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Sir Odran Kest - AI-generated fantasy Monster

Sir Odran Kest

Sir Odran Kest was sworn to guard the sealed sanctum beneath Veyr Keep. When the keep fell, he remained at his post, mortally pierced by the silver relic he had been charged to protect. The relic's steady pulse has kept him upright ever since, bound to a duty whose purpose he can no longer fully remember.

Medium undead · CR 7 · Unique

Sir Odran Kest

A sworn knight kept standing by a radiant silver relic lodged in his heart, guarding the sealed sanctum of Veyr Keep.
AC18
HP127/127
CR7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 18 · HP 127 · CR 7

Sir Odran Kest

Medium undead (undead), lawful neutral
Armor Class18 (plate armor)
Hit Points127 (15d8 + 60)
Speed
Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitutionWisdomCharisma
SkillsAthleticsPerceptionReligion
Damage Resistances
Necrotic damage
Immunities
Poison damage,
Poisoned condition
Weaknesses
Sir Odran's speed is reduced to 0 until the end of his next turn if he fails a saving throw against a spell or effect that restrains him.
He has no ranged attacks and will not leave the sanctum to pursue intruders.
Senses
Darkvision 60 ft.,
Passive Perception 15
Languages
Common
Challenge7
Proficiency Bonus+3
Passive Perception15
Undead Nature. Sir Odran does not require air, food, drink, or sleep.
Bound to the Sanctum. Sir Odran has advantage on saving throws against effects that would turn undead.

Actions

Multiattack. Sir Odran makes two attacks with his relic-forged longsword.
Relic-Forged Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage, or 9 () slashing damage if used with two hands, plus 7 () necrotic damage. If the target is a creature, it cannot regain hit points until the start of Sir Odran's next turn.
Silver Heartbeat. Recharge 5-6. The silver relic in Sir Odran's chest beats once, sending a shockwave through a 15-foot radius. Each creature of his choice in that area must make a Constitution saving throw, taking 27 () radiant damage on a failed save, or half as much on a success. A creature that fails also has its speed reduced to 0 until the end of its next turn as silver light binds its shadow to the floor.
Seal of the Heart. Once per day, Sir Odran touches a creature or object and invokes the relic's power. If the target is a creature, it must succeed on a Wisdom saving throw or be cursed for 24 hours. While cursed, the target hears the relic's heartbeat and has disadvantage on the first saving throw it makes against Sir Odran's Silver Heartbeat. Remove curse or similar magic ends the effect. If the target is an object, it is sealed shut by silver light until Sir Odran dies or the seal is dispelled with a successful spellcasting ability check.

Reactions

Silver Guard. When a creature Sir Odran can see within 5 feet hits him with an attack, he reduces the damage by 10 ().

Legendary Actions

Measured Advance. Sir Odran moves up to half his speed without provoking opportunity attacks.
Sword Strike. Sir Odran makes one Relic-Forged Longsword attack.
Role
Armored guardian and melee controller
Built for
Four characters of 7th level

Gear

  • Plate Armor (Armor, Nonmagical, worth 1,500 gp if salvaged in good condition)Immaculate plate armor, polished and bearing the faded crest of Veyr Keep.
  • Relic-Forged Longsword (Weapon, Nonmagical)A straight longsword whose blade catches the relic's silver light. It is a mundane weapon for other wielders.
  • Silver Heart Relic (Relic, Unique; its powers are not fully understood)A luminous silver object embedded through his chest. Removing it requires Sir Odran to be incapacitated or dead.

Notes for the game master

Sir Odran is a custom undead creature, not an official published monster.
His Silver Heartbeat is magical but is not a spell.
He has no legendary resistance. His two legendary actions are intended to keep his threat active between turns without substantially increasing his damage output.

Tactics

  1. Opening

    Sir Odran asks the intruders to leave the sealed sanctum. If they approach the altar, touch the candles, or attack him, he draws his sword and fights without warning.

  2. Mid-fight

    He uses his reaction to blunt the strongest nearby hit and uses Silver Heartbeat when multiple enemies gather within range. He keeps his back to the altar and avoids being surrounded.

  3. End of the fight

    When badly wounded, Sir Odran uses Silver Heartbeat to hold enemies in place, then focuses attacks on whoever threatens the altar or the relic. He does not pursue fleeing foes beyond the sanctum.

  4. Retreat

    Sir Odran does not retreat or bargain once combat begins. If reduced to 0 hit points, he collapses before the altar; the relic remains embedded in his chest.

