Yellow-Tentacled Chaos Beast - AI-generated fantasy Monster

Yellow-Tentacled Chaos Beast

Stories say these creatures are the result of bullies who bargained with a misnamed trickster known only as the Snoke of Chaos. The bargains turned them inward, stripping their empathy and replacing it with predatory hunger and the yellow madness that chars memories. Cultists prize their remains for rites that bend will.

SmallFiend(Fiend)CR 5Chaotic Evil

Yellow-Tentacled Chaos Beast

chaostentaclesfiendplanarminionacid
HP85AC15SPDwalk 40 ft., climb 20 ft.CR5 (1,800 XP)StealthAthleticsPerception
STR
16
DEX
18
CON
18
INT
8
WIS
12
CHA
10
Pack Predator. The creature has advantage on attack rolls against a creature if at least one of the creature's allies is within 5 feet of the target and the ally isn't incapacitated. This functions similarly to Pack Tactics.
Corrosive Ichor. The beast's yellow tentacles exude a corrosive ichor. Any nonmagical weapon or armor that takes acid damage from the tentacles suffers a cumulative -1 penalty to attack rolls or AC respectively for each hit during the encounter, to a maximum penalty of -3. Magical equipment is unaffected.
Mutated Resilience. If the beast starts its turn at half its hit points or less, it regains 5 hit points. This regeneration is suppressed for 1 minute if the beast takes radiant damage.
Gnarled Visage. As a bonus action the beast can attempt to intimidate a single creature within 20 feet that can see it. That creature must succeed on a Wisdom saving throw or be frightened until the end of its next turn. Creatures immune to being frightened are unaffected.
Rending Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 14 () piercing damage. If the target is a creature with Intelligence 6 or higher, it must succeed on a Wisdom saving throw or be disoriented until the end of its next turn. A disoriented creature has disadvantage on attack rolls and ability checks.
Tentacle Lash. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 11 () slashing damage plus 7 () acid damage as the yellow tentacle exudes a corrosive ichor. If the target is wearing nonmagical armor, that armor takes a cumulative -1 penalty to AC until the end of the encounter for each time it is hit by a tentacle (to a minimum penalty of -3).
Crushing Sprawl. The chaos beast lashes out at up to three different targets it can see within 15 ft. Each target must succeed on a Dexterity saving throw or take 9 () bludgeoning damage and be knocked prone. On a success, the target takes half damage and is not knocked prone.
Protective Frenzy. When a creature the chaos beast can see within 10 ft. makes a melee attack against an ally of the beast, the beast can use its reaction to make a Tentacle Lash attack against that attacker.
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