Boiling Shoals Lurker
Early reports blamed a solitary scavenger for stolen catches, but no person was ever found. The culprit is an animal that follows vibrations in the water and attacks from cover. Its den can hold lost fishing gear and belongings taken from missing travelers.
Boiling Shoals Lurker
Combat
AC 14 · HP 59 · CR 3 , 700 XPBoiling Shoals Lurker
Actions
Reactions
- Role
- Ambush predator and grappling controller
- Built for
- Designed for a party facing a Challenge 3 creature
Gear
- Basalt plates and glass scales (Natural armor, A handful of intact glass scales is worth 25 gp to a local artisan.)Grown, overlapping armor plates that shed glassy scales over time.
Notes for the game master
Tactics
Opening
Remain submerged or within natural steam, using Shoal Camouflage to approach. Bite an isolated creature near the water's edge and pull it away from support.
Mid-fight
Use Fissure Drag to haul a grappled target toward hot water or a fissure. Use Steam Blast when several foes gather within the cone, then exploit the obscured area to reposition.
End of the fight
If it is at 15 Hit Points or fewer, or loses its grappled target, the lurker withdraws toward a lava tube rather than risking a fight on dry ground.
Retreat
The lurker is a wary animal, not a fighter to the death. It retreats at the listed threshold or when driven from water and faced with organized resistance.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A thick, serpentine body rolls beneath the steaming surface, armored in overlapping plates of black basalt. Glassy scales shed as it grows, leaving bright shards caught among the rocks. Its blunt head breaks the water with a hiss, and heat ripples distort the air around its jaws.
Behavior
It stays submerged, reading footfalls and splashes through the shallows. The lurker strikes at creatures standing alone near the water, then drags them toward a hot fissure. It rarely follows prey onto dry ground.
How it lives
It hunts fish and other animals in heated coastal pools, favoring places where shallow channels meet volcanic fissures. Glassy scales slough off as its basalt plates renew, and its den may accumulate fishing gear and other objects dragged into the water.
Lair
The lurker shelters in a submerged lava tube connected to warm, shallow pools. The tube may be near a fissure where hotter water and tremors threaten harbor pilings and farms.
- Habitat
- Warm, mineral-rich coastal pools, volcanic shoals, steaming shallows, and fissure-fed water along the Ashen Shelf.
Signs that it is near
Tags
Lore
Early reports blamed a solitary scavenger for stolen catches, but no person was ever found. The culprit is an animal that follows vibrations in the water and attacks from cover. Its den can hold lost fishing gear and belongings taken from missing travelers.
What drives it
Feed safely, defend its favored hunting waters, and withdraw when injured or deprived of its advantage.
After the fight
A rescued fisher may know which channels are safe at low tide, while the recovered gear and glass scales can help rebuild trust between dock crews and local guild authorities. If left undisturbed, the lurker returns to hunting near its fissure, whose rising heat and tremors may continue to threaten harbor pilings and nearby farms.
“The culprit is an animal that follows vibrations in the water and attacks from cover.”
Hooks
Plot hooks
How to use it
Treasure
Media
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