Playwright
The Playwright claims not to invent history, only to give it a shape people can remember. Its earliest works describe the founding of cities in terms that match no surviving record, yet those accounts have become accepted truth. Scholars disagree over whether the Playwright alters reality, influences memory, or merely writes so persuasively that nations willingly perform its versions.
Playwright
Combat
AC 18 · HP 210 · CR 13Playwright
Spells
Actions
Reactions
Legendary Actions
- Role
- Solo
- Built for
- Four characters of 13th level; adjust for party size, optimization, and magic items.
Gear
- Silver Quill (Wondrous item, Priceless to historians; worth 250 gp as a finely made silver artifact)A magically durable quill used as the focus for the Playwright's script magic. It can be used as a spellcasting focus but is not a magic weapon.
- Working Manuscript (Document, Potentially priceless, but dangerous political evidence)A weatherproof collection of drafts, witness statements, and finished histories. Some pages appear blank until read by a person named in the text.
- Warded Traveling Coat (Wondrous item, Not normally sold)A dark coat embroidered inside with tiny, moving stage directions. It functions as the Playwright's warded clothing.
Notes for the game master
Tactics
Opening
The Playwright begins with a polished introduction and uses Cast the Parts to assign disruptive roles. If the party attacks immediately, it responds with The Scene Turns when several foes are clustered.
Mid-fight
Use Cast the Parts to disrupt attackers and isolate a key threat. Make Quillstroke attacks against exposed or concentrating foes, repositioning targets into hazards or away from allies.
End of the fight
Below 70 hit points, the Playwright uses The Scene Turns to scatter or frighten its pursuers, then uses legendary movement to reach an exit, a portal, or a defensible position. It bargains if escape is impossible.
Retreat
The Playwright is not suicidal. At 40 hit points or fewer, it offers a bargain, uses dimension door if available, or retreats through a prepared backstage passage. It fights to the death only to protect a manuscript that could erase or rewrite a community's history.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A composed, middle-aged figure in a charcoal traveling coat, with ink-dark fingertips and a face that seems subtly different to each observer. A silver quill rests behind one ear. When the Playwright speaks, faint stage curtains and handwritten directions appear in the air around it.
Behavior
Courteous, observant, and faintly amused. The Playwright treats conflict as a scene whose participants have forgotten their lines. It prefers bargains and theatrical warnings, but can become ruthless when someone threatens its manuscripts.
How it lives
The Playwright is a singular humanoid whose craft seems to predate the courts that employ it. It needs food and rest like other people, but its written histories can outlive nations. It often gathers oral traditions, contradictory records, and firsthand testimony before composing a version of events.
Lair
The Playwright's preferred lair is a theater, archive, or private study arranged like a stage. Here, curtains conceal exits, manuscripts are chained to lecterns, and lines of glowing script mark places where important scenes once occurred. The lair has no automatic combat effects unless the GM adds them.
- Habitat
- Libraries, royal archives, abandoned theaters, civic halls, and places where a nation's history is actively contested.
Signs that it is near
Tags
Lore
The Playwright claims not to invent history, only to give it a shape people can remember. Its earliest works describe the founding of cities in terms that match no surviving record, yet those accounts have become accepted truth. Scholars disagree over whether the Playwright alters reality, influences memory, or merely writes so persuasively that nations willingly perform its versions.
What drives it
To make history legible and enduring, even when that requires suppressing inconvenient truths or assigning people roles they never chose.
After the fight
When the Playwright dies, every unfinished line in its current work fades to blank. Its completed pages remain, but the world may still remember the endings it wrote. Creatures whose histories were altered can reclaim lost memories by studying the manuscript, though the text may demand a price for each truth.
“Its earliest works describe the founding of cities in terms that match no surviving record, yet those accounts have become accepted truth.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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