Last Call
Locals call the giant the Last Call, after it once threw a rowdy patron through the front door at closing time. Since then, it has run a spotless café where the coffee is excellent, the rules are exacting, and trouble is usually ejected before it reaches the pastry case.
Last Call
Combat
AC 12 · HP 85 · CR 4 (1,100 XP), a dangerous single foe for a 4th-level partyLast Call
Actions
Reactions
- Role
- Bruiser and area-pressure controller
- Built for
- Four characters of 4th level
Gear
- Oversized steel portafilter (Weapon, Not normally sold)A heavy steel espresso-handling tool wielded as a bludgeoning weapon.
- Service coat (Clothing, 10 gp)A spotless, reinforced service coat with rolled sleeves and many small pockets.
- Industrial espresso machine (Equipment, 300 gp)A custom industrial espresso machine with reinforced fittings and a magically stabilized pressure valve.
- Jewel-encrusted show cup (Wondrous object, 250 gp)A floating cup set with bright gems; its drink shimmers with harmless magical colors.
Notes for the game master
Tactics
Opening
The focused head shouts a warning while the delighted head presents the floating cup. If threatened, the giant opens with Pressure Purge against clustered intruders.
Mid-fight
It alternates portafilter blows between nearby foes, using the counter and espresso equipment as cover when convenient.
End of the fight
If badly wounded, it blasts the nearest cluster with Pressure Purge, then threatens pursuers with the portafilter while retreating toward a back exit.
Retreat
The heads argue over whether to keep fighting. If reduced to 25 hit points or fewer, the cheerful head urges retreat while the other covers it.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A towering, broad-shouldered two-headed giant stands behind a sleek neon café counter, its spotless service coat straining over enormous arms dusted with coffee grounds. One furrow-browed head studies a hissing industrial espresso machine while the other beams at a floating, jewel-encrusted cup swirling with a sparkling rainbow drink. Its mismatched eyes, polished horns, and expressive faces make it as eccentric as it is imposing. It grips an oversized steel portafilter like a club. Steam curls around its silhouette, and scattered grounds and iridescent droplets glint beneath its feet.
Behavior
The two heads have distinct temperaments: one is meticulous and easily offended by disorder, while the other treats every encounter as an opportunity to show off a novelty drink. They bicker constantly, but cooperate when the café or its customers are threatened.
How it lives
The giant needs no special habitat beyond a sturdy building, a steady supply of beans, and enough room for its oversized equipment. It can survive on ordinary food but considers properly prepared coffee an essential daily ritual.
Lair
Its café is a compact lair of polished counters, reinforced stools, humming neon signs, and an industrial espresso machine. The giant knows which floor tiles are slick and can use the counter as half cover, though the shop is not a formal lair with special regional effects.
- Habitat
- Urban, especially cafés, market streets, arcades, and magically renovated storefronts.
Signs that it is near
Tags
Lore
Locals call the giant the Last Call, after it once threw a rowdy patron through the front door at closing time. Since then, it has run a spotless café where the coffee is excellent, the rules are exacting, and trouble is usually ejected before it reaches the pastry case.
What drives it
Keep the café immaculate, serve a truly unforgettable drink, and prevent anyone from damaging the espresso machine.
After the fight
When the giant falls, the floating cup drifts down without spilling. Its rainbow drink fades to ordinary coffee unless a character can calm the surviving head and persuade it to serve the guests.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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