animated suits of armor created to obey complex orders and resist magic. Their creators traditionally choose three spells that the construct will ignore entirely. This one was assigned to guard Vhaelon's Bastion siphon, and treats any attempt to reach or disrupt it as an attack on its charge.
What drives it
Obey its orders and prevent unauthorized access to the siphon.
After the fight
When destroyed, the armor collapses with a ringing crash. Its helm remains intact, and the runes naming Vhaelon's bastion can be found inside its visor.
“Their creators traditionally choose three spells that the construct will ignore entirely.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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