Iriq Songo
Iriq Songo
At the table
Voice
A low, dry voice with a woodworker's rasp and the outward carry of someone accustomed to calling across a clearing. Before speaking, he takes a brief nasal breath; when startled or ashamed, that breath snags and is followed by two distinct throat-clears.
His voice starts with a small intake of breath, then comes out low and dry, carrying the rasp of sawdust and cold mornings. Years of calling directions through trees have given him a clear, sturdy projection. When rattled, his breath catches and he clears his throat twice; when angry, he speaks faster and more directly rather than softening his tone.
Speech patterns
How to play them
Iriq is guarded with strangers until they show care for the forest or the people who live near it. Practical requests earn his attention faster than grand claims. He offers help readily, but earns trust by asking what the other person needs instead of assuming. Mentioning the old timber slide makes him go still; give him time to answer rather than pressing immediately.
Goal
Find who is cutting a new trail toward the spring-fed hollow, learn why, and prevent damage without driving the responsible people into hiding.
Motivation
To keep Candosville's people connected to the forest without letting anyone treat the forest as an endless supply of timber.
Appearance
Iriq is tall and long-limbed, with a chipped front tooth that flashes whenever his guarded expression breaks into a grin. His skin is sun-browned and faintly roughened by sawdust; his dark hair is tied back with a strip of bark, and a green cord circles one wrist. He walks with a careful, rolling step, as if feeling the firmness of every patch of earth before trusting it. When unsettled, he draws a small breath through his nose, pauses, then clears his throat twice before speaking. The sound is so distinctive that regulars at the settlement can recognize him around a corner. For a forest guide, his unexpected signature is that he carries a pocketful of tiny carved animals and gives them away to nervous children.
Clothing
A patched brown work coat with broad pockets, a green cord around one wrist, sturdy trousers, and boots packed with dry moss after long walks. A leather apron hangs from his belt when he is working wood.
Body language
He plants his feet as if bracing a beam, keeps one hand near his belt tools, and angles his shoulders so he can watch both the person speaking and the nearest path out. When relaxed, he rolls a wood shaving between thumb and forefinger. When rattled, his breath catches, he clears his throat twice, and his shoulders rise before he can answer.
- Height
- 6 feet 3 inches
- Build
- Tall, rangy, and strong through the shoulders from years of lifting timber; more endurance than bulk.
- Eyes
- Moss-brown with a pale gold ring near the pupils
- Hair
- Dark brown, threaded with a few silver strands and usually tied back with bark cord
- Skin
- Warm brown, weathered by sun and wind
- Age
- Forty-three years, though the long-lived half-elf heritage shows more in the set of the eyes than in his weathered hands.
- Gender
- Man
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesIriq is generous with practical help but wary of promises, and he can be both patient with frightened people and impatient with those who ignore a clear warning. Around children he becomes inventive and warm; around officials he grows terse, fearing that polished words will bury a real danger. He wants others to trust their own judgment, yet his guilt makes him interfere when someone he cares about takes a risk.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 12 · HP 9 · 30 ft.Iriq is not a trained soldier. He keeps distance when possible, uses trees, carts, and uneven ground for cover, and tries to shepherd bystanders toward safety. If cornered, he uses his hatchet to make space and retreats rather than pursuing. He avoids lethal force unless someone is in immediate danger.
Iriq Songo
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Carpenter's hatchet (weapon)A well-used hatchet, sharpened carefully but intended mainly for woodwork.
- Carpenter's tools (tools)A compact kit of awl, folding saw, mallet, wedges, chalk, and small chisels.
- Hemp rope (gear)A stout coil of hemp rope, useful for hauling lumber or securing a slippery crossing.
- Woodland route sketch (map)A folded sketch of local trails and landmarks, annotated with water sources and storm-damaged ground.
Possessions
Background
Iriq learned carpentry from his human mother, who repaired carts and roof frames in Candosville, and forest paths from his elven father, a seasonal hunter who rarely stayed through winter. At twenty, he guided a timber crew into a ravine after a storm. The crew's foreman ignored Iriq's warning about a saturated slope; the slide killed two workers, including Iriq's closest friend, Dargan. Iriq had marked a safer trail, but fear of seeming timid kept him from insisting the crew use it. Since then, he has been stubborn about listening to the land and gentle with anyone frightened enough to need reassurance. He now builds bridges, sheds, and sturdy toys, and guides travelers through the woodland surrounding Candosville. His partner, Sava, runs a small bakehouse and thinks he takes too many risks on other people's behalf. His apprentice, Bruk, wants to leave town and join a survey expedition, while Iriq keeps finding reasons to delay that departure. Recently, fresh cut marks have appeared on trees along an old animal path, and Iriq suspects someone is opening a route toward a spring-fed hollow the settlement depends on.
Role in the story
A capable local guide and artisan who can introduce the party to Candosville's woodland, connect them with residents who depend on the spring, and reveal the consequences of a past tragedy. His suspicions about the new trail can lead to a mystery, a negotiation, or a rescue.
“At twenty, he guided a timber crew into a ravine after a storm.”
- Faction
- No formal faction. He is a trusted working resident of Candosville and sometimes helps the settlement's road wardens.
Known connections
Media
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