Vanguard Siphon-Warden
The Vanguard Siphon-Warden is entrusted with a regional siphon rig and the crews that keep it running. Her cold-sealed equipment and command of pressure valves make her especially dangerous on prepared ground. Her methods reflect the Glacial Vanguard's willingness to treat settlements, routes, and people as expendable costs of extraction.
Vanguard Siphon-Warden
Combat
AC 17 · HP 110 · CR 6 (2,300 XP), tactical mid-level boss or officerVanguard Siphon-Warden
Actions
- Role
- Tactical commander and environmental controller
- Built for
- Designed as a CR 6 threat; its tactical role resembles an 8th- to 9th-level Artificer, Wizard, or officer. Use encounter composition and terrain to balance it for the party.
Gear
- Reinforced Officer's Rig-Plate (Armor, AC 17)A reinforced suit of insulated plates and sealed joints, built for work in freezing spray and around pressure machinery.
- Siphon Staff (Weapon, Melee attack, +5 to hit, reach 10 ft.)A long, metal staff with pressure fittings and a cold-running siphon core. Its extended grip and head allow the Warden to threaten targets at a distance.
- Frost-Tinted Visor (Equipment, Darkvision 120 ft.)A frost-tinted sealed visor with integrated low-light lenses.
- Rig Control Kit (Tools, Used to inspect and operate siphon rig controls)A compact valve key and gauge-set for operating compatible siphon machinery.
Augmentations
Notes for the game master
Tactics
Opening
The Warden orders her crew to secure the valves while she holds a position near the central controls. She opens a vent across the most direct approach, then uses the staff's reach to threaten anyone who pushes through.
Mid-fight
She shifts between staff strikes and Drain, aiming the cone through clustered opponents. She uses Open the Vent to split the party, block a narrow approach, or punish anyone holding a chokepoint.
End of the fight
If the rig is threatened or her crew is nearly broken, she uses Drain to interrupt reactions and opens vents to cover a retreat or guard the controls. She does not pursue far from the machinery she commands.
Retreat
She withdraws only if the rig can be left under crew control or its critical valves are secured. If isolated and badly wounded, she bargains for safe passage by offering operational knowledge, but will abandon subordinates to preserve the extraction plan.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A woman in reinforced, frost-sealed rig-plate stands beneath the rig’s trembling pipes. Her visor catches the blue glare of pressure gauges, while frost feathers across its edges with each measured breath. A long siphon staff rests in her gloved hand; its metal shaft hums faintly, and the air around its fittings smells of hot iron and bitter ice.
Behavior
The Warden treats intruders as a disruption to a quota, not as people to persuade. She gives clipped orders, watches gauges between attacks, and spends her effort controlling routes rather than chasing easy kills. When a pressure line shrieks or a valve wheel bucks, she reacts instantly, as if the rig itself were reporting to her.
How it lives
Siphon-Wardens are officers of the Glacial Vanguard assigned to protect extraction machinery and supervise the crews who maintain it. Their equipment is specialized for cold, pressure, and hazardous work; their authority depends on both rank and knowledge of the rig's controls.
Lair
A fortified siphon rig of grated catwalks, narrow service corridors, heavy valve wheels, and pressure lines. Steam clouds and freezing vapor can obscure sightlines, while warning gauges and pipe knocks provide clues to imminent releases.
- Habitat
- Vanguard siphon works, pressure stations, extraction platforms, and service tunnels in the cold reaches of the Frostmelt Archipelago.
Signs that it is near
Tags
Lore
The Vanguard Siphon-Warden is entrusted with a regional siphon rig and the crews that keep it running. Her cold-sealed equipment and command of pressure valves make her especially dangerous on prepared ground. Her methods reflect the Glacial Vanguard's willingness to treat settlements, routes, and people as expendable costs of extraction.
What drives it
Keep the rig operational, meet the Vanguard's extraction quota, and prevent anyone from interfering with the machinery or learning how much heat it is diverting.
After the fight
If defeated, the Warden’s crew may flee, surrender, or fight on without her coordination. The vent controls remain dangerous until someone shuts them down, and the rig’s intake continues to draw heat unless the party disables or redirects it.
“Her cold-sealed equipment and command of pressure valves make her especially dangerous on prepared ground.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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