Sally 'Six Shooter'
Stories disagree on whether Sally was a lawkeeper, an outlaw, or simply the best shot in a territory full of bad men. They agree that she died before her last duel was settled. Her spirit now follows the trail of the person she blames, or waits for someone who can prove the story has changed.
Sally 'Six Shooter'
Combat
AC 19 · HP 270 · CR 20Sally 'Six Shooter'
Actions
Reactions
Legendary Actions
- Role
- Mobile ranged boss and supernatural duelist
- Built for
- 17-20
Gear
- Sally's Six-Shooter (Weapon, Priceless)A supernatural six-chamber firearm. Its ammunition appears as spent brass and reforms in the cylinder.
- Bowie Knife (Weapon, 25 gp)A silvered knife worn at her belt, polished despite the dust.
- Dustcoat (Wondrous item, No resale value while Sally is bound to it)A sun-faded duster that stirs even when the air is still.
Notes for the game master
Tactics
Opening
Sally begins from cover at long range, opens with Marked for the Last Ride when available, and fires three shots at the most dangerous visible foes.
Mid-fight
She uses Marked for the Last Ride against spellcasters or heavily armored foes, then concentrates her attacks on marked targets. She uses her reaction to punish a clear attacker or escape a threat.
End of the fight
If reduced below 70 hit points, Sally uses Dead-Eye Fan if available, then focuses her fire on one dangerous foe at a time. She keeps moving rather than allowing herself to be surrounded.
Retreat
Sally does not surrender while her oath or grudge remains unfulfilled. If her chosen target is defeated or the party proves it can end her haunting, she may accept a ceasefire and bargain for release.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A lean, weather-beaten gunslinger in a dust-stained duster, Sally wears a cracked ivory-handled revolver at each hip, though she fires only one. Her eyes shine like brass casings in lamplight, and a ragged hole in her coat never quite stops smoking. Her boots leave prints in dust, but none in snow.
Behavior
Sally is patient, dry-witted, and unnervingly polite. She announces a target's name before firing, refuses to shoot someone who is unarmed unless they threaten her first, and treats a duel as a binding agreement.
How it lives
Sally is not a living predator and requires neither food nor sleep. She haunts roads, abandoned settlements, and places associated with her last duel, appearing most often where someone has broken a promise.
Lair
Sally's lair is wherever the final duel of her life took place. In it, lamps gutter when she draws, dust forms the outline of absent spectators, and the sound of a hammer striking a gun's cylinder can be heard from empty rooms.
- Habitat
- Abandoned frontier towns, lonely roads, ruined forts, and places where a duel ended badly.
Signs that it is near
Tags
Lore
Stories disagree on whether Sally was a lawkeeper, an outlaw, or simply the best shot in a territory full of bad men. They agree that she died before her last duel was settled. Her spirit now follows the trail of the person she blames, or waits for someone who can prove the story has changed.
What drives it
Sally seeks to settle her unfinished feud, protect the innocent from the kind of predation she once fought, and find a worthy opponent who can finally lay her to rest.
After the fight
When Sally is defeated, her bullets fall silent and the spectral dust around her settles. If she was bound to a place or a person, destroying that anchor may allow her spirit to move on. Otherwise, a faint gunshot sometimes echoes from the direction of her grave.
“They agree that she died before her last duel was settled.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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