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Mary Hirst - AI-generated fantasy NPC

Mary Hirst

Human · Commoner · Level 0

Mary Hirst

Housekeeper and occasional spinner
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has the dry, slightly rasped edge of someone accustomed to cold mornings and smoke from a low hearth. It carries clearly across a room without being loud. When rattled, her breath breaks into three quick pulls and the rasp catches on the first word; when angry, the sound firms into a clipped, workaday insistence.

Mary speaks in a plain Yorkshire cadence shaped by village life and practical work. Her words come quickly when discussing chores, weather, or familiar neighbors. When recounting the wedding night, she pauses to breathe and gives sensory details with unsettling precision. She does not whisper when angry; she speaks more sharply and repeats the point she believes was evaded.

Speech patterns

Uses plain, concrete words and asks direct questions when she is trying to stay calm.
When anxious, repeats a detail exactly, especially the smell of wet earth or the position of the shutter.
Uses dry humor to soften embarrassment, but does not laugh when someone dismisses her fear.
Calls Oswin by name when she needs him to listen rather than reassure.

How to play them

Treat Mary as a capable adult, not as a fragile victim. Ask what she remembers before offering explanations. She responds to patient honesty, practical help, and a willingness to let her choose whether Oswin is brought into the conversation.

Goal

Find someone who can investigate the wedding-night visitation without ridiculing her or forcing her to abandon the life she has built with Oswin.

Motivation

To protect the marriage she cherishes without surrendering her own account of what happened.

Secret · GM only

Appearance

Mary is a Yorkshire woman with wheat-blonde hair usually pinned beneath a kerchief and clear blue eyes that seem to keep watch even when she is smiling. Her cheeks are wind-reddened, her skin roughened by cold water, lye, and years of outdoor work. She moves with a practical, economical stride, shoulders slightly forward as if forever carrying a basket. When unsettled, she draws breath through her nose in three sharp, audible catches. The unexpected thing is that she can imitate the piping call of a curlew with uncanny accuracy, a trick she learned as a child and still uses to amuse herself while working.

Clothing

A plain wool gown in faded brown, a cream linen shift, a patched blue-gray shawl, and a kerchief that keeps loose hair out of her face. Her clothes are clean where she can manage it, but mended often and stained at the cuffs from household work.

Body language

She keeps her hands busy with hems, baskets, or the edge of her apron. In a calm conversation she meets a person's eyes directly; when the wedding night comes up, her shoulders rise and her breath catches in three small pulls. She dislikes being touched from behind and will step aside rather than make a scene.

Height
5 feet 4 inches
Build
Sturdy and work-hardened, with strong forearms and a sure stance.
Eyes
Clear blue
Hair
Wheat blonde
Skin
Fair, weather-reddened across the cheeks and hands
Age
Twenty-six
Gender
Woman
Size
Medium

Distinguishing features

A three-part catch in her breathing when she is badly rattled.
Wind-reddened cheeks and hands roughened by lye, cold water, and outdoor work.
A startlingly accurate curlew call that she can whistle through her teeth.

Personality

13 traits and drives

Mary is tender with people in distress but impatient with those who confuse comfort with truth. In a busy household she is brisk, teasing, and capable; when alone after sunset, she becomes watchful and methodical. She longs to trust Oswin's calm explanations, yet resents being hurried toward them. Her courage is not fearlessness: it is the decision to keep asking questions while frightened.

Alignment
Neutral good

Quirks

Counts stitches in groups of seven, restarting if someone interrupts her.
Leaves a crust of bread on the outer sill for the curlews, though she knows they rarely come near the cottages.
Turns cups so their handles point toward the door before sitting down.
Practices the curlew call when she is thinking hard, then denies making any sound if noticed.

Habits

Keeps a small flame within sight after dusk, then apologizes for the extra oil as if the apology can make the fear less real.
During ordinary work, hums or whistles to mark time; after a reminder of the wedding night, the sound stops abruptly.
Checks doors and shutters once for practical reasons, then a second time because she cannot bear to wonder whether she forgot.
When someone is frightened, she becomes brisk and useful, offering food, blankets, or a task before asking questions.

Traits · 4

Offers practical care before emotional reassurance.
Can be warm and joking in company, but becomes exacting when someone misstates what she saw.
Loves Oswin's steadiness and sometimes wishes he would be less certain.
Hides fear behind chores until the work runs out.

