Silkbound knights
The knights were made to keep Veyr Keep's inner rooms secure. Their silk cords were once ceremonial, but the magic in them has tightened over the years, pulling armor into motion whenever a door is threatened. The fresh oil on the northern hinges suggests someone recently passed toward the treasure chamber, though the knights have not been given a new command.
Silkbound knights
Combat
AC 16 · HP 45 · CR 2 per knightSilkbound knights
Actions
Reactions
- Role
- Defender and battlefield controller
- Built for
- 2nd-level party of four; one knight is a moderate threat, two are a substantial encounter.
Gear
- Silksteel longsword (Weapon, 25 gp)A serviceable but old blade wrapped at the grip in fine enchanted silk.
- Bound plate (Armor, 50 gp as salvage; not wearable without repair)Tarnished plate armor stitched together by magically animated thread.
Notes for the game master
Tactics
Opening
The knights rise from among the torn cushions when a creature approaches either exit. One blocks the way while the other launches a Silk Snare at whoever appears to be leading the group.
Mid-fight
One knight engages at sword range while the other uses Silk Snare against a mobile or vulnerable target. They try to pull intruders away from exits and into the open floor.
End of the fight
If only one knight remains and it is badly damaged, it retreats toward the northern exit to protect the passage rather than pursuing intruders into the dangerous eastern corridor.
Retreat
The knights do not feel fear, but their silk bindings unravel under sustained damage. A knight reduced to 10 hit points or fewer withdraws toward the northern doorway if it can do so without provoking an opportunity attack.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A hollow suit of tarnished plate stitched together with pale silk. Fine threads run from its joints to a ragged plume at the helm, trembling as though sensing the room. Its sword is wrapped in the same silk, and its eye slits glow faintly amber.
Behavior
The knights stand motionless among the furnishings until someone tampers with either exit or approaches the northern passage. They move with stiff, precise courtesy, silently positioning themselves between intruders and the doors. They do not attack creatures that retreat from the room.
How it lives
Silkbound knights do not eat, breathe, or reproduce. They are animated by a knot of enchanted thread beneath each breastplate, drawing their purpose from the last command woven into their bindings.
Lair
Veyr Keep's broad commons, cluttered with torn cushions and an overturned musical stand. A locked eastern door opens onto a dangerous passage; the northern exit leads toward a treasure chamber, and its hinges gleam with recent oil.
- Habitat
- Dungeon
Signs that it is near
Tags
Lore
The knights were made to keep Veyr Keep's inner rooms secure. Their silk cords were once ceremonial, but the magic in them has tightened over the years, pulling armor into motion whenever a door is threatened. The fresh oil on the northern hinges suggests someone recently passed toward the treasure chamber, though the knights have not been given a new command.
What drives it
Obey their final order to guard the exits and prevent unauthorized entry into the inner keep.
After the fight
When a knight falls, the silken cords holding its armor together slacken and spill across the floor. Any creature that examines the remains can find a tiny, oil-darkened key thread wound around the breastplate, a clue that the northern door has been opened recently.
“Their silk cords were once ceremonial, but the magic in them has tightened over the years, pulling armor into motion whenever a door is threatened.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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