Orun Vale
Travelers along this road speak of Orun Vale as if he were an unusually stubborn tollkeeper. He remembers every person who has answered him, but never the faces of those who refused. His brass tally is marked with four blank squares, and he claims the fourth toll is always the most important.
Orun Vale
Combat
AC 15 · HP 52 · CR 3 , moderate challenge for four 3rd-level charactersOrun Vale
Actions
Reactions
- Role
- Roadside controller and social gatekeeper
- Built for
- Level 3 party of four characters
Gear
- Hooked staff (Weapon, 5 gp)A long ash staff ending in a crooked iron hook, useful for catching packs and steering travelers away from the cart.
- Brass tally (Wondrous item, custom, 25 gp to a collector, though its supernatural use is uncertain)A brass tally plate engraved with four empty squares. It is cold to the touch and bears no maker's mark.
- Handcart (Equipment, 15 gp)A battered two-wheeled cart carrying numbered stones, rope, and a folded oilskin.
Notes for the game master
Tactics
Opening
Orun blocks the narrow path with his handcart and demands that each traveler state their business. If ignored or threatened, he uses State Your Business on the most eager character, then attacks.
Mid-fight
Use the cart and wall to divide the party. Push threats toward the loose slope, then use Tolling Pebble against characters trying to help fallen allies.
End of the fight
When reduced below 15 hit points, Orun offers to let one creature pass in exchange for a name, a promise, or the cart's brass tally. If refused, he fights defensively beside the wall.
Retreat
Orun does not pursue anyone who gets more than 60 feet from the cart. If the cart is overturned or its tally is taken, he stops fighting and tries to recover it.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A lean, weather-beaten traveler in a patched green coat, with a pale scar circling his throat like a tight collar. He stands beside a handcart piled with smooth stones, each marked with a tiny brass number. His eyes keep returning to the path behind whoever speaks.
Behavior
Formal and unnervingly patient. Orun treats every traveler as a debtor until they answer his questions. He fights to control passage rather than kill, but becomes relentless when someone attempts to pass without acknowledging him.
How it lives
Orun appears where a route has seen repeated disputes over passage, debt, or abandonment. He eats little and sleeps in the cart's shadow, though he claims the stones are his provisions.
Lair
Orun's lair is wherever his handcart has stopped. He keeps the cart angled across the path and sleeps with one hand looped through its handle.
- Habitat
- A narrow hillside path beside a dry-stone wall, with a steep, loose slope on one side and a handcart blocking the center.
Signs that it is near
Tags
Lore
Travelers along this road speak of Orun Vale as if he were an unusually stubborn tollkeeper. He remembers every person who has answered him, but never the faces of those who refused. His brass tally is marked with four blank squares, and he claims the fourth toll is always the most important.
What drives it
To collect an owed toll and hear a traveler state, plainly, why they must continue onward.
After the fight
If defeated, Orun's brass tally cracks and the cart's wheels turn freely. If spared or paid fairly, he may reveal who last passed along the path and what toll they left unpaid.
“He remembers every person who has answered him, but never the faces of those who refused.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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