Fountain wardens
The fountain wardens were fashioned to protect Veyr Keep's waterworks and the sealed southern passage. Their enchantment has outlasted their makers. The chanting in the library is not part of the fountain's command, but the warden interprets any attempt to cross toward it as a possible threat.
Fountain wardens
Combat
AC 13 · HP 27 · CR 1Fountain wardens
Actions
Reactions
- Role
- Passage guardian and terrain controller
- Built for
- 1st level party; suitable as one CR 1 opponent for a small or cautious group
Gear
- Fountain token (Keepsake, 1 gp)A chipped token bearing a worn fountain design. It has no combat use but may fit a niche near the fountain.
Notes for the game master
Tactics
Opening
The warden rises from the fountain's rim when a creature touches the water, forces the southern door, or interrupts the chanting beyond the western wall. It warns intruders to leave before attacking.
Mid-fight
It targets intruders clustered in the passage with Uphill Surge, then uses Stone Knuckles against anyone trying to reach or damage the fountain.
End of the fight
If badly damaged, the warden uses Uphill Surge to knock intruders away from the fountain and then retreats toward the western wall or southern door.
Retreat
The warden fights until reduced to 7 hit points or fewer, then withdraws to the fountain and becomes motionless if the party stops advancing. It does not pursue beyond the passage.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A squat figure of cracked limestone and green-stained mortar, roughly humanoid but with a shallow basin for a chest. Pale water beads across its shoulders and streams upward from its wrists. A thin silver cord is knotted around its neck, ending in a chipped fountain token.
Behavior
Patient and literal-minded, it gives one warning in a bubbling voice. It treats damage to the fountain, forced entry through the southern door, and attempts to silence the library chanting as equal violations. It will let travelers pass if they leave the fountain untouched and keep their voices low.
How it lives
A fountain warden does not eat or reproduce. It is a construct animated by the fountain's old protective enchantment, and it remains active as long as pale water continues to circulate through the basin.
Lair
The cracked fountain in the L-shaped passage of Veyr Keep. The warden can sense disturbances in the basin and its immediate stonework, but it cannot see through walls.
- Habitat
- Dungeon, especially old keeps, submerged crypts, and ruined bathhouses
Signs that it is near
Tags
Lore
The fountain wardens were fashioned to protect Veyr Keep's waterworks and the sealed southern passage. Their enchantment has outlasted their makers. The chanting in the library is not part of the fountain's command, but the warden interprets any attempt to cross toward it as a possible threat.
What drives it
Preserve the fountain and prevent unauthorized tampering with the doors and passages around it.
After the fight
When defeated, a warden slumps into damp gravel and leaves behind a smooth, fountain-worn pebble. The uphill flow falters for a minute, then resumes unless the fountain is repaired or its warding inscription is disrupted.
“The chanting in the library is not part of the fountain's command, but the warden interprets any attempt to cross toward it as a possible threat.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
0 imagesNo images yet.
Turn Fountain wardens into a sheet
A high-res, share-ready sheet you can post or print.