How it fights

Stay near the altar and force melee combatants to approach through the candle circle.
Use Silver Heartbeat when at least two enemies are in range, preferably after they have committed to close combat.
Use Silver Guard against a damaging melee hit, especially from a character threatening to bypass him.
Avoid pursuing opponents who withdraw from the sanctum.

Who it attacks first

A creature that crosses the candle circle or approaches the black altar.
A creature attempting to remove, strike, or manipulate the silver relic.
A nearby foe dealing substantial damage to him.

Works well with

A cramped chamber or narrow approach makes it harder for characters to spread out against Silver Heartbeat.
Veyr Keep's undead or constructs can hold the party in the sanctum while Sir Odran protects the altar.

How to beat it

Ranged attackers can exploit his lack of ranged attacks, especially from beyond the 15-foot radius of Silver Heartbeat.
Spread out to limit the number of characters caught by Silver Heartbeat.
Forced movement can draw him away from the altar and prevent him from controlling the center of the room.
The relic's radiant pulse is dangerous, but Sir Odran has no legendary resistance, so control effects that target his Wisdom can meaningfully disrupt him.

Ways to avoid a fight

A respectful conversation may reveal that Sir Odran remembers the old rules of the keep but not who currently commands it.
A character who presents a credible sign of lawful authority may persuade him to answer one question before he demands they leave.
Careful inspection of the black altar and candle circle can reveal clues to the relic's purpose without provoking him, provided the characters do not cross the circle.

Ecology

A tall knight stands motionless before the black altar, immaculate in polished plate armor that bears no dust despite the age of the keep. A luminous silver relic pierces his chest and beats with a slow, steady light. Each pulse glints across the extinguished candles, though none of their wicks catch flame. His visor is closed, and his gauntlets rest on the pommel of a longsword.

Behavior

Formal, patient, and unwavering. Sir Odran speaks as if the sanctum were still in active service and addresses intruders as visitors who have violated a sacred boundary. He offers one clear warning, then treats any approach to the altar as a hostile act.

How it lives

Sir Odran does not eat, sleep, or breathe. The silver relic sustains his body and draws faint power from the sanctum's wards. He remains at the altar unless its seal is disturbed or intruders enter the chamber.

Lair

The sealed sanctum of Veyr Keep is a high-ceilinged chamber with a black altar at its center and a circle of extinguished candles. The relic's pulse causes faint silver reflections to travel across the stone. The room itself has no lair actions.

Habitat
Dungeon

Signs that it is near

A steady heartbeat echoes through the stone even when the chamber appears empty.
Silver light glimmers briefly across the corridor walls in a regular rhythm.
Dust lies everywhere in Veyr Keep except on the path leading to the sanctum.

Tags

undead,
knight,
guardian,
relic-bound,
custom

Lore

Sir Odran Kest was sworn to guard the sealed sanctum beneath Veyr Keep. When the keep fell, he remained at his post, mortally pierced by the silver relic he had been charged to protect. The relic's steady pulse has kept him upright ever since, bound to a duty whose purpose he can no longer fully remember.

What drives it

Preserve the sanctum's seal and prevent anyone from taking or disturbing the silver relic.

After the fight

When Sir Odran falls, the relic gives one final, fading pulse. Its light dims but does not vanish. The candles around the altar may be relit, ending the sanctum's supernatural chill, though the relic remains a dangerous mystery unless removed or properly laid to rest.

“When the keep fell, he remained at his post, mortally pierced by the silver relic he had been charged to protect.”
From its lore

Variants

If the party is below the intended level, remove his legendary actions and reduce his hit points to 105.
If the party is above the intended level, increase his hit points to 145 and let Silver Heartbeat recharge on a 4-6.

Hooks

Plot hooks

The relic is the key to a deeper seal in Veyr Keep, and removing it could free something far worse than Sir Odran.
Sir Odran may recognize an old family crest, oath, or order carried by a character and mistake them for a legitimate visitor.
The silver relic's pulse has begun to quicken, suggesting the sanctum's seal is failing.

How to use it

Use him as the final guardian of the sealed sanctum in Veyr Keep.
Let the party observe the silver relic pulsing before initiative, giving them a moment to decide whether to speak, investigate, or attack.
For a more complex encounter, add environmental hazards such as unstable stonework or candles that flare with spectral light when the relic pulses.

Treasure

The plate armor and longsword may be salvaged if the characters defeat him without destroying them.
A locked compartment beneath the black altar contains the original oath of Sir Odran's order and a small cache of old coins.
The silver relic is a unique plot item, not ordinary treasure.

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