Skip to content
CreatePricing

Olin

Place-born (custom setting lineage) · Ranger 5 (custom nonmagical Marksman) · Level 5

Olin

Trapper and hunter
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has the dry, open quality of someone used to calling across fields and through trees. It carries easily without sounding trained. When rattled, his breathing catches high in his chest and his next words come too fast; once he steadies himself, he speaks in short, grounded phrases.

Friendly but plain, with a quick, practical cadence shaped by outdoor work and years of listening before speaking. He can be loud and talkative when sent to socialize, though he keeps a careful distance. His accent and word choices shift faintly with regions he has spent time in, sometimes including scraps of languages he barely knows.

Speech patterns

Uses short, plain statements, then adds a practical detail once he sees someone is listening.
Makes blunt observations that can sound cruel, especially when he is embarrassed.
Talks more and gestures more when visiting Europe, while keeping his body at a careful distance.
His accent and occasional borrowed expressions shift subtly with the regions he has lived in; at times he uses words he cannot later explain.
When asked about his mother or fatherhood rumors, he answers with a joke, a shrug, or a sudden question about the other person's business.

How to play them

Meet him plainly and give him room; he dislikes being crowded or treated like a curiosity. Earn trust through practical help, honest competition, or respect for the people who live on his land. Do not press him to name a father. If he is rude, a direct challenge or an equally direct boundary works better than elaborate etiquette.

Goal

Become skilled and self-reliant enough that no one can define his worth by uncertain parentage, while protecting the ordinary people he considers his own.

Motivation

His ambition comes from uncertainty: if he cannot know what made him, he will make himself impossible to dismiss. Beneath the bravado, he wants a safe home and a family that does not make him choose between blood and belonging.

Secret · GM only

Appearance

Olin looks like a rangy, sun-warmed farm boy who has spent more time outdoors than indoors. His wheat-blond hair is clipped close around the ears and brushed forward with practical care; sun catches gold in it. His skin tans deep in summer and fades noticeably in winter, while his bright blue eyes keep watch even when the rest of him seems at ease. He stands taller than most his age, broad through the shoulders, and carries unusual strength with a slight lack of calibration: he can crack a chair rail by leaning on it. He walks with a hunter's quiet, economical steps, but his posture has none of a courtier's polish. Within a minute, people notice that he takes a measured breath before answering difficult questions, and that when rattled his breath catches audibly before he covers it with a blunt remark. His grooming is practical and consistent, an incongruously tidy fringe above mud-marked boots.

Clothing

A plain linen shirt, patched wool waistcoat, weathered hunting coat, sturdy breeches, and high boots suited to mud and brambles. He wears a plain leather belt with a knife sheath and a small pouch of shot. He dislikes stiff imported finery and will not wear lace unless someone makes it a condition of the visit.

Body language

He plants his feet as if testing the ground, rests a thumb near the bowstring, and watches hands more than faces. With people he trusts, he leans in without noticing; with strangers, he keeps a deliberate arm's length. His smile is quick and boyish, but it vanishes when someone mentions his parentage. When alarmed, his chest stops moving for a beat and his jaw works as if he is swallowing a word.

Height
5 ft. 10 in. (178 cm)
Build
Tall for sixteen, rangy and broad-shouldered, with more strength than his unrefined movements suggest.
Eyes
Bright sky blue; their focus seems to change subtly with the region of his homeland he has most recently inhabited.
Hair
Wheat blond with gold highlights
Skin
Sun-tanned in summer, paling visibly through the winter months.
Age
16; a young adult by the standards of the place-born, though still unmistakably a boy in his face and manner.
Gender
Male
Size
Medium

Distinguishing features

A neatly trimmed fringe and short hair kept practical despite his otherwise rough clothing.
His breathing visibly catches before he speaks when startled, then returns in a deliberate, controlled rhythm.
His eyes and accent can shift subtly with the region of his homeland he has recently inhabited.

Personality

17 traits and drives

Olin is generous with food, directions, and labor when he recognizes someone as one of his people, yet can be sharp and ungenerous toward outsiders. He is brazen in a contest and shy when anyone praises his looks or asks about his feelings. Deep religious devotion coexists with an instinct to ignore rules he considers foolish. He loves the freedom of the woods but resents being sent away from home to perform a role for adults.

