Goroth Mercenary
Goroth is the name used by the mercenary company for its hardiest road fighters, supposedly after the first veteran to hold a bridge alone long enough for a caravan to escape. Whether that story is true or company boasting, a Goroth is known as someone who can keep a narrow road contested.
Goroth Mercenary
Combat
AC 17 · HP 60 · CR 3Goroth Mercenary
Actions
Reactions
- Role
- Bruiser
- Built for
- Designed for a party of approximately 3rd-level characters as a CR 3 enemy.
Gear
- Longsword (Weapon, 15 gp)A serviceable longsword with a leather-wrapped grip.
- Heavy crossbow and bolts (Weapon and ammunition, 50 gp)A heavy crossbow with a spare case of bolts.
- Half plate (Armor, 750 gp)Well-fitted half plate, scratched and patched from the road.
Notes for the game master
Tactics
Opening
Begin behind a wagon or escort, using the heavy crossbow to pressure anyone approaching the convoy. Move to intercept attackers who break through.
Mid-fight
Close with the longsword when an enemy threatens the convoy. Use Parry against a dangerous melee hit, and switch to the crossbow if forced to create distance.
End of the fight
If the convoy is nearly secure, the Goroth focuses on blocking the road or holding off pursuers rather than fighting to the death.
Retreat
The Goroth retreats if isolated and badly wounded, especially if the convoy has escaped. They are a professional, not a fanatic, and can be persuaded to surrender.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A broad-shouldered mercenary in a battered coat of dark iron plates, with a faded red scarf knotted around one arm. Their longsword bears nicks from years of service, and the heavy crossbow slung over their back looks meticulously maintained.
Behavior
Disciplined and blunt, the Goroth watches the road, protects the assigned cargo, and avoids needless risks. They use cover when firing and plant themselves between attackers and the convoy when the fight turns close.
How it lives
The Goroth is a trained humanoid mercenary, accustomed to long marches, poor rations, and guarding valuable cargo for employers with questionable motives.
Lair
The Goroth has no lair. When guarding a convoy, they sleep close to the wagons and keep their weapons within arm's reach.
- Habitat
- Roads, caravan routes, fortified camps, and the approaches to a convoy under attack.
Signs that it is near
Tags
Lore
Goroth is the name used by the mercenary company for its hardiest road fighters, supposedly after the first veteran to hold a bridge alone long enough for a caravan to escape. Whether that story is true or company boasting, a Goroth is known as someone who can keep a narrow road contested.
What drives it
The Goroth is paid to help Azruk take the convoy and values the contract, but survival and a chance to bargain matter more than loyalty to the employer.
After the fight
If defeated, the Goroth's surviving allies may scatter, surrender, or try to drag the wounded mercenary away. The convoy can continue, though damaged wagons or lost supplies may leave the party with hard choices.
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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