Ashri
Ashri
At the table
Voice
Her voice has the dry, carrying rasp of someone used to shouting warnings across a windy clearing. Years of breathing smoke and pine dust give it a slight catch at the end of long sentences. Her name, Ashri, begins on a breath and finishes with a soft, hissing edge.
She speaks in blunt, clipped phrases, shaped by years of calling warnings through wind and brush. Her words are concrete and economical, with a dry rasp on hard consonants. When she is genuinely amused, the anger slips just long enough for a surprisingly quick, breathy laugh.
Speech patterns
How to play them
Be direct, keep your hands visible, and do not treat her anger as an invitation to dominate the conversation. Earn a measure of trust by sharing useful information or taking a risk for the displaced families. She responds poorly to vague promises, but will listen to a concrete plan.
Goal
Find who is cutting trails toward the goblin spring and stop another forced eviction before either side begins a full-scale attack.
Motivation
She wants her people safe without becoming the weapon that makes their enemies' worst fears come true.
Appearance
A compact black goblin with skin like charcoal glazed with oil, a narrow face, and a jaw that seems permanently set against an argument. Her hands are broad, heavily callused, and stained with bow wax; the pads of her thumbs are flattened from years of drawing a powerful bow. She keeps her coarse hair meticulously braided into a dozen tight cords, each secured with a different arrowhead. She moves in quick, abrupt starts, as if every step is a decision she might revoke. At first meeting, the careful braids seem strangely fastidious for someone who looks ready to bite through a threat.
Clothing
A patched forest-green coat over boiled leather, wrapped calves, and a hood lined with pale hare fur. Her arrows ride in two mismatched quivers, one arranged for quick shots and one for specialized heads.
Body language
She holds her shoulders forward and her chin high, ready to challenge anyone who takes up too much space. Her fingers constantly test the tension of her bowstring. When she is listening in earnest, she goes entirely still, an unsettling contrast to her usual restless readiness.
- Height
- 3 feet 7 inches
- Build
- Short, powerfully built, and spring-loaded, with strong shoulders and thick forearms.
- Eyes
- Amber-brown
- Hair
- Coarse black, braided tightly and threaded with arrowheads.
- Skin
- Deep black with an oily charcoal sheen
- Age
- Thirty-one
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
12 traits and drivesAshri is furious at injustice but wary of anyone who claims to share her cause. She will risk herself to protect strangers from an unfair attack, then snap at them for making her do it. In a calm mood she is observant and unexpectedly patient with children; under pressure she becomes sharp-tongued, impatient, and liable to take the first dangerous option that gives her control.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 15 · HP 44 · 30 ft.She opens from cover with Hunter's Mark on a dangerous foe, then uses Extra Attack to keep up pressure. She favors targets already wounded to trigger Colossus Slayer. She uses Nimble Escape to break line of sight or reposition, and casts Ensnaring Strike when an enemy threatens to close. She will retreat rather than trade blows, but becomes reckless if an enemy threatens a displaced goblin.
Ashri
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Yew longbow (weapon)A well-used longbow with a dark yew stave, carefully waxed string, and carved grip marks for rapid hand placement.
- Arrow bundles (ammunition)Twenty-four arrows, including ordinary broadheads, blunt hunting tips, and three white-fletched signal arrows.
- Studded leather armor (armor)Supple, patched armor that lets her crouch and climb without noisy buckles.
- Shortsword (weapon)A short blade in a sheath at her belt.
- Scout's kit (tools)A small pouch of spell components, snare cord, and bow wax.
Possessions
Background
Ashri was born among goblins who gathered edible roots and traded scrap iron beneath the old road markers of Survey Nine. When a human forester's crew drove them from their winter camp, she learned to shoot by guarding the retreat. Years later, she found that same forester, Terek, trapped under a fallen tree after a forest fire. Ashri cut him free instead of leaving him to die. He later testified that her people had not started the conflict, a choice that made her an enemy to goblins who wanted revenge and a suspect to the foresters who wanted a convenient culprit. Now she scouts the woodland border, trying to keep both sides from turning a chain of petty raids into a massacre. Her younger brother, Kett, still lives with the displaced camp and sends her messages by tying tiny knots in arrow fletching. She has recently discovered that someone is cutting fresh trails toward the goblin spring, and suspects the foresters are preparing another eviction.
Role in the story
A wary guide and potential ally whose anger is both a response to real injustice and a danger to negotiations. Her evidence can reveal that the border conflict is being deliberately inflamed.
“When a human forester's crew drove them from their winter camp, she learned to shoot by guarding the retreat.”
- Faction
- The displaced goblin families at Survey Nine, though she rejects their war-leader's authority.
Known connections
Media
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