Obsidian Tribunal Inquisitor - AI-generated fantasy Monster

Obsidian Tribunal Inquisitor

The Obsidian Tribunal is rumored to be a hidden order that believes truth is too fragile for ordinary law. Its inquisitors do not merely punish crime, but also unapproved history, forbidden marriages, unsanctioned magic, and any witness who might complicate the official record. Each inquisitor carries a personal doctrine carved into black glass, and those doctrines often become more absolute than the law they claim to serve.

MediumMedium humanoid(Human)CR CR 6Lawful Evil

Obsidian Tribunal Inquisitor

humanoidlawful evilcontrollerinterrogatorinquisitornecroticpsychicspellcaster
HP110AC+6SPD30 ft.CRCR 6InsightIntimidationInvestigationPerceptionReligion
STR
12
DEX
14
CON
16
save
INT
14
WIS
16
save
CHA
12
save
Null Verdict. The inquisitor has advantage on saving throws against spells and magical effects.
Litigator's Eye. The inquisitor has advantage on Wisdom checks made to discern lies, guilt, or hidden motive.
Oath of Disclosure. The inquisitor can speak while wearing its mask, and creatures within 10 feet have disadvantage on checks made to lie convincingly to it.
Obsidian Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () bludgeoning damage plus 7 () necrotic damage. If the target is concentrating on a spell or effect, it has disadvantage on the concentration check.
Edict of Dread. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 13 () psychic damage, and the target must succeed on a Wisdom saving throw or be unable to take reactions until the start of the inquisitor's next turn.
Shatter Verdict. The inquisitor detonates a burst of black glass in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 14 () slashing damage on a failed save, or half as much damage on a successful one.
Scathing Objection. When a creature the inquisitor can see within 30 feet casts a spell, the inquisitor forces it to make a Constitution saving throw. On a failed save, the spellcaster has disadvantage on the next concentration check it makes before the end of its next turn.
Cantrips
SpellcastingAbjuration The inquisitor knows the following spells and uses Wisdom as its spellcasting ability.
ThaumaturgyTransmutation At will: thaumaturgy, sacred flame
1st level
BaneEnchantment At will: bane
2nd level
Judicial RitesEnchantment 3/day each: command, detect magic, hold person
Silent ChambersIllusion 1/day: silence
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