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General Greedyious - AI-generated fantasy Monster

General Greedyious

The name General Greedyious was given by the first thieves who encountered the guardian. They mistook its elaborate commands and relentless collection of stolen tools for the ambition of a conqueror. The name stuck, though Greedyious has never sought a kingdom. It serves the vault, interpreting its orders with inflexible precision.

Huge construct · CR 5 , hard solo encounter for a level 5 party · Unique

General Greedyious

A huge, metallic four-armed vault guardian whose uncanny agility turns a narrow passage into a storm of blades.
AC17
HP110/110
CR5 , hard solo encounter for a level 5 party
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Combat

AC 17 · HP 110 · CR 5 , hard solo encounter for a level 5 party

General Greedyious

Huge construct (guardian construct), lawful neutral
Armor Class17 (articulated plate)
Hit Points110 (13d12 + 26)
Speed
Speed 40 ft.
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsPerception
Damage Resistances
Bludgeoning, piercing, and slashing damage from nonmagical attacks
Immunities
Poison damage,
Charmed,
Exhaustion,
Frightened,
Paralyzed,
Petrified,
Poisoned
Weaknesses
Greedyious is vulnerable to rusting effects at the GM's discretion; such effects do not automatically destroy it.
It cannot pursue intruders beyond the boundaries of its assigned vault unless its orders are changed.
Senses
Darkvision 60 ft.,
Passive Perception 11
Languages
Understands Common and the language of its creator but cannot speak
Challenge5 , hard solo encounter for a level 5 party
Hit Dice13d12 + 26
Proficiency Bonus+3
Initiative+3
Constructed Nature. Greedyious does not require air, food, drink, or sleep.
Anchored Frame. Greedyious has advantage on saving throws against effects that would knock it prone or move it against its will.
Four Articulated Arms. Greedyious can wield, manipulate, and attack with objects using its four arms. It can interact with up to two objects on its turn without using its action.

Actions

Multiattack. General Greedyious makes four Vaultblade attacks, each with a different arm. It can replace one attack with a Coinshot attack.
Vaultblade. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 13 () slashing damage.
Coinshot. Ranged Weapon Attack: to hit, range 60/180 ft., one target. Hit: 11 () piercing damage. The target must succeed on a Strength saving throw or be pulled up to 10 feet toward Greedyious.
Fourfold Flurry (Recharge 5-6). Greedyious makes one Vaultblade attack against each creature of its choice within 10 feet. It can make no more than four attacks this way.

Reactions

Parting Cut. When a creature Greedyious can see moves out of its reach, it makes one Vaultblade attack against that creature.

Legendary Actions

Quickstep Reposition. Greedyious moves up to half its speed without provoking opportunity attacks.
Blade Snap. Greedyious makes one Vaultblade attack.
Vault's Rebuke (costs 2 actions). Greedyious makes one Coinshot attack. It cannot use this action if it has no line of sight to a target.
Role
Solo guardian
Built for
5

Gear

  • Vaultblades (Natural weapons, Four integrated weapons)Four built-in, broad-edged blades of darkened metal.
  • Coinshot mechanism (Built-in ranged weapon, Range 60/180 ft.)A rotating mechanism in its chest launches heavy stamped discs with enough force to stagger intruders.

Augmentations

Custom: Four independently articulated arms enable rapid attacks and simultaneous weapon handling.

Notes for the game master

Custom D&D 5E creature, calibrated as a CR 5 solo encounter for a level 5 party.
Greedyious has four arms, but its Multiattack action limits it to four attacks on its turn.
Legendary actions are custom solo-monster features. Greedyious can take 2 legendary actions, choosing from the options above, at the end of another creature's turn. It regains spent legendary actions at the start of its turn.

Tactics

  1. Opening

    Begin motionless among statues or treasure displays. When a creature crosses the threshold, lunge forward and use Multiattack against the nearest intruder.

  2. Mid-fight

    Use its reach and Quickstep Reposition to move between targets, punishing characters who cluster near the vault entrance.

  3. End of the fight

    When badly damaged, use Fourfold Flurry against the densest cluster of intruders, then focus Vaultblade attacks on anyone carrying a vault key or valuable-looking object.

  4. Retreat

    Greedyious does not flee while its assigned vault remains threatened. If the vault is secured or its core is exposed, it may accept a bargain that preserves the vault.

