Bandit
A bandit's kit is often assembled from whatever could be bought, borrowed, or kept after a bad season. Along Wastes routes, a waterskin can matter more than coin, and witnesses may disagree about whether a roadside demand was robbery or an unlawful toll.
Bandit
Combat
AC 12 · HP 11 · CR 1/8 , low threatBandit
Actions
- Role
- Low-threat humanoid skirmisher
- Built for
- Any; use as a low-threat opponent appropriate to the supplied CR 1/8 statistics.
Gear
- Scimitar (Weapon, Ordinary)A curved, serviceable blade with a wrapped grip.
- Light crossbow (Weapon, Ordinary)A compact crossbow with a worn stock and a small supply of bolts.
- Road gear (Equipment, Little resale value)A patched waterskin, scarf, and travel clothes, if the encounter calls for them.
Notes for the game master
Tactics
Opening
The bandit calls for the travelers to stop, keeping the crossbow trained on the most exposed target.
Mid-fight
The bandit shifts between cover and keeps distance from anyone closing with a blade.
End of the fight
If the advantage turns, the bandit gives ground toward cover and tries to escape rather than fight to the death.
Retreat
A bandit usually flees or surrenders when isolated, badly hurt, or deprived of a safe route out.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A lean traveler in sun-faded cloth, with a scarf pulled over the mouth and a crossbow stock darkened by sweat. Dust powders the hems; the bandit's eyes keep flicking toward the nearest route marker.
Behavior
Practical and watchful, the bandit prefers a threat and a quick seizure of supplies to a prolonged fight. They keep one eye on the road and one on their companions.
How it lives
Bandits are people, not a distinct species. In Karr-Vazhar, some turn to robbery after losing access to a well, a route agreement, or reliable work.
Lair
A bandit has no inherent lair. A group might use a concealed roadside camp or a rented corner of a caravan yard.
- Habitat
- Caravan tracks, dry customs yards, roadside camps, and the margins of Wastes routes.
Signs that it is near
Tags
Lore
A bandit's kit is often assembled from whatever could be bought, borrowed, or kept after a bad season. Along Wastes routes, a waterskin can matter more than coin, and witnesses may disagree about whether a roadside demand was robbery or an unlawful toll.
What drives it
Secure supplies, money, or leverage, then survive to spend them.
After the fight
A fallen bandit's waterskin may still be cool to the touch, while the dust around it slowly settles over bootprints, dropped bolts, and the marks of whoever escaped.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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