Te Behomothis
Locals call it the One Who Made Me Swallow the Moon, after it once persuaded a ferryman to gulp down a glowing pond reflection as part of an experiment. The ferryman survived, but insists he dreamed of a second moon for a week. The wizard now records every unusual reflection it encounters and claims the incident was a regrettable misunderstanding.
Te Behomothis
Combat
AC 15 · HP 110 · CR 7Te Behomothis
Spells
Actions
Reactions
- Role
- Arcane controller and mobile skirmisher
- Built for
- A party of four 7th-level characters; CR 7 is a substantial single-monster threat, especially in its lair.
Gear
- Reedstaff (Weapon and arcane focus, 25 gp)A knotted staff that serves as a spellcasting focus and weapon.
- Rain-reader spectacles (Worn accessory, 15 gp)Small brass spectacles with green glass lenses. They have no independent magical effect.
- Field journal (Book, 5 gp)A waterproof collection of annotated observations, diagrams, and personal correspondence.
Notes for the game master
Tactics
Opening
From cover, open with Cinder Globe against a clustered group. If the party spreads out, use Binding Reeds on a likely spellcaster or front-line combatant instead.
Mid-fight
Use Cinder Globe when two or more enemies cluster, then reposition behind cover. Use Binding Reeds to isolate a melee threat and staff attacks only when an enemy closes.
End of the fight
If cornered, use Binding Reeds on the most dangerous pursuer and reserve Croak of Numbing Vapors for enemies clustered around it. It bargains or surrenders once reduced to 25 hit points or fewer if it believes its research can be saved.
Retreat
The wizard retreats through waterlogged passages if reduced below 20 hit points, using its climb speed to escape along slick walls. It prefers negotiation and will trade a secret, map, or minor magic item for its life.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A broad, upright frog with mottled jade skin, a cream-colored throat, and a scholar's stoop. Tiny brass spectacles perch over golden eyes. It wears a rain-darkened mantle sewn with pockets, and its reedstaff is capped with a cloudy glass orb that pulses like a firefly trapped in a jar.
Behavior
Fussy, observant, and theatrically courteous. It pauses to correct imprecise language even during a fight, and croaks softly when concentrating. It prefers controlled experiments to killing, but reacts fiercely to anyone damaging its notes or glass apparatus.
How it lives
It eats insects, fish, and the occasional stolen pastry. Its damp notebooks record seasonal changes in local magic, and it favors pools where rainwater gathers in old stonework.
Lair
Its lair is a half-submerged study built around an old rain cistern. Shelves stand on stone plinths above the water, while floating glass beads mark invisible currents of magic. The cistern's narrow channels offer the wizard escape routes and cover.
- Habitat
- Temperate wetlands, flooded ruins, rain-soaked libraries, and overgrown aqueducts.
Signs that it is near
Tags
Lore
Locals call it the One Who Made Me Swallow the Moon, after it once persuaded a ferryman to gulp down a glowing pond reflection as part of an experiment. The ferryman survived, but insists he dreamed of a second moon for a week. The wizard now records every unusual reflection it encounters and claims the incident was a regrettable misunderstanding.
What drives it
To catalog how rainwater preserves, distorts, and occasionally releases memories.
After the fight
When the wizard falls, its reedstaff cracks and releases a last gust of damp, book-scented air. The green light in its glass lenses gutters out, while nearby pools briefly reflect a starry sky that is not overhead.
“The ferryman survived, but insists he dreamed of a second moon for a week.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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