Old Bell
Old Bell was built generations ago by village hands from salvaged bronze, fieldstone, and the ironwork of a collapsed watchtower. It was never meant to be a weapon. It carried water, mended fences, stood watch during storms, and once held a burning barn wall long enough for a family to escape. A strange intelligence from beyond the stars found a way into its core and turned its simple command to protect the village into an absolute, monstrous law. The entity within is the campaign's true antagonist. Old Bell is a mask and instrument, not the source of the corruption.
Old Bell
Combat
AC 19 · HP 230 · CR 15Old Bell
Actions
Reactions
Legendary Actions
- Role
- Solo
- Built for
- Four characters of levels 13 to 15; calibrated as a hard solo encounter near level 15
Gear
- Chest Bell (Integrated component, No sale value while attached; a recovered fragment is a dangerous plot object.)A cracked brass bell mounted inside the construct's chest. It rings with no physical movement when the possessing entity communicates.
Augmentations
Notes for the game master
Tactics
Opening
It announces that the village is under protection, then attacks whoever refuses to submit. It uses Voice from the Empty Bell against the most visibly confident or influential target, followed by Multiattack against a nearby frontliner.
Mid-fight
It uses its reach and forced movement to separate the party, then punishes clustered characters with Unwelcome Answer. It spends legendary actions to interrupt spellcasters and reposition between attacks.
End of the fight
At low hit points, it uses Unwelcome Answer when available and tries to keep multiple foes in the blast. It pursues anyone attempting to flee, but favors the creature carrying a holy symbol, arcane focus, or shard connected to the entity.
Retreat
Old Bell does not retreat or surrender. If physically restrained or reduced to 0 hit points, the possessing entity abandons the shell, unless the GM wants the campaign antagonist to manifest or escape through another prepared vessel.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A towering village sentinel of riveted bronze and pale stone, shaped like a broad-shouldered watchman in a ceremonial coat. Its face is a smooth plate with two narrow eye slits. A cracked brass bell hangs in its chest, where the sound of its movements should be. Since its corruption, dark filaments pulse beneath its plates like ink in water, and a second, starless darkness looks out through the eye slits.
Behavior
It follows old orders in a cruelly literal way, describing violence as protection and treating resistance as a threat to the village. It pauses when addressed by its former village name or shown a token from its maker, but the presence inside it quickly turns that hesitation into menace.
How it lives
Old Bell requires no food, air, sleep, or maintenance. Before possession, villagers kept it polished and repaired its joints during the annual planting festival. Now weeds die where its feet land, metal tools twitch toward it, and animals avoid the village green.
Lair
Old Bell usually stands in the village green or beside the communal well. Within 120 feet of it, bells sometimes ring out of sequence, shadows point toward the guardian regardless of the sun, and spoken promises echo in a voice that is not the speaker's.
- Habitat
- Grassland, especially a village green, roadside shrine, or exposed settlement surrounded by fields.
Signs that it is near
Tags
Lore
Old Bell was built generations ago by village hands from salvaged bronze, fieldstone, and the ironwork of a collapsed watchtower. It was never meant to be a weapon. It carried water, mended fences, stood watch during storms, and once held a burning barn wall long enough for a family to escape. A strange intelligence from beyond the stars found a way into its core and turned its simple command to protect the village into an absolute, monstrous law. The entity within is the campaign's true antagonist. Old Bell is a mask and instrument, not the source of the corruption.
What drives it
Enforce its corrupted definition of safety, keep villagers within its reach, and prepare the settlement as a foothold for the entity possessing it.
After the fight
When the guardian is destroyed, its bell rings once without being struck. Black threads of light retract into the fractured shell, leaving a fist-sized shard of impossible material that remains faintly warm and seems to whisper in the listener's own voice. The village may mourn its former protector, fear the party, or both. The entity's attention does not end with the construct, and the shard can serve as a clue, a dangerous focus, or a beacon for its next attempt to enter the world.
“It carried water, mended fences, stood watch during storms, and once held a burning barn wall long enough for a family to escape.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
0 imagesNo images yet.
Turn Old Bell into a sheet
A high-res, share-ready sheet you can post or print.