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Nes Hirst - AI-generated fantasy NPC

Nes Hirst

Human · Commoner · Level 0

Nes Hirst

Cottage-holder, smallholder, and occasional seller of peat and eggs
AC10
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, low speaking voice with a mild rasp, shaped by cold air, peat smoke, and years of calling sheep across open ground. His breathing is audible between short phrases. When unsettled, he catches his breath for a moment and the whistle on his next exhale becomes sharper, betraying him before his face does.

His Yorkshire speech is plain and locally rooted, with clipped endings and words that seem to settle heavily at the end of a sentence. He favors concrete comparisons drawn from weather, livestock, and stonework. When rattled, the breathy whistle in his exhale sharpens and he starts overexplaining practical details.

Speech patterns

Uses short, practical sentences and asks questions that sound like ordinary hospitality but test what a visitor knows.
Calls Mary by her name only when speaking sincerely; otherwise he says 'the lass.'
Answers a direct question with a concrete detail, then watches to see whether the listener notices what he left out.

How to play them

Begin with practical hospitality, then quietly establish what the visitor knows about Mary and Oswin. He bargains indirectly and responds well to patience, proof of good faith, and offers that preserve Mary's choices. If confronted about his past, he becomes defensive before guilt pulls him toward partial honesty.

Goal

Keep his cottage and livelihood through the coming winter, while finding a way to use what he knows about Oswin to secure protection for Mary.

Motivation

He wants to be needed by Mary without having to admit how much he fears her independence.

Secret · GM only

Appearance

Nes has a narrow, weathered face and a habit of inspecting a visitor as if deciding whether they will bring mud into his kitchen. His hair is clipped short at the sides and combed forward with stubborn precision, while his beard is shaved clean each morning despite the tremor in his fingers. He moves with a careful, heel-first tread suited to slick flagstones, pausing at thresholds to listen before entering. His breath whistles faintly through his teeth when he is thinking; when startled, he stops breathing altogether for a beat, then lets out a dry, abrupt snort. The unexpectedly fastidious detail is his immaculate, carefully trimmed nails, kept clean even after a day tending animals and peat.

Clothing

A patched brown wool coat, a clean linen shirt, peat-stained trousers, thick socks, and boots repeatedly resoled with mismatched leather. He wears a narrow neckcloth, washed and folded with surprising care.

Body language

He keeps his hands folded over the head of his walking stick and angles his body toward the nearest exit. When he is tempted by an offer, his thumb rubs the stick's worn notch; when he is ashamed, he busies himself with a task and refuses to look up.

Height
5 ft. 7 in. (170 cm)
Build
Lean, sinewy, and stooped from years of carrying fuel and working on uneven ground
Eyes
Grey-green
Hair
Iron grey, kept unusually neat
Skin
Weather-browned, with a ruddy cast across his nose and forehead
Age
About sixty-eight
Gender
Man
Size
Medium

Distinguishing features

A carefully maintained clipped beard and hair, conspicuously neat for a man who works outdoors.
A faint whistle on the exhale, most noticeable when he is weighing a decision.
A deep notch polished into the head of his walking stick from years of rubbing it with his thumb.

Personality

12 traits and drives

Nes is hospitable in the manner of someone who has counted every potato in the pantry: he will feed a traveler, then ask what brought them there. He is patient with animals and children, brisk with adults who waste time, and unexpectedly tender when speaking of his dead wife. In calm company he can be dryly funny; under pressure he becomes calculating, and when guilt catches him, he turns stubbornly practical.

Alignment
Neutral, pragmatic and protective of his own interests

Quirks

Turns every cup handle to face the same direction before sitting down.
Keeps a pebble in his pocket for each unfinished task and moves one to the other pocket when a chore is done.
Refuses to say the word 'rain' indoors, claiming it invites the weather to stay.
Tests a chair with two fingers before sitting, even when he built it himself.

Habits

Checks the weather by wetting one finger and holding it near the door before he answers a visitor.
Offers food before asking questions, then remembers exactly how much each guest ate.
When unsettled, goes about a small chore that does not need doing, such as aligning boots by the hearth.
Will discuss Mary in practical terms until someone mentions her childhood, at which point he changes the subject.

