Gleamroot Stalker - AI-generated fantasy Monster

Gleamroot Stalker

Rangers tell of faintly glowing trails and the sudden silence of birds before a Stalker strikes. Old herbalists consider the bioluminescent fronds to be omens of both good mushroom harvests and hidden danger. Some druids cultivate the mycelial threads to hide places from unwelcome eyes, while others cut them ruthlessly.

MediumPlant(Fey-touched fungal predator)CR ModerateNeutral

Gleamroot Stalker

plantfungusambusherbioluminescent
HP85AC15SPD30 ft, climb 30 ftCR5 (1,800 XP)StealthPerceptionAthletics
STR
14
DEX
16
save
CON
16
save
INT
10
WIS
14
CHA
12
Rooted Camouflage. While motionless and partially buried the Gleamroot Stalker has advantage on Dexterity (Stealth) checks and on checks to hide.
Mycelial Regrowth. The Stalker does not need to eat in a conventional sense. It regenerates 5 hit points at the start of its turn while touching soil or decaying organic matter. If exposed to direct fire or continuous radiant damage for more than 6 seconds it loses this regeneration until the start of its next turn.
Bioluminescent Beacon. The Stalker's bioluminescent fronds shed dim light in a 10-foot radius. Friends and creatures emotionally connected to the Stalker can sense distant chemical calls through the mycelial web up to 300 feet away.
Multiattack. The Gleamroot Stalker makes one bite attack and one vine lash attack.
Bite. Melee Weapon Attack: to hit, reach 5 ft, one target. Hit: 11 () piercing damage plus 7 () necrotic damage as the fungal mouth sloughs a sticky, corrosive film.
Vine Lash. Melee Weapon Attack: to hit, reach 15 ft, one target. Hit: 9 () bludgeoning damage and the target is grappled (escape ). Until this grapple ends, the target is restrained and the Gleamroot Stalker can use a bonus action to deal 9 () bludgeoning damage as the vine squeezes. The vine can grapple only one target at a time.
Fungal Bloom. Recharge 5-6. The Stalker exhales a dazzling cloud of bioluminescent spores in a 20-foot cone. Each creature in that area must succeed on a Constitution saving throw or be blinded and poisoned for 1 minute and gain one level of exhaustion. A blinded or poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Creatures that succeed on the initial save are immune to this Stalker's spore cloud for 24 hours.
Retaliatory Spores. When a creature within 10 feet hits the Stalker with a melee attack the Stalker can exhale a spray of irritant spores. The attacker must succeed on a Constitution saving throw or take 5 () poison damage and have disadvantage on its next attack roll. The Stalker can use this reaction a number of times equal to its Constitution modifier per long rest.
Cantrips
Pass Without Trace (at will, limited area)Abjuration At will, the Stalker can cast Pass Without Trace but only within 30 feet of itself to mask movement for itself and allied fungal creatures.
1st level
EntangleConjuration The Gleamroot Stalker casts these spells innately, requiring no material components. The spellcasting ability is Wisdom (spell save DC 13).
2nd level
Spike GrowthTransmutation The Gleamroot Stalker can cast Spike Growth to slow and damage foes in tangled terrain.
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