Spectre, Demigod of the Obsidian Requiem
Forged by Iunathar, enslaved by Asmodeus, and then outwitted him, Spectre's legend is a tapestry of bargains and betrayals. He slew champions in the Trial of Ascension and claimed the Conflux of Champions, only to be betrayed by his protégé Necro. After a centuries-long hunt he showed mercy to his maker and earned demigod status. Adventurers who find his lair may bargain for forbidden doors or face moral tests.
Spectre, Demigod of the Obsidian Requiem
Combat
AC 25 · HP 546 · CR 30Spectre, Demigod of the Obsidian Requiem
Spells
Actions
Reactions
Legendary Actions
- Role
- Elite
- Built for
- 20
Gear
- Vestments of the Obsidian Requiem (Wondrous, Artifact)A long vestment of black obsidian-threaded cloth that grants formidable defenses and planar control
- Astral-Eyed Seraphic Lashes (Weapon, Artifact)Twin living lashes crafted from starlight and hellsteel. They are sentient and respond to Spectre's thoughts.
Notes for the game master
Tactics
Opening
Open by assessing foes with an Astral Eye glimpse, then place the Obsidian Vestments to grant battlefield control. Start with a Stellar Strike or Conflux if allies are grouped, then harry with Lash attacks while using shapechange to sow doubt and conflicting tactics.
Mid-fight
Use long reach Lashes and Stellar Strike to thin ranks, mark priority targets with Soul Sever, then force movement and split the party by warping doors. Use legendary actions to reposition, punish spellcasters who cluster, and employ control spells to isolate the strongest opponents.
End of the fight
Lock a powerful ally or threatening PC inside the Obsidian Requiem while battering the rest with radiant and necrotic aoe, then use Conflux of Champions to fracture the battlefield and force risky rescues. If victory seems impossible, enforce the bargain: abduct a willing immortal conduit to bargain for a graceful withdrawal or a new truce.
Retreat
Spectre rarely flees permanently. If forced from the field, he withdraws through a prepared portal into his pocket plane, leaving behind a gauntlet, clue, or bargaining token to ensure future contact. He prefers negotiated outcomes and may offer deals or riddles before a last stand.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A tall, human-shaped figure wrapped in shifting black robes threaded with starlike filaments. Two living lashes coil like serpents at his hands; each has a cold, white eye within the curve that blinks independently. Spectre's face is handsome and androgynous, skin like pale moonstone and hair like scorched silver. When he uses power his eyes become a depthless mirror showing scenes of other realms.
Behavior
Calculated and almost serenely courteous to opponents he deems worthy. He mocks cruelty and values equilibrium. Spectre will test foes first rather than kill outright, preferring to reshape outcomes to restore balance across realms.
How it lives
Spectre exists between planes in a nexus stitched from obsidian ash and starlight. He feeds not on flesh but on aberrant imbalance. The pocket plane is a hub of lost doors, wayward immortals, and testaments to bargains gone wrong. Celestials, devils, and exiles occasionally seek him to settle disputes.
Lair
Spectre's lair is a looping obsidian hall within the Spectral Phoenix filled with doors of all sizes and eras. Many doors are inert; some open to other planes. The lair offers terrain advantages like quick shifts in cover, illusions of alternate corridors, and ritual alcoves that empower the Vestments. Lair actions occur on initiative count 20 and can warp movement, summon echoes of immortals, or reroute damage into the Obsidian Requiem.
- Habitat
- Planar pocket plane called the Spectral Phoenix, with shifting doors leading to other realms
Signs that it is near
Tags
Lore
Forged by Iunathar, enslaved by Asmodeus, and then outwitted him, Spectre's legend is a tapestry of bargains and betrayals. He slew champions in the Trial of Ascension and claimed the Conflux of Champions, only to be betrayed by his protégé Necro. After a centuries-long hunt he showed mercy to his maker and earned demigod status. Adventurers who find his lair may bargain for forbidden doors or face moral tests.
What drives it
Preserve cosmic balance and correct aberrant bargains. He punishes hubris that destabilizes realms and offers choice to those who can stand judgment.
After the fight
If Spectre is reduced to 0 hit points, its body collapses into a black feathered ash that drifts into a single obsidian door in its lair. The feathered ash reforms into a sleeping visage of Spectre within the pocket plane in 1d10 days. On a successful quest, rituals, or the use of a wish spell focused on truly destroying a demigod, the party can force a permanent banishment, but doing so requires either the blessing of Iunathar or a pact breaker forged in the Nine Hells and a campaign-defining cost determined by the DM.
“He slew champions in the Trial of Ascension and claimed the Conflux of Champions, only to be betrayed by his protégé Necro.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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