How it fights

Use the full 10-foot reach to threaten characters approaching the vault.
Use Coinshot to pull a ranged attacker out of position or drag a target away from allies.
Reserve Fourfold Flurry for clustered targets or a moment when several characters are already within reach.
Use Quickstep Reposition to avoid being surrounded and to maintain access to the vault entrance.

Who it attacks first

A creature carrying an object taken from the vault.
A character attempting to open the vault or disable its lock.
Ranged attackers and spellcasters disrupting its defense.

Works well with

Pillars and heavy furniture let it use its high movement to break line of sight before closing.
A treasure-filled chamber creates tempting distractions that support its transactional behavior.

How to beat it

Its 10-foot reach and limited ranged options can be countered by spreading out and attacking from beyond its reach.
Forced movement can pull it away from the vault entrance or into hazards.
Its attacks are weapon-based, so effects that impede weapon attacks or reduce its speed can blunt its offense.

Ways to avoid a fight

Greedyious may accept a valuable item as a toll if its instructions permit payment in place of combat.
A character can try to distract it by presenting a convincing claim of ownership. A successful DC 15 Charisma (Deception or Persuasion) check can buy a round of conversation, but does not permanently override its orders.
Its engraved plates record names, payments, and vault transactions. A character who studies them for 10 minutes can learn one clue about the vault.

Ecology

A huge, polished iron sentinel with four jointed arms, a narrow masklike face, and a crown of coin-shaped plates. Its limbs fold and unfold with unsettling speed, each ending in a long, broad-edged blade. Tiny engraved names cover its torso, all filed through with scratches.

Behavior

Greedyious is patient, literal, and relentlessly acquisitive on behalf of its vault. It treats unauthorized handling of treasure as an attack, but may negotiate if offered a clearly identified substitute of equal or greater value.

How it lives

Greedyious is a purpose-built construct that requires no food, air, or sleep. It remains inactive until its vault is threatened, though it periodically rearranges nearby valuables into precise geometric patterns.

Lair

The vault it guards is its post and its purpose. Its chamber often has a single obvious entrance, hidden service passages, and valuables placed to tempt intruders into its reach.

Habitat
Ancient vaults, treasury chambers, sealed tombs, and fortified repositories.

Signs that it is near

Freshly polished footprints that stop abruptly before a sealed door.
Metallic clicking from inside an apparently empty suit of armor.
Coins arranged in exact rows, with every stolen or misplaced object set apart.

Tags

construct,
guardian,
solo,
vault,
four-armed,
custom

Lore

The name General Greedyious was given by the first thieves who encountered the guardian. They mistook its elaborate commands and relentless collection of stolen tools for the ambition of a conqueror. The name stuck, though Greedyious has never sought a kingdom. It serves the vault, interpreting its orders with inflexible precision.

What drives it

Prevent unauthorized access to the vault and recover any object removed from it.

After the fight

When destroyed, Greedyious collapses into a heap of ringing plates. Its vault-key core remains intact for a few moments, offering a final chance to ask it a question or learn which sealed door it was built to protect.

“They mistook its elaborate commands and relentless collection of stolen tools for the ambition of a conqueror.”
From its lore

Variants

The Penny Clerk: Greedyious follows a revised order to collect unpaid debts, but still guards a small lockbox as its vault.
The Stamped General: Its coinshot discs bear the insignia of a vanished army and can mark targets for allied sentries.

Hooks

Plot hooks

A noble claims General Greedyious has seized a family heirloom, but the guardian insists the item was deposited generations ago.
The party needs to retrieve a sealed ledger from the vault, but Greedyious recognizes one of them as an heir to the original depositors.
Someone has altered the guardian's orders so that it now considers the entire city treasury part of its assigned vault.

How to use it

Use as a solo guardian in a vault chamber with pillars, narrow approaches, or scattered treasure that offers cover and tactical choices.
For a hard encounter for a level 5 party, pair it with terrain hazards rather than additional high-damage enemies.
Give the party a chance to notice its stillness, read its inscriptions, or discover its rules before crossing its guarded threshold.

Treasure

The vault's contents, if the party earns access rather than simply defeating its guardian.
Greedyious's coinshot mechanism can be salvaged for 250 gp by a character proficient with smith's tools, with 1 hour of careful work.
A key-shaped core bearing the seal of the vault's original owner.

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