Traits · 3

Offers genuine shelter but quietly calculates what the guest might later owe him.
Shows more tenderness to frightened animals than to people who ask him for emotional comfort.
Can be shrewd and opportunistic, yet balks when a plan would leave Mary with no choice.

Flaws · 3

Treats trust as a transaction and struggles to offer help without expecting something in return.
Mistakes control for protection, especially where Mary is concerned.
Can justify a cruel choice as necessary if he believes it will prevent a worse one.

Fears · 3

That Mary will learn the whole truth and refuse ever to see him again.
That Oswin's secret will be exposed before Nes can turn it into protection or leverage.
Dying alone in the cottage during a hard winter.

Wants and needs · 3

Wants Mary safe, even if he has confused safety with keeping her at a distance.
Needs to tell the truth about the promise that separated them.
Needs a reliable way to endure the coming winter.

Combat

AC 10 · HP 9 · 30 ft.

Nes is an ordinary older man, not a trained combatant. He tries to keep a table, doorway, or low stone wall between himself and danger, shouts for help, and uses his walking stick only if cornered. He will retreat rather than fight to the death.

Nes Hirst

Medium humanoid (human), neutral, pragmatic and protective of his own interests
Armor Class10
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsAnimal HandlingInsightPerceptionSurvival
SensesPassive Perception 12
Languages
Common
Custom feature. Cottagewise. Nes knows the safest dry footing, loose stones, and likely hiding places within a mile of his home.
Custom feature. Hard Bargain. Nes can offer food, shelter, and local knowledge, but every favor comes with a carefully measured expectation of repayment.

Actions

Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Sling. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage. Nes has a pouch of smooth stones and uses this only to drive off animals or warn someone away.

Reactions

Keep Back. When a creature Nes can see enters his reach, he raises his walking stick defensively. The creature must succeed on a Dexterity saving throw or have its speed reduced by 10 feet until the start of its next turn. This is a custom improvised defense, not a canonical class feature.

Services they sell

Offers a basic meal and one night's shelter in exchange for honest news or useful work.
Can point out nearby paths and identify which tracks are recent.
May carry a message to a neighboring household when the weather permits.

Rewards they can give

A safe bed and a hot meal at his cottage, if he believes the visitors pose no threat to Mary.
Local knowledge about moorland paths, weather, and nearby households.
A fragment of Mary's history, offered only when trust or danger forces his hand.

Equipment

  • Walking stick (tool)A stout ash stick, more useful for rough paths than fighting.
  • Sling and stones (weapon)A simple sling and a small pouch of smooth stones, kept for driving off dogs and crows.
  • Cupboard key (utility)A small iron key that opens the cottage's storage cupboard.
  • Unsent letters (personal)A bundle of unsent letters to Mary, tied with plain twine.

Possessions

A stone cottage on a remote Yorkshire hillside
A few sheep and a narrow strip of grazing land
Unsent letters to Mary
A brass thimble that belonged to his late wife

Background

Nes Hirst has spent nearly all his life in a low stone cottage on a wind-scoured Yorkshire slope, keeping a few sheep, repairing walls, and selling peat and eggs when the road is passable. Mary was born during a winter journey he has never described honestly. He raised her for a time, then sent her away under an arrangement he insists was necessary, leaving her with only fragments of what happened. Years ago, a fever took his wife, and Nes learned that loneliness could be survived more easily than dependence. He still writes letters to Mary, but most remain folded beneath a loose hearthstone. Now he has noticed that Oswin's hidden nature could be made useful: Nes believes it may draw attention away from an old bargain and bring him leverage with people who would otherwise ignore a poor cottage-holder. He is not eager to hurt Oswin, but his judgment grows slippery when he thinks a chance to protect Mary is at stake.

Role in the story

Mary Hirst's distant father, a smallholder who holds one consequential piece of her past. He can be a wary source of shelter and truth, but his interest in Oswin's hidden nature risks turning a family connection into a bargain.

“Mary was born during a winter journey he has never described honestly.”
From their background
Faction
No formal faction. He relies on a loose circle of moorland neighbors for seasonal labor and mutual aid.

Known connections

Mary Hirst, his daughter, whose childhood he remembers more clearly than he admits.
Oswin, whose hidden nature Nes regards as both a danger and an opportunity.
The scattered neighbors on the moor, who trade labor and provisions with him but do not fully trust his private dealings.
Major secret · GM only
Minor secrets · GM only

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