Flaws · 3

She checks locks and shutters repeatedly, losing sleep and patience.
She withholds details from Oswin when she expects him to explain them away.
Her fear can make an ambiguous sound or shadow feel like proof.

Fears · 3

That the presence from her wedding night will return when she is alone.
That Oswin's efforts to soothe her will become a reason he stops listening.
That the thing she remembers was not a dream and may have left some mark she cannot see.

Wants and needs · 3

To be believed without being treated as helpless.
For Oswin to listen before reassuring her.
A way to sleep safely without letting fear rule the household.

Combat

AC 10 · HP 4 · 30 ft.

Mary avoids combat. If trapped, she uses a hatchet or throws hearth ash to make a chance to flee, then seeks cover and calls for help. She will put herself between danger and a child or a wounded person if there is no safer option.

Mary Hirst

Medium humanoid (human), neutral good
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsInsightPerceptionSurvivalAthletics
SensesPassive Perception 11
Languages
Common
Commoner. Mary has no class levels or supernatural abilities.
When startled by a sound from the wedding night, her breath catches in three short pulls before she can speak.

Actions

Firewood Hatchet. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Hearth Ash. Mary throws a handful of hearth ash at a creature within 5 feet. The target must succeed on a Dexterity saving throw or be blinded until the end of its next turn. Custom improvised action; Mary uses it to escape, not to fight.

Reactions

Startled Retreat. When a creature she can see moves into reach, Mary may use her reaction to step up to 5 feet away without provoking an opportunity attack, provided the move takes her toward an exit or another person who can protect her.

Services they sell

Can mend simple clothing and prepare an ordinary meal.
Can describe the local paths and point out the old boundary stones.

Rewards they can give

A safe place to rest in the Hirst household, if Mary trusts the party.
Local knowledge of the nearby lanes, shepherd paths, and boundary stones.
The hidden linen as a troubling clue, if the party earns her confidence.

Equipment

  • Firewood hatchet (tool and improvised weapon)A small, well-used household hatchet with a worn ash-wood haft.
  • Hooded lamp (household equipment)A hooded oil lamp she keeps close after dark.
  • Mother's kerchief (personal keepsake)A kerchief that belonged to her mother, patched at one corner.

Possessions

A patched blue-gray shawl
A small sewing kit with bone-handled needles
A hooded oil lamp and a partly used flask of oil
A folded piece of wedding linen concealed beneath a loose floorboard

Background

Mary grew up in a stone hamlet in Yorkshire, daughter of a sheep shearer and a woman who knew the practical uses of every plant on the slope. She met Oswin Hirst at market, where he quietly repaired the handle of her mother's basket instead of trying to impress her. She loves his steadiness, though his habit of searching every strange occurrence for a sensible explanation sometimes leaves her feeling alone with what she saw. On their wedding night, Mary woke to a presence beside the bed. She remembers a cold pressure at her shoulder, the smell of wet earth, and a shape that seemed to bend the room around it. She could not cry out. At dawn, the wedding linens were damp though the windows had been latched. Oswin found her shaking and stayed with her until she could speak. He believes exhaustion, fear, and a badly secured shutter explain it. Mary wants to believe him, but cannot forget the sense that the presence knew her name. Since then, she has helped keep their household running while quietly asking shepherds and midwives whether anyone else has seen a figure near the old boundary stones. She has begun sleeping with a lamp lit, which strains their closeness and their dwindling supply of oil. She still loves Oswin and does not want fear to make a stranger of her, but she needs him to take her memory seriously.

Role in the story

Oswin Hirst's wife and a witness to a possible supernatural visitation. Mary can offer a human account of the event, an emotionally complicated connection to Oswin, and a clue that may support or challenge the party's investigation.

“She met Oswin Hirst at market, where he quietly repaired the handle of her mother's basket instead of trying to impress her.”
From their background
Faction
None. Her closest ties are to her household and the people of her Yorkshire village.

Known connections

Oswin Hirst, her husband. She loves him and trusts his kindness, but fears his explanations may be a way of avoiding what happened.
Her mother, a practical herbalist in their Yorkshire home village, who taught Mary to watch weather, animals, and people closely.
A shepherd who tends flocks near the old boundary stones and has recently admitted that his dogs refuse to approach them after sunset.
Major secret · GM only
Minor secrets · GM only

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