Sir Odran Kest
Sir Odran Kest was sworn to guard the sealed sanctum beneath Veyr Keep. When the keep fell, he remained at his post, mortally pierced by the silver relic he had been charged to protect. The relic's steady pulse has kept him upright ever since, bound to a duty whose purpose he can no longer fully remember.
Sir Odran Kest
Combat
AC 18 · HP 127 · CR 7Sir Odran Kest
Actions
Reactions
Legendary Actions
- Role
- Armored guardian and melee controller
- Built for
- Four characters of 7th level
Gear
- Plate Armor (Armor, Nonmagical, worth 1,500 gp if salvaged in good condition)Immaculate plate armor, polished and bearing the faded crest of Veyr Keep.
- Relic-Forged Longsword (Weapon, Nonmagical)A straight longsword whose blade catches the relic's silver light. It is a mundane weapon for other wielders.
- Silver Heart Relic (Relic, Unique; its powers are not fully understood)A luminous silver object embedded through his chest. Removing it requires Sir Odran to be incapacitated or dead.
Notes for the game master
Tactics
Opening
Sir Odran asks the intruders to leave the sealed sanctum. If they approach the altar, touch the candles, or attack him, he draws his sword and fights without warning.
Mid-fight
He uses his reaction to blunt the strongest nearby hit and uses Silver Heartbeat when multiple enemies gather within range. He keeps his back to the altar and avoids being surrounded.
End of the fight
When badly wounded, Sir Odran uses Silver Heartbeat to hold enemies in place, then focuses attacks on whoever threatens the altar or the relic. He does not pursue fleeing foes beyond the sanctum.
Retreat
Sir Odran does not retreat or bargain once combat begins. If reduced to 0 hit points, he collapses before the altar; the relic remains embedded in his chest.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A tall knight stands motionless before the black altar, immaculate in polished plate armor that bears no dust despite the age of the keep. A luminous silver relic pierces his chest and beats with a slow, steady light. Each pulse glints across the extinguished candles, though none of their wicks catch flame. His visor is closed, and his gauntlets rest on the pommel of a longsword.
Behavior
Formal, patient, and unwavering. Sir Odran speaks as if the sanctum were still in active service and addresses intruders as visitors who have violated a sacred boundary. He offers one clear warning, then treats any approach to the altar as a hostile act.
How it lives
Sir Odran does not eat, sleep, or breathe. The silver relic sustains his body and draws faint power from the sanctum's wards. He remains at the altar unless its seal is disturbed or intruders enter the chamber.
Lair
The sealed sanctum of Veyr Keep is a high-ceilinged chamber with a black altar at its center and a circle of extinguished candles. The relic's pulse causes faint silver reflections to travel across the stone. The room itself has no lair actions.
- Habitat
- Dungeon
Signs that it is near
Tags
Lore
Sir Odran Kest was sworn to guard the sealed sanctum beneath Veyr Keep. When the keep fell, he remained at his post, mortally pierced by the silver relic he had been charged to protect. The relic's steady pulse has kept him upright ever since, bound to a duty whose purpose he can no longer fully remember.
What drives it
Preserve the sanctum's seal and prevent anyone from taking or disturbing the silver relic.
After the fight
When Sir Odran falls, the relic gives one final, fading pulse. Its light dims but does not vanish. The candles around the altar may be relit, ending the sanctum's supernatural chill, though the relic remains a dangerous mystery unless removed or properly laid to rest.
“When the keep fell, he remained at his post, mortally pierced by the silver relic he had been charged to protect.”
Variants
Hooks
Plot hooks
How to use it
Treasure
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