Ulla
Ulla
At the table
Voice
A dry, slightly rasped voice with the carrying projection of someone used to calling across a forest. Her words land cleanly and without flourish; when she is frightened, she talks faster and gives more measurements, not softer reassurances.
Her voice has a dry, slightly rasped edge from cold mornings and years of calling across wooded distances. She speaks in direct, well-spaced phrases, often naming what she can verify rather than what she suspects. Work has made her precise about direction and distance; her childhood has left her using plain, practical words even for frightening things.
Speech patterns
How to play them
She offers useful help before asking for trust. Be direct about risks, show that you respect the lives of animals and people alike, and she will share what she knows. She dislikes being hurried into a promise, but a clear plan and an honest admission of uncertainty win her attention.
Goal
Find the missing cartographer and learn who is acquiring maps to the forbidden valley before another expedition is sent there.
Motivation
To prevent careless hunters from turning fear into slaughter, and to prove that the valley's inhabitants deserve to be understood before they are pursued.
Appearance
Ulla looks as if she has spent years learning how not to be the most noticeable person in a room, then forgotten that the effort leaves its own impression. Her skin is weather-browned and lightly freckled; her dark hair is cut at her jaw and usually pinned back with a length of cord. She smells distinctly of crushed mint, bow wax, and rain-damp wool, a scent she notices only when someone else comments on it. Her eyes rarely settle on faces: they travel to hands, doorways, windows, and the spaces between people. She moves with a hunter's economical certainty, placing each foot as if the floor might give evidence. Unexpectedly, she carries a tiny clay bird whistle and uses it to call ordinary songbirds, not just to signal allies.
Clothing
A weather-dark green traveling coat over a fitted leather vest, close-wrapped sleeves, soft-soled boots, and a faded rust-red scarf used as a bandage, signal, or improvised sling. Her gear is secured with quiet buckles and cord rather than jangling hardware.
Body language
Keeps her shoulders loose and her hands visible in conversation. Her gaze circles the room, pausing on hands and thresholds, then returns to the speaker when something important is said. When uneasy, she rubs a thumb over the smooth edge of her bird whistle.
- Height
- 5 ft. 5 in.
- Build
- Compact, strong-shouldered, and enduring rather than imposing.
- Eyes
- Hazel-brown
- Hair
- Dark brown, almost black
- Skin
- Weather-browned tan with a light dusting of freckles
- Age
- Thirty-four
- Gender
- Woman
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesUlla is patient with frightened people but impatient with anyone who mistakes confidence for competence. She jokes when a room is tense, then turns relentlessly practical when danger becomes real. She wants to believe that most beings can be reasoned with, yet she distrusts anyone who asks her to act before she has seen the ground herself. Around children and injured animals, her guarded manner gives way to surprising warmth; after a betrayal, she becomes polite only in the sense that she wastes no words.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 15 · HP 44 · 30 ft.Ulla prefers to scout, identify the most dangerous opponent, and open from cover with her longbow. She marks a key target with Stillwater Mark when she has time, then uses mobility and terrain to keep distance. She uses Hunter's Mark against durable enemies, Zephyr Strike to escape a close threat or make a decisive reposition, and Spike Growth to discourage pursuit. She avoids needless killing and will spend an action to help an ally if the fight has turned against them.
Ulla
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow (weapon)A well-maintained bow with a worn leather grip and a small repair near the upper limb.
- Shortsword (weapon)A narrow blade balanced for quick use at close range.
- Studded leather armor (armor)Quiet, fitted leather armor reinforced beneath the coat.
- Quiver and 20 arrows (ammunition)A practical supply of arrows in a covered quiver.
- Bird whistle (tool)A clay whistle used to call local birds and send simple signals.
- Tracker's kit (adventuring gear)A field kit with snares, chalk, a small mirror, twine, and mint leaves.
Possessions
Background
Ulla grew up in a logging settlement where people learned to read snapped twigs and mud before they learned to read a map. Her mother, Heg, taught her to track lost children and injured animals; her father, Gant, taught her how to repair a bow and how to leave a place before a fight became unavoidable. At nineteen, Ulla joined a licensed expedition into a forbidden valley, hoping to prove that its supposed man-eating beast was only a story. She found instead a wounded creature guarding its young. When the expedition leader ordered her to shoot, Ulla turned her bow on the leader's lantern and gave the animals time to escape. The fire that followed killed two companions and ended her place on the expedition. That night changed her from a tracker who pursued every quarry into one who asks what a target is protecting. She later trained with a quiet Nen practitioner, learning to focus attention and intent into a disciplined mark. Now she works as an independent Hunter, searching for a missing cartographer and trying to discover who has been buying maps to the valley. Her mother still sends her practical letters; her former expedition partner, Tekk, sends warnings that sound like threats and may be either.
Role in the story
A wary guide and potential ally whose search for a missing cartographer intersects with the party's investigation. Her skill makes her useful, while her hidden responsibility for an old tragedy can complicate the group's judgment of her.
“At nineteen, Ulla joined a licensed expedition into a forbidden valley, hoping to prove that its supposed man-eating beast was only a story.”
- Faction
- Independent Hunter, formerly attached to an expedition charter whose surviving members now call themselves Tekk's Last Survey, an ironic name for a group that has not completed a survey in years.
Known connections
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