Alignment
Chaotic good

Quirks

Before taking a difficult shot, he taps the bow's grip twice with his thumbnail.
He names landmarks by their shape or use, then forgets that other people do not know which place he means.
He keeps a private count of every wager he has won and lost, marking the tally with tiny notches inside his belt.
He mutters about thunderbirds and horned serpents when storms gather, as if discussing neighbors who might be listening.
After breaking something by accident, he apologizes to the object before he apologizes to its owner.

Habits

In the woods, he becomes patient and observant, speaking only when he has something useful to say.
At a shooting match, he is openly competitive and keeps a sharp count of every shot and wager.
Around Arthur, he hides hurt behind jokes or abrupt subject changes.
In European company, he talks loudly and freely but maintains conspicuous physical distance.
When frightened by a glimpse of something uncanny, he freezes, loses his breath, then tries to flee or put solid cover between himself and it.

Traits · 5

He offers practical kindness before emotional comfort, then acts as if the kindness meant nothing.
He is bold when the stakes are public and uncertain when the stakes are personal.
He treats rules as serious when they protect people and optional when they protect status.
He is devout, but his faith does not stop him from questioning the people who claim authority in its name.
He enjoys provoking Ludwig, yet has begun to look for him first when a room turns hostile.

Flaws · 4

He confuses loyalty to his people with permission to be cruel to outsiders.
He is competitive about shooting and money, and can risk too much to avoid losing.
He refuses to show family hurt until it comes out as mockery or anger.
His unusual strength and quick growth make him careless with fragile objects and sometimes with people.

Fears · 4

Seeing an invisible or otherworldly creature clearly enough to know it is real.
That his father may choose a rumored bloodline over the son he raised.
That his homeland's changes will erase the peaceful life he remembers.
Being treated as a symbol or territory rather than a young person.

Wants and needs · 4

To be accepted as Arthur's son without having to prove a bloodline.
A return to the peace and safety he remembers from childhood.
A place to belong that does not require him to despise outsiders.
To understand why his manner, accent, and eyes seem to change with the regions of his homeland.

Combat

AC 16 · HP 44 · 30 ft.

He chooses cover, range, and a clean line of sight before combat begins. He opens with longbow fire against dangerous or exposed foes, uses his movement to keep distance, and makes two attacks when pressed. He avoids close combat, but uses his hatchet if cornered. Against an unknown supernatural threat, his lack of magical sight is a serious liability.

Olin

Medium humanoid (place-born (custom setting lineage)), chaotic good
Armor Class16
Hit Points44
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterity
SkillsPerceptionStealthSurvivalAnimal HandlingAthletics
SensesPassive Perception 15. Olin has no darkvision and cannot innately perceive invisible, ethereal, or magical creatures.
Languages
Common,
A little Dutch and German, mostly learned by ear; his facility fluctuates strangely with place and circumstance
Extra Attack. Olin can attack twice, instead of once, whenever he takes the Attack action.
Favored Enemy (custom, place-born): Olin has advantage on Wisdom (Survival) checks to track place-born people and on Intelligence checks to recall facts about them.
Natural Explorer (custom, woodland): In familiar forests, Olin's group cannot become lost by mundane means, and he can forage twice as much food as usual.
Careful Shot (custom): If Olin has not moved this turn and has a clear view of his target, he can add to one longbow attack roll. He can do this once per turn.
No Arcane Sight. Olin cannot see invisible or ethereal creatures unless another effect lets him perceive them. An unexplained glimpse of one can leave him frightened until the end of his next turn, at the DM's discretion.

Actions

Longbow. Olin makes two longbow attacks. Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: 8 () piercing damage.
Hunting Hatchet. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage.
Read the Brush. Olin makes a Wisdom (Perception) check contested by a creature's Dexterity (Stealth) check. On a success, he identifies its location if it is within 60 feet and not behind total cover. This does not reveal invisible or ethereal creatures.

