Wesseth "Critter"
Wesseth "Critter"
At the table
Voice
His voice has a dry, slightly rasped edge from years of dust, cold air, and speaking over barking dogs. He clips consonants when giving instructions, but lets his vowels stretch when soothing an animal. His laugh is a quick breath through the nose, usually arriving before he admits he is amused.
He speaks in short, workmanlike phrases, with the occasional careful metaphor borrowed from animal handling. He names practical details precisely and rarely uses grand words for ordinary feelings. When he is embarrassed, he redirects the conversation toward the nearest task.
Speech patterns
How to play them
He is cautious with strangers but readily helpful when an animal is threatened. Give him a concrete problem to solve and he becomes direct and resourceful. He responds poorly to demands for blind trust; earn his confidence by keeping a promise or protecting someone vulnerable.
Goal
Find and dismantle the cruel animal-transport operation that has taken over the old river route, without exposing the family he secretly supports.
Motivation
He wants to prevent animals from being treated as cargo, but also wants to believe that a good choice can still leave room to make amends.
Appearance
Wesseth, known on the road as Critter, is a wiry human with the compact, spring-loaded posture of someone accustomed to slipping through broken fences and animal stalls. His close-cropped hair is combed with such exactness that the part remains sharp even after a night outdoors, while the rest of his kit is patched and weather-worn. He moves with little wasted motion, pausing at thresholds as if listening through the soles of his boots. Within a minute of meeting him, people notice his eyes: they travel first to exits, then to hands, and only last to faces. His expression is alert but not cold; he watches people the way a kennel keeper watches a roomful of nervous dogs.
Clothing
A mended, dark-brown leather jacket over a russet wool shirt, close-fitting trousers, soft boots, and a pale neck wrap used as a filter against dust and kennel stink. His buckles are oiled and neatly aligned; nearly everything else is patched rather than replaced.
Body language
He keeps his hands low and open around frightened animals, but folds them behind his back when negotiating with people. He often crouches to inspect a latch or pawprint rather than bending from the waist. When someone lies, his gaze shifts briefly to their hands.
- Height
- 5 feet 7 inches
- Build
- Lean and compact, with ropey forearms and a runner's legs.
- Eyes
- Hazel brown
- Hair
- Dark brown, kept close and precisely parted
- Skin
- Warm olive, weathered by sun and road dust
- Age
- Thirty-four years old, an adult by human standards.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesWesseth can be tender and patient with a frightened creature, then briskly unsentimental with the person who frightened it. He is generous with food and labor but guarded about his past. In calm company he makes dry observations and lets others take the lead; under pressure he becomes decisive, even reckless. He wants people to think him practical, though his conscience repeatedly makes impractical demands.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 15 · HP 34 · 30 ft.Avoids a fair fight. He uses cover, distance, and Cunning Action to isolate a threatening opponent, then lands Sneak Attack when an ally draws attention. He targets weapon hands and legs when trying to capture rather than kill. If a beast is in danger, he abandons tactical advantage to get it clear. He retreats when badly outnumbered and will use a smoke pot or open a door to create confusion.
Wesseth "Critter"
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Lucky jacket (armor)A well-maintained +1 studded leather jacket, patched at the elbows and carefully oiled.
- Shortsword (weapon)A plain shortsword with a worn leather grip, kept sharp but unadorned.
- Shortbow and arrows (weapon)A compact shortbow, a quiver of 20 arrows, and a spare bowstring wrapped in waxed cloth.
- Musk flasks (adventuring gear)Two stoppered flasks of pungent calming musk, each usable for his custom Familiar Scurry trick.
- Latch kit (tools)A small set of thieves' tools, animal snare wire, a folding hook, and a tin of grease for stubborn hinges.
Possessions
Background
Wesseth grew up in the cramped animal yards behind a river-market, where he learned to read fear in a twitching ear before he learned his letters. As a young adult he worked for the warning-named kennel, Keep the Gate Shut, catching strays and escorting dangerous beasts for traveling handlers. During a winter transfer, the handlers' cart overturned on an iced bridge. The chained animals panicked, and Wesseth had to choose between obeying his employer's order to save the valuable cargo and opening the cages before the animals drowned. He cut the locks. Several beasts escaped, and his employer's nephew was injured in the crush. Wesseth still believes freeing them was right, but he carries guilt over the person hurt and the animals he could not reach. He now travels as a tracker and discreet rescuer, returning lost animals and quietly sabotaging cruel transport jobs. He sends most of his pay to the injured man's family, who have never learned who made the payments. His former coworker, Salk, is trying to find him before the kennel's owners do.
Role in the story
A wary ally who can guide the party through wild or urban animal routes, identify a smuggling operation, or become the moral center of a rescue mission. His hidden responsibility for the bridge accident can turn a useful contact into a difficult trust test.
“As a young adult he worked for the warning-named kennel, Keep the Gate Shut, catching strays and escorting dangerous beasts for traveling handlers.”
- Faction
- Formerly employed by Keep the Gate Shut, a kennel whose warning-name was retained after a deadly escape. He has no current formal allegiance.
Known connections
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