Reactions

Hunter's Step. When a creature Olin can see moves within 30 feet of him, he can use his reaction to move up to 10 feet without provoking opportunity attacks from that creature. He must end this movement in a space he can occupy.
Deflecting Shot. When a creature Olin can see hits him with a ranged attack, he can use his reaction to add 2 to his AC against that attack, potentially causing it to miss. He must be wielding a ranged weapon or have a free hand.

Services they sell

Can guide a group through familiar woodland.
Can hunt, trap, and forage for a traveling party.
Can teach basic bow safety, tracking, and fieldcraft.
Can identify common animal tracks and signs of recent passage.

Rewards they can give

A trustworthy guide through woodland trails and hunting grounds.
Fresh game, practical wilderness advice, or help tracking a target.
A chance to enter a shooting contest with him; he pays agreed wagers honestly.
If trust is earned, access to his knowledge of local families and the routes used by people in hiding.

Equipment

  • Longbow (martial ranged weapon)A well-kept longbow with a plain grip polished smooth by use; its string is protected from damp in a small waxed wrap.
  • Quiver and arrows (ammunition)A quiver carrying twenty arrows, including several he has repaired and fletched himself.
  • Hunting hatchet (martial melee weapon)A sturdy, narrow-bladed hatchet used for brush, camp chores, and desperate close fighting.
  • Studded leather armor (armor)Supple, patched leather armor worn beneath his coat.
  • Hunter's kit (tools and supplies)A utility knife, snare wire, tinderbox, needle and thread, and a small whetstone.
  • Keepsake drawing (personal item)A folded scrap of paper bearing a child's uneven drawing of a small house among trees. He keeps it dry and does not explain it.

Possessions

Longbow
Quiver with twenty arrows
Hunting hatchet
Studded leather armor
Hunter's kit
A keepsake drawing from childhood
A small purse of shooting-match winnings

Background

Arthur, the place-born embodiment of England, gave him the single name Olin and raised him as his son. Olin grew faster than anyone expected, outgrowing a younger northern brother and earning the uneasy attention of adults who thought a place-born child should develop more slowly. Rumors about whether Berwald, Nils, Allister, Rhys, Reilly, or someone else sired him have followed him since childhood. Olin treats Arthur as his father whether by blood or conviction, but privately regrets not knowing the truth. He remembers his mother in fragments, some tender and some he avoids examining. His earliest years held a rare peace: woods, small chores, and the comfort of belonging somewhere. That ended as his homeland grew louder and more divided. Watching ordinary people suffer while distant authorities argued changed his loyalty from obedience to protection. He is kind to his own people across class lines, yet can be callous toward outsiders, especially Europeans and the few native place-born he does not understand. Even so, their stories of thunderbirds and horned serpents draw him in, offering a vocabulary for things he cannot explain. Arthur sends him to socialize with Ludwig, a German place-born, in hopes of teaching him European manners. Olin began by needling Ludwig and now finds himself softening toward him. He hunts and traps for a living, competes for money at shooting matches, and is trying to learn what his changing sense of self means before someone else decides for him.

Role in the story

A skilled teenage hunter who can guide the party, provide a grounded view of his homeland's ordinary people, or become a volatile ally when their interests overlap. His family history and strange regional shifts can draw the party into questions of identity, territory, and the difference between ancestry and chosen kin.

“Rumors about whether Berwald, Nils, Allister, Rhys, Reilly, or someone else sired him have followed him since childhood.”
From their background
Faction
No formal faction. He identifies first with the people of his homeland, though his idea of kinship is narrow and often unfair.

Known connections

Arthur, his father and England's place-born embodiment, gave him his name and sends him abroad to learn courtly conduct. Their affection is real but strained by Arthur's dismissiveness about Olin's identity shifts.
Ludwig, the German place-born, was assigned as his European companion. Olin used to provoke him for sport; now he values Ludwig's steadiness more than he admits.
Allister, a Scottish place-born, makes Olin laugh and earns his respect as a capable, unpretentious adult.
Berwald, Nils, Rhys, and Reilly are among the men named in persistent rumors about Olin's paternity. Olin has never asked them directly.
The native place-born communities he has met are not one unified people or faction. Some have shared stories and customs with him; others distrust his assumptions and his country's expansion.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Olin into a sheet

A high-res, share-ready sheet